Speedwagon (JJBA Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Sideshow (Anime Supplement) class and Criminal (5e Background) background, and as such does not follow traditional CR.

Robert Edward O. Speedwagon[edit]

Large humanoid (Human), neutral good


Armor Class 14 (natural armor)
Hit Points 45 (7d10 + 7)
Speed 30 ft.


STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 12 (+1) 16 (+3) 14 (+2) 13 (+1)

Saving Throws Int +6, Wis +5
Skills Athletics +4, Deception +4, Persuasion +4, Stealth +4
Senses passive Perception 12
Languages English, French, German, Italian
Challenge 7 (2,900 XP)


Spirit Points. Speedwagon has 7 spirit points which he can expend. All spirit points are regained at the end of a long rest.

Brainstorm. When Speedwagon is targeted by an effect in which he must make a saving throw or the entity initiating the effect makes any sort of attack roll or skill check, he may spend 1 spirit point to contest it with an Intelligence saving throw, completely ignoring the effect on a success.

Speedwagon withdraws coolly. Speedwagon can take the Disengage action as a bonus action. He may spend 1 spirit point to take the Dash or Disengage action as a free action.

This guy stinks! If there is only one creature in a 15 foot radius of Speedwagon, he automatically learns their alignment, even if he isn't aware of their presence, so long as they produce a scent.

It went straight to the bone. When Speedwagon makes a thrown weapon attack, he may cause the weapon to travel along the edge of a circle with a radius of up to 15 feet, making an attack roll against each creature along its path once without disadvantage. After making a thrown attack, the weapon returns to his possession.

ACTIONS

Multiattack. Speedwagon makes two attacks with his revolver, bladed bowler hat, or sledgehammer.

Revolver. Ranged Weapon Attack: +4 to hit, range 30/300 ft., one target. Hit: 10 (2d8 + 1) piercing damage. Must be reloaded as an action after 6 shots.

Bladed Bowler Hat. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Sledgehammer. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage.

Spirit! That's what he needs! Speedwagon gifts a creature that can hear or see him that has a spirit point maximum of 1 or more any amount of spirit points, losing an equal amount of spirit points.

REACTIONS

Even Speedwagon is afraid. When another creature that Speedwagon can see that can see him becomes frightened, charmed, or stunned, he may choose to gain the condition instead under the same conditions. Speedwagon may spend 1 additional spirit point after doing this to regain his reaction.

Growing up in the Ogre Street slum of London, R.E.O. Speedwagon was a superstitious mugger and conman, even keeping his own second middle name a mystery as a safeguard against his assumptions on the mechanics of witchcraft. When a lone rich boy wandered into his corner of the world in 1888, he and two of his closest associates jumped him for his goods, only to be blasted away by his immense strength. Even still, Speedwagon could tell that, had this boy wanted to, he could've hospitalized him in a single blow, killed him even if he had wanted to. Seeing that he was not only powerful, but good of heart and determined, all despite his wealth, Speedwagon ordered the people of Ogre Street to allow him safe passage, leading him to Wang Chan's emporium to find evidence of Jonathan's brother, Dio, poisoning their father, George Joestar. However, when the two confronted him along with a squad of police, Dio did the unimaginable, murdering his adoptive father with a knife and smearing the blood on the stone mask being researched by Jonathan; becoming a vampire.

Joining Jonathan and his Hamon master in their crusade against Dio, mostly through indirect support and fighting off weaker zombies with his sledgehammer. In the end, even after losing Zeppeli, Speedwagon was able to smash the stone mask that had caused them so much heartbreak and see Jonathan and his wife Erina off on their honeymoon to the Americas.

Variant: Old Man Speedwagon

Jonathan would not survive the voyage to America, sacrificing himself to save Erina, their unborn child, and the only survivor of the cruise, an infant girl, and take down Dio's severed head and his last zombie once and for all. Traveling to the Americas himself, he made his fortune as an oil baron. Realizing that the Joestars would be fated to face conflict, he created the Speedwagon Foundation, a well-funded shadow organization dedicated toward researching the supernatural and assisting the Joestar family. Following the death of George Joestar, Erina's pride, joy, and only son, and the exile of his wife, Elizabeth, who had killed the Royal Air Force major responsible for his death, who in reality was one of Dio's remaining minions, Speedwagon took a semi-active role in helping Erina raise their young son, Joseph. Speedwagon would later die of a heart attack in 1952, leaving behind no family.

In his old age, Speedwagon has 26 (4d10 + 4) hit points and 14 spirit points, but loses his "It went straight to the bone" feature.


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