Straits (5e Creature)
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Medium humanoid (Human), lawful good
Saving Throws Dex +6, Con +4, Cha +3
Hamon. Straits has 10 Hamon points, which he can expend. All expended Hamon points are regained at the end of a long rest.
Evasion. If Straits is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, he instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Nimble. Straits can take the dash and disengage actions as bonus actions.
Satiporoja Beetle Cloth. When a creature hits Straits with a melee attack while he has at least 1 Hamon point, they take 6 radiant damage.
Multiattack. Straits makes two attacks with his Unarmed Strike.
Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
Hamon Breathing. Straits regains 1 Hamon point.
Overdrive (1 Hamon Point). As a bonus action, Straits' unarmed strikes deal radiant damage until the beginning of his next turn.
Sticking and Repelling Hamon (2 Hamon Points). Straits can walk across liquid, vertical, and difficult terrain as if they were standard terrain until the end of his next turn.
A student of Tompetty alongside Dire and William Zeppeli, Straits thirsted after the eternal youth mastery of Hamon brought. Despite joining the battle against Dio Brando and slaying a horde of undead in vengeance for the death of his comrade, this encounter would seduce him in his later years. After realizing that, despite his efforts, age had allowed him to become his master's successor, and that he himself still aged, he decided that the only true way to re-secure his youth would be to use the stone mask, almost killing an elderly Speedwagon in the process.