Pseudo-Apostle (5e Creature)

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Pseudo-Apostle[edit]

Medium fiend (any humanoid race), chaotic evil


Armor Class 18 (natural armor)
Hit Points 136 (16d8 + 64)
Speed 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 18 (+4) 18 (+4) 8 (-1) 18 (+4) 8 (-1)

Saving Throws Str +6, Con +6, Wis +6
Skills Acrobatics +6, Athletics +6, Insight +6, Intimidation +1, Perception +6, Sleight of Hand +6, Survival +6
Damage Resistances poison, psychic
Condition Immunities poisoned
Senses passive Perception 16
Languages understands the languages of its creator but can't speak
Challenge 4 (1,100 XP)


Brave. The pseudo-apostle has advantage on saving throws against being frightened and charmed.

Keen Hearing and Smell. The pseudo-apostle has advantage on Wisdom (Perception) checks that rely on hearing or smell.

ACTIONS

Multiattack. The pseudo-apostle makes two slam attacks.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.

Regenerate. The pseudo-apostle regains 9 (1d10 + 4) hit points.


Certain apostles are capable of transforming humans into mindless killing machines only loyal to the apostle itself. While their power is only a fragment of an apostle's, their numbers are much greater and far easier to regrow, and what strength they have is more than enough to crush any normal human that crosses their path. Like the apostles that created them, pseudo-apostles revert to their human form upon death, leaving no evidence of the forces that controlled them.


Known Pseudo-Apostles[edit]

Slug Daemon
Berserk_v2_p139.png
[Source].

Pseudo-apostles of the Slug Count, slug daemons are created by inserting the large slugs the Count creates into the mount of a living human. Slug daemons have 10 additional feet of reach, its slam attack deals slashing damage, and its regenerate action causes it to regain twice as many hit points.


Elf of the Misty Valley
Elves_of_Misty_Valley.jpg
[Source].

One of Rosine's pseudo-apostles, elves of the Misty Valley were once children, now twisted by the magic inside Rosine's cocoons into her image of an elf. Elves of the Misty Valley have a 40 ft. flying speed, their slam attack deals piercing damage, and they may make a slam attack as a bonus action while below half their maximum hit points or frightened.


Guardian of the Misty Valley
Bug-men.png
[Source].

The other form of Rosine's pseudo-apostles, the guardians of the Misty Valley were mortal men willingly transformed into massive bug men by the venom inside Rosine's stinger. Guardians of the Misty Valley are Large, can speak, and have 152 (16d10 + 64) hit points.


Great Goat
Great_Goat_Head_Apostle.jpg
[Source].

A cult leader given an apostle-like transformation by the Egg of the Perfect World, the Great Goat has slightly more intelligence than a typical pseudo-apostle, having the clarity to be possessive over his cult members. The Great Goat can take the Dash action as a bonus action, its slam attack can deal bludgeoning, piercing, or slashing damage, can speak, and it gains the following action:

Snake Bite (Recharge 5-6). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 5 (2d4) poison damage and becoming poisoned for 1 minute on a failed save, or half as much damage on a successful one. A creature may retry this saving throw at the end of each of their turns, no longer being poisoned on a success.
Mozgus' Disciple
Spawn.jpg
[Source].

Originally the outcast followers of Father Mozgus, the Egg of the Perfect World granted them an apostle-like transformation, allowing them to keep their devotion to God and Mozgus in their pseudo-apostle form. Mozgus' disciples gain a 30 ft. flying speed, can speak, and one of the following actions, which can replace a slam attack when it uses its multiattack action:

Man Catcher. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage, and the pseudo-apostle may attempt to grapple the target if it is a Small or Medium humanoid or beast. While grappling a creature in this way, the pseudo-apostle cannot make attacks with the man catcher and must continue to hold it with both hands. Attacks with this weapon against a target within 5 feet have disadvantage.
Plier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage. On a critical hit, a creature takes an additional 10 psychic damage as one of their eyes is removed.
Crushing Wheel. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage. This attack has disadvantage from being a Large weapon wielded by a Medium creature.
Kettenhund. Ranged Weapon Attack: +6 to hit, range 20/40 ft., one target. Hit: 7 (1d6 + 4) piercing damage, and the pseudo-apostle may attempt to grapple the target. While grappled in this way, the target remains grappled while they are within 40 ft. of the pseudo-apostle while they are wielding the kettenhund, they may attempt to escape the grapple as a bonus action, and they take 2 (1d4) piercing damage or move 5 ft. closer to the pseudo-apostle on a failed attempt to escape the grapple.
Scissor Sword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage. If two creatures hit the same target with at least 1 scissor sword attack within the same round, the target must succeed a DC 15 Dexterity saving throw or take 7 (2d6) slashing damage. A single creature can contribute to causing this saving throw once, regaining use at the beginning of their next turn.


Ganishka's Spawn

With each step of Shiva Ganishka, the soldiers under his feet were instantaneously transformed into amorphous beasts bearing his own visage. Ganishka's spawn can use their regeneration action as a bonus action by consuming a corpse, are immune to the grappled and restrained conditions, are immune to necrotic damage, and are vulnerable to radiant damage.


Mandragora
Giant_Mandragora_Sketch.jpg
[Source].

The ripe humanoid fruit of Niko, the Heart of the Great Mandragora Tree, mandragora plagued Castle Balzac before Niko's death. Mandragora are plants instead of fiends, deal poison damage with their slam attack instead of bludgeoning damage, have resistance to piercing, acid, necrotic, and radiant damage, have vulnerability to fire and cold damage, and have the following action:

Poison Spray (Recharge 5-6). Every creature in a 10 ft. cone originating from the Mandragora must make a DC 15 Constitution saving throw, taking 5 (2d4) poison damage and becoming poisoned for 1 minute on a failed save, or half as much damage on a successful one. A creature may retry this saving throw at the end of each of their turns, no longer being poisoned on a success.


Mandragoran Soldier
Soldiers_sketch_1.jpg
[Source].

When a detachment of Castle Balzac's soldiers were sent into the depths below a small church on the edge of the baron's domain investigating the spread of the Mandragora, they were overwhelmed by the sheer number of spawn, who used their corpses as beds for more fruit, animating the bodies in their infancy. Mandragoran soldiers are immune to the effects of a critical hit, have 10 ft. of reach, and have advantage on Constitution saving throws.


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