Greater Apostle (5e Creature)

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Greater Apostle[edit]

Medium fiend (apostle, shapechanger), chaotic evil


Armor Class 16 in humanoid form, 20 in apostle form (natural armor)
Hit Points 345 (30d8 + 210)
Speed 60 ft. (75 ft. in apostle form)


STR DEX CON INT WIS CHA
24 (+7) 24 (+7) 24 (+7) 14 (+2) 14 (+2) 14 (+2)

Saving Throws Str +13, Con +13, Cha +8
Skills Acrobatics +13, Athletics +13, Deception +8, History +8, Intimidation +8, Perception +8
Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't silvered
Damage Immunities poison, psychic
Condition Immunities poisoned
Senses passive Perception 18
Languages Common
Challenge 20 (25,000 XP)


Brave. The apostle has advantage on saving throws against being frightened and charmed.

Shapechanger. The apostle can use its action to polymorph into its apostle form, or back into its false form, which is humanoid. While in its apostle form, its size becomes Gargantuan. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Keen Hearing and Smell. The apostle has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Causal Sense. The apostle knows the direction of any Sacrifices within 5 miles of it.

Brute. A melee weapon deals one extra die of its damage when the apostle hits with it (included in the attack).

ACTIONS

Multiattack. The apostle makes four fist or slam attacks.

Fist. Melee Weapon Attack: +13 to hit, reach 5 ft., one creature. Hit: 14 (2d6 + 7) bludgeoning damage.

Slam (Apostle Form Only). Melee Weapon Attack: +13 to hit, reach 15 ft., one creature. Hit: 25 (5d6 + 7) bludgeoning damage.

Regenerate (Apostle Form Only). The apostle regains 25 (5d6 + 7) hit points.

Frightful Presence (Apostle Form Only, Recharge 6). Each creature of the apostle's choice that is within 120 feet of the apostle and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the apostle's Frightful Presence for the next 24 hours.


When a person is at their absolute lowest; truly willing to sacrifice anything to achieve their goal, the behelit, a supernatural fetish destined by causality to come to them in this very moment regardless of any person's action, awakens, putting them face to face with the God Hand. Sacrificing the thing they hold dearest alongside their own soul, they are given strength surpassing any human, and a twisted will to follow their new master's only command: "do as thou wilt".

Greater apostles have had hundreds of years to train their abilities against those that would challenge the God Hand, with some even being old enough to have witnessed previous incarnations of their seemingly immortal masters.


Known Greater Apostles[edit]

Nosferatu Zodd
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Zodd in his [humanoid] and [apostle] forms

A warrior rumored to have walked the battlefield for over 300 years, Zodd the Immortal has been the right hand of the God Hand's forces on earth.

Zodd has a flying speed equal to his walking speed while in his apostle form, he may make a fist attack using his horns or tail if he uses his action doing anything other than using his multiattack while in apostle form, and he gains the following actions:

Shortsword. Melee Weapon Attack: +13 to hit, reach 5 ft., one creature. Hit: 14 (2d6 + 7) slashing damage. This attack can replace a fist attack when Zodd uses his multiattack action. If Zodd only makes shortsword or handaxe attacks on his multiattack action, he may make this attack as a bonus action on the same turn.
Handaxe. Melee Weapon Attack: +13 to hit, reach 5 ft., one creature. Hit: 14 (2d6 + 7) slashing damage. This attack can replace a fist attack when Zodd uses his multiattack action. If Zodd only makes shortsword or handaxe attacks on his multiattack action, he may make this attack as a bonus action on the same turn.


Grunbeld
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Grunbeld in his [humanoid] and [apostle] forms

The Great Flame Dragon, Grunbeld and his personal forces once held off a force of over 3000 without even needing to use his apostle form.

Grunbeld's AC is 20 in his false form and 22 in his apostle form, , he is immune to bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't silvered and resistant to bludgeoning, piercing, and slashing damage from attacks that are magical or silvered while in his apostle form, and he gains the following actions:

Maul. Melee Weapon Attack: +13 to hit, reach 5 ft., one creature. Hit: 21 (4d6 + 7) slashing damage. This attack can replace a fist attack when Grunbeld uses his multiattack action.
Shield Cannon (False Form Only, 1/Day). The first creature in a 60-foot line must make a DC 16 Dexterity saving throw. A creature takes 35 (10d6) bludgeoning damage on a failed save, and takes half as much on a successful one. Each creature in a 15-foot cone in the same direction must also make a DC 14 Dexterity saving throw. A creature takes 18 (4d8) fire damage on a failed save, and takes half as much on a successful one.
Fire Breath (Apostle Form Only, Recharge 6). Grunbeld exhales fire in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.


Rakshas
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Rakshas in his [humanoid] and [apostle] forms

Once a proud member of the Bakiraka, perhaps even its former leader, Rakshas broke an ancient tenet of their clan by accepting his Emperor's invitation to become more than human, becoming an outcast.

Rakshas becomes invisible in darkness, is immune to the effects of critical hits, he has a flying speed equal to his walking speed, his fist and slam attacks can deal bludgeoning, piercing, or slashing damage, and he is vulnerable to fire damage.

Ganishka
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Ganishka in his [humanoid] and [apostle] forms

The mighty god emperor of Kushan, lived his life in fear that someone would attempt to take his throne, only trusting his one and only son. When even he turned on him, assassinating him in his personal quarters, Ganishka used his last breath to sacrifice his son, becoming a ruthless apostle sat in the throne of the mightiest nation in the world, even investigating the behelit's power to derive new forms of dark magic.

Ganishka is immune to all damage from nonmagical attacks that aren't silvered and can only be damage by critical hits while in his apostle form, knows the location of every creature in open air within 5 miles of his apostle form, he has a flying speed equal to his walking speed while in his apostle form, creatures can occupy his space without movement penalties while in his apostle form, and he gains the following actions:

Lightning Aura (Apostle Form Only). Every creature within 15 ft. of Ganishka must make a DC 23 Constitution saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.
Lightning Breath (Apostle Form Only, Recharge 6). Ganishka causes lightning lightning to strike in a 120-foot line that is 10 feet wide anywhere within 5 miles of him. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.


Balzac
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Balzac in his [humanoid] and [apostle] forms

Baron Balzac, lord of Castle Balzac, was once a young, idealistic liege, leading his people with grace and honor. When his wife Annette fell deathly ill, he sought out the mythical mandragora, which according to rumors had sprung up at the edge of his domain that spring. While the flesh healed her body, even keeping her from aging, it took her mind from her. Casting his morals aside, he began performing experiments with the mystical plant on his own subjects in hope of finding a perfect cure. However, when the Heart of the Great Mandragora Tree was slain, Balzac lost his chance for redemption, sacrificing Annette to acquire vengeance.

Balzac can not be surprised, on a critical hit with a melee weapon against Balzac while he is in his apostle form a creature may cause him to lose access to one of his breath weapons not including his Lion's Pulling Breath, and he gains the following actions:

Halberd. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) slashing damage. This attack can replace a fist attack when Balzac uses his multiattack action.
Shockwave (Apostle Form Only). Every creature within 15 ft. of Balzac must make a DC 23 Strength saving throw, taking 25 (5d6 + 7) lightning damage and being pushed 15 ft. away from him on a failed save, or half as much damage on a successful one.
Breath Weapons (Apostle Form Only, Recharge 6). Balzac uses one of the following breath weapons:
Hound's Fire Breath. Balzac exhales fire in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.
Panther's Poison Breath. Balzac exhales poisonous gas in a 90-foot cone. Each creature in that area must make a DC 21 Constitution saving throw, taking 77 (22d6) poison damage on a failed save, or half as much damage on a successful one.
Fish's Water Breath. Balzac exhales a wave of water in a 90-foot cone. Each creature in that area must make a DC 21 Constitution saving throw, taking 56 (16d6) bludgeoning damage and being pushed 45 ft. away from him on a failed save, or half as much damage on a successful one.
Lion's Pulling Breath. Balzac inhales a massive amount of air in a 90-foot cone. Each creature in that area must make a DC 21 Constitution saving throw, taking 56 (16d6) bludgeoning damage and being pulled 45 ft. toward him on a failed save, or half as much damage on a successful one.
Niko
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Balzac in his [humanoid] and [apostle] forms

An orphan of the castle town of Castle Balzac, Niko lived his life stealing crops and sleeping on the church steps, with his only companion being a stray dog. One winter, the harsh cold and failing crops left him at the brink of death pounding on the doors of that same church for any help, only to be drowned out by the bells ringing in the new year. Heartbroken at the sight of her own negligence, Eriza, a nun working in the church, buried his body under the church, not noticing the dog's disappearance or the stirring of seeds in his heart. Years later, Eriza would discover his reborn form as the Heart of the Great Mandragora Tree growing underneath the chapel, dedicating her life to his protection in penance for his death.

Niko's movement speed drops to 0 and his type becomes plant in his apostle form, he has resistance to piercing, acid, necrotic, and radiant damage, he has vulnerability to fire and cold damage, and he has the following action:

Venus Fly Trap Barrage (Apostle Form Only). As a bonus action, Niko makes two slam attacks. If Niko is hit by a critical hit, this decreases to one slam attack as his Venus fly trap arm is removed. If Niko is hit by a second critical hit, he can not take this action.
Mandragora Tree Weapons (Apostle Form Only, Recharge 6). Niko uses one of the following breath weapons:
Create Pseudo-Apostle. Niko creates a mandragora anywhere within 15 feet of him.
Poison Spray. Niko exhales poisonous gas in a 90-foot cone. Each creature in that area must make a DC 21 Constitution saving throw, taking 77 (22d6) poison damage on a failed save, or half as much damage on a successful one.

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