Rubber Soul (JJBA Supplement)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Stand User Class (JJBA Supplement) class and Entertainer background, and as such does not follow traditional CR.

Rubber Soul[edit]

Medium humanoid (Human), lawful evil


Armor Class 18 (natural armor)
Hit Points 98 (15d6 + 45)
Speed 30 ft.


STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 16 (+3) 10 (+0) 10 (+0) 16 (+3)

Saving Throws Str +6, Con +8
Skills Acrobatics +8, Deception +8, Performance +8, Stealth +8
Senses passive Perception 10
Languages English
Challenge 15 (13,000 XP)


Spirit Points. Rubber Soul has 15 spirit points which he can expend. All spirit points are regained at the end of a long rest.

Evasion. When Rubber Soul is targeted by an area effect that lets him make an Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Denting Blows. If Rubber Soul is grappling a creature or being grappled by a creature, his and Ebony Devil's attacks automatically hit the creature and deal an additional 5 damage. Rubber Soul may still make an attack roll to determine if he scores a critical hit. This feature extends to creatures who are too large to be grappled as long as he climbs on to them. Additionally, Rubber Soul may make an unarmed strike as a bonus action, or two unarmed strikes for 1 spirit point.

Long Travels. Rubber Soul has advantage on saving throws against gaining exhaustion from sources that are not creatures. When Rubber Soul completes a short rest, he regains twice as many hit points and loses 1 level of exhaustion. Furthermore, as a bonus action for 1 spirit point, Rubber Soul may take the dash action and disengage action.

I'LL DIGEST YOU! Rubber Soul can store up to 6 days of food, and he is the only one who can consume this food. He can also convert dead creatures that are not elementals or constructs into food, granting him 1 day's worth of food for every size category above Tiny.

ACTIONS

Multiattack. Rubber Soul makes two attacks with his unarmed strike.

Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.

Stand Power! (3 Spirit Points). For 1 minute with concentration, Rubber Soul's attacks score a critical hit on a roll of 18-20, and he can take an additional bonus action and reaction on each of his turns.

Coconut Backbreaker (1 Spirit Point). As a bonus action while grappling a creature in two hands, the target becomes restrained until they escape the grapple and automatically 3 bludgeoning damage at the end of each of Rubber Soul's turns.

Yellow Temperance. As a bonus action, anything that Rubber Soul adds his Dexterity and Constitution score to, including his unarmed strikes' attack and damage rolls and his AC, gain a +3 bonus, he is immune to non-magical slashing, piercing, and bludgeoning damage, his reach increases to 60 ft. but creature have advantage on any saving throws and any unarmed strikes he makes deal half as much damage against targets beyond 15 feet, he can change his appearance at will including replicating the look and sound of any other creature of similar size, and he gains the following actions:

Unarmed Strike. Melee Weapon Attack: +11 to hit, reach 60 ft., one target. Hit: 9 (1d6 + 6) acid damage.
Yellow Wrap (1 Spirit Point). As a bonus action while grappling a creature in two hands, the target becomes restrained until they escape the grapple and automatically 9 (1d6 + 6) acid damage at the end of each of Rubber Soul's turns.

REACTIONS

Reactive Consumption. When Rubber Soul is hit by a melee attack or hits with an unarmed strike while Yellow Temperance is active, the attacker must succeed a DC 19 Dexterity saving throw. On a failure, Yellow Temperance covers them in residue, granting Rubber Soul advantage on any checks to locate them and causing any damage they take to be increased by 10, and they take 9 (1d6 + 6) acid damage at the end of each of their turns. They may attempt to remove the residue as a full turn action by succeeding a DC 19 Dexterity (Sleight of Hand) check. Rubber Soul may regain his reaction immediately after using this feature for 1 spirit point.

Rubber Soul was a natural born Stand user and career criminal, using his Stand to kill and steal with impunity. Due to his Stand power, as well as the strength of his soul as a sinner, he was sought out by DIO, who recruited him to kill Jotaro Kujo, Joseph Joestar, Muhammad Abdul, Noriaki Kakyoin, and Jean Pierre Polnareff, who were staying in a hotel in Singapore. Impersonating Kakyoin, he followed Jotaro as he attempted to find passage to India on their quest to slay DIO in Egypt. While the insidious nature of Yellow Temperance gave him a significant edge, he was no match against Jotaro's Star Platinum in close quarters.



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