Straits (JJBA Supplement)
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Straits[edit]
Medium humanoid (Human), lawful good Armor Class 19 (natural armor)
Saving Throws Dex +9, Cha +4 Hamon. Straits has 5 Hamon points which he can expend. All expended Hamon points are regained at the end of a long rest. If a creature is Undead, they take 3 (1d6) radiant damage for every Hamon point they have at the end of each of their turns. Hamon Defense. While Straits has at least 1 Hamon point, he gains a +2 bonus to his melee attack and damage rolls and his AC, his jump distances are doubled, his unarmed strikes deal radiant damage, he is immune to the incapacitated condition, he can speak while paralyzed or petrified, and he remains aware of his surroundings while petrified. When he drops to 0 hit points while he has at least 1 Hamon point, he becomes paralyzed instead of unconscious, but he can not spend Hamon points until he regains at least 1 hit point. Advanced Technique. When Straits uses a Technique as an action, he may spend additional Hamon points equal to half its cost, to a minimum total cost of 2 and a maximum total cost of 8, to use it as a bonus action. Brawn. When Straits is targeted by an area effect that lets him make a Strength saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save. Imbued Body. Straits' maximum age is 125 and he has advantage on saving throws against gaining exhaustion from sources that are not creatures. When he completes a short rest, he regains twice as many hit points and loses 1 level of exhaustion. Furthermore, as a bonus action for 2 Hamon points, he may take the dash action and disengage action. ACTIONSUnarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. Hamon Breathing. Straits regains 1 Hamon point. This can be used as a bonus action. Sendo Hamon Overdrive (1). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) radiant damage. This attack ignores cover. Zoom Punch (1 Hamon Point). As a bonus action, the initiate gains 10 additional feet of reach until the end of their next turn. Tornado Overdrive (2 Hamon Points). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) radiant damage. Straits may move up to 20 ft. in a straight line as part of this action. Hamon Detector (1 Hamon Point). Straits becomes aware of the location of any creatures within 30 feet of him for 1 minute or until he loses concentration. Hamon Healing (2 Hamon Points). One creature within 5 feet of Straits regains 8 (1d8 + 4) hit points unless they are a construct, elemental, or undead. Sunlight Yellow Overdrive (3 Hamon Points). As a bonus action, Straits may make 2 additional unarmed strikes the next time he takes the Attack action, but all his attacks must be against the same target. Forced Hamon Breathing. Straits must attempt a DC 25 Dexterity saving throw. On a success, one creature within 5 feet gains a Hamon point maximum of 1 and one technique of their choice. If they later gain levels in the Hamon Warrior class, their Hamon point maximum remains at 1 and their Technique limit remains at 2 until 4th and 5th level respectively. One Liner. Straits either rids himself of 1 condition or gains advantage on his next attack before the beginning of his next turn. REACTIONSMetal Silver Overdrive (1). When Straits is targeted by a melee attack that does not have advantage, he makes an unarmed strike against the attacker. He may spend an additional Hamon point to reduce the damage of the attack by his unarmed strike's damage roll. |
A student of Tompetty alongside Dire and William Zeppeli, Straits thirsted after the eternal youth mastery of Hamon brought. When his dear friend was killed by Dio's minions, Straits joined his allies' crusade against evil in Windknight's Lot. Following in his master's footsteps as the leader of the Tibetan Hamon monastery, he raised the child saved by Erina, Jonathan's wife, in the ways of Hamon. Many years later, Speedwagon discovered a stone mask in an ancient ruin in Mexico. Calling in Straits to investigate, he slaughtered the Speedwagon Foundation forces and used the mask to become a vampire himself, partly out of greed, but also to prepare Jonathan's grandson for what lay ahead, fearing what he found in the cave beyond all else. Variant: Master StraitsIn his old age, Straits became frailer, but his mastery over his skills grew significantly. Straits loses his One Liner action and his hit point maximum is reduced to 55, but he gains proficiency in Stealth (+9) and Athletics (+6) and expertise in Insight (+11). |
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