Sasuke, Mangekyou (5e Creature)

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Sasuke Uchiha[edit]

Medium humanoid (Human), lawful evil


Armor Class 15 (Natural Armor)
Hit Points 71 (13d8 + 13)
Speed 40 ft.


STR DEX CON INT WIS CHA
13 (+1) 20 (+5) 12 (+1) 20 (+5) 12 (+1) 10 (+0)

Saving Throws Dexterity +9, Charisma +5
Skills Acrobatics +9, Perception +6
Senses passive Perception 16
Languages Common
Challenge 12 (8,400 XP)


Chakra. Sasuke has 26 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Chakra Sense. Sasuke can sense chakra and magical effects within 30 feet of him.

Foresight. Sasuke has advantage on Dexterity and Wisdom saving throws.

Mangekyou Overuse. If Sasuke uses actions listed below Kirin 15 times except Susanoo Strike or Susanoo Chrush, he becomes permanently blind.

ACTIONS

Multiattack. Sasuke can make 2 unarmed or Susanoo strikes.

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) magical bludgeoning damage.

Genjutsu (5-12 Chakra). One creature within 40 feet that is not blind must succeed a DC 18 Wisdom saving throw. On a failure, they are effected by one of the following:

  • The target is blinded. Costs 7 chakra.
  • The target is deafened. Costs 5 chakra.
  • The target is frightened. Costs 6 chakra.
  • The target is affected by the confusion spell. Costs 8 chakra.
  • The target is restrained. Costs 8 chakra.
  • The target is paralyzed. Costs 12 chakra.

Chidori (8-16 Chakra). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 2d4) piercing damage + 24 (4d8 + 5) lightning damage. Sasuke can move up to 15 feet toward his target as part of his action. He may deal an additional 5 (1d8) lightning damage per 2 additional chakra points spent.

Great Fireball (8+ Chakra). Ranged Spell Attack: +9 to hit, range 150 ft., one target. Hit: 36 (8d6 + 5) fire damage. Sasuke may increase this damage by 5 (1d8) fire damage per additional chakra point spent.

Storm Cloud Creation (20 Chakra). Sasuke creates a storm cloud that stretches across the area by producing pressure waves with his Fire Style jutsu.

Kirin (5 Chakra). While under a storm cloud, natural or not, Sasuke designates a 15 foot radius area within 150 feet. All creatures within this area must succeed a DC 18 Dexterity saving throw or take 44 (10d6 + 5) lightning damage. On a success, they take half as much damage.

Amaterasu (8 Chakra). One creature within 60 feet must succeed a DC 18 Dexterity saving throw or take 11 (2d10 + 5) fire damage. At the beginning of each of their turns for 1 minute or until Sasuke uses this again, the target takes 10 (1d10 + 5) fire damage.

Entenka (8 Chakra). Sasuke gains +3 AC and when a creature makes a melee attack against him, they take 10 (1d10 + 5) fire damage for 1 minute (concentration).

Flame Control (14 Chakra). All creatures in a 15 foot cone must attempt a DC 18 Dexterity saving throw. On a failure, they take 40 (6d10 + 5) fire damage. On a success, they take half as much damage.

Great Dragon Fire (26 Chakra). All creatures in a 10 ft. x 20 ft. line must attempt a DC 18 Dexterity saving throw. On a failure, they take 52 (8d10 + 5) fire damage. On a success, they take half as much damage. If Sasuke maintains concentration for up to 1 minute, he can use his action to extend the line by 30 ft. in any direction.

Susanoo (3 Chakra). Sasuke cloaks himself in a skeletal chakra structure. His size becomes Large, he gains +3 AC, and he gains the Susanoo Strike and Susanoo Crush actions. He must spend 3 chakra at the beginning of each of his turns to maintain this effect.

Susanoo Strike. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 5) magical bludgeoning damage. On a successful hit, Sasuke can attempt to grapple a creature with advantage.

Susanoo Crush. A creature that Sasuke is grappling must succeed a DC 18 Constitution saving throw or take 24 (4d8 + 5) magical bludgeoning damage.

REACTIONS

Honoikazuchi (12 Chakra). All creatures within 15 feet of Sasuke must succeed a DC 18 Dexterity saving. On a failure, they take 24 (4d8 + 5) fire damage. On a success, they take half as much.

Team_Taka_Akatsuki_attire.png
Sasuke and his team, Source [[1]].

After killing Itachi, Sasuke's team Taka, originally Heibi, became an affiliate of the Akatsuki. Consisting of himself, Jugo, [[Karin (5e Creature)}Karin]], and Suigetsu, their first official mission was to neutralize Killer B and have his Tailed Beast get extracted, which they ultimately failed. Surviving thanks to his teammates's healing abilities, he shortly after hunted down and assassinated Danzo Shimura for his involvement in the Uchiha Massacre. After the fight, he engaged Naruto, almost going blind from overuse of his Mangekyou Sharingan, leading to him implanting Itachi's sharingan to become even more powerful.



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