Taijutsu Genin (Shinobi World Supplement)
From D&D Wiki
Taijutsu Genin[edit]
Medium humanoid (Human), any alignment Armor Class 14 (Natural Armor)
Saving Throws Dex +6, Int +5 Chakra. The genin has 15 chakra points which he can expend. All chakra points are regained at the end of a long rest. ACTIONSMultiattack. The genin can make 2 unarmed strikes. Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage. Shuriken (0-3 Chakra). Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 4 (1d3 + 3) slashing damage. The genin may make 1 additional attack for every additional chakra point spent. The genin may spend up to 3 chakra when they take this action, making one additional attack per chakra point spent. Each additional shuriken deals 2 (1d3 + 1) piercing damage on a hit. Basic Taijutsu Technique (3 Chakra). As a bonus action, the genin makes two unarmed strikes Leaf Gust (8 Chakra). The genin makes an unarmed strike against every creature within 5 feet. Leaf Great Flash (5 Chakra). Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: The target moves 30 feet in a direction of the genin's choice. Shadow of the Dancing Leaf (3 Chakra). As a bonus action, the genin gains the ability to move across any liquid surface— such as water, acid, mud, snow, quicksand, or lava— as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat) for 1 minute. If the genin casts this Jutsu while submerged in a liquid, the Jutsu carries them to the surface of the liquid at a rate of 60 feet per round. Additionally, her movement Leaf Rock-Destroying Rise (4 Chakra). As a bonus action, the genin's unarmed strikes deal twice as much damage to objects, and half as much damage to creatures, until the beginning of their next turn. Heaven Spear Kick (2 Chakra). Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage. The genin may fly up to 30 feet before making this attack. Crane Wing Formation (8 Chakra). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: The target is restrained until the genin is not within 5 feet or the beginning of their next turn. Friendly creatures within their reach of the target may make a melee attack against them as a reaction to the genin using this jutsu. REACTIONSSubstitution (3+ Chakra). When the genin is hit by an attack and would take damage, they decrease the damage by 11 (1d10 + 5) and teleport up to 15 ft. in any direction to an unoccupied space, during which they take the Hide action. A generic object is left in their place and they take any remaining damage from that attack. The genin can add reduce this damage by an additional 5 (1d10) points per chakra point spent over the initial cost. |
After graduating the academy, shinobi officially become genin, being separated into four-man teams overseen by one jonin, and typically begin training in use of their chakra nature. Generic taijutsu users specialize in physical techniques, often at the cost of being unable to truly master ninjutsu or genjutsu, and can be found in every hidden village, though few and far between. Once a genin passes a multistage shinobi capacity test known as the Chunin Exams, they ascend to the rank of chunin. |
Back to Main Page → 5e Homebrew → Creatures
Back to Main Page → 5e Homebrew → Campaign Settings → Shinobi World]