Self Implosion (5e Spell)

From D&D Wiki
Jump to navigation Jump to search
Self Implosion
8th-level Evocation
Range: 120ft cube
Duration: 1 minute concentration


As you cast the spell your body starts to steam and your skin glows a sickly red and your insides ignite. Everyone must make a 20 saving throw, on success you take 1/8 of the damage,

on a fail the damage is doubled. You take 1000 points of force damage and everything in a 0-30ft radius takes 1000 force damage points as well. Everything in a 31-60ft takes 500 points

of force damage and everything in a 61-120 takes 100 points. This also breaks everything you are holding wearing etc. If there are over 10 people or monsters to take the

damage you are only knocked down to 1hp, but all of your items are still destroyed. This spell goes through anything that stops one's self from dying.



3.00
(2 votes)

Back to Main Page5e HomebrewSpellsArtificer
Back to Main Page5e HomebrewSpellsBard
Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsPaladin
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
[[Category: ]]