Greater Pseudo-Apostle (5e Creature)
Greater Pseudo-Apostle[edit]
Huge fiend (any humanoid race), chaotic evil Armor Class 18 (natural armor)
Saving Throws Str +9, Con +9, Wis +6 Brave. The pseudo-apostle has advantage on saving throws against being frightened and charmed. Keen Hearing and Smell. The pseudo-apostle has advantage on Wisdom (Perception) checks that rely on hearing or smell. ACTIONSMultiattack. The pseudo-apostle makes three slam attacks. Slam. Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 15 (3d6 + 5) bludgeoning damage. Regenerate. The pseudo-apostle regains 15 (3d6 + 5) hit points. Frightful Presence (Recharge 6). Each creature of the pseudo-apostle's choice that is within 120 feet of the pseudo-apostle and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the pseudo-apostle's Frightful Presence for the next 24 hours.
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Most pseudo-apostles are created from weak-willed people dominated by an apostle. On occasion, however, a pseudo-apostle will be created from a person of great will, granting them intelligence the rest of their ilk lacks, which informs strength rivaling that of a full apostle. |
Known Greater Pseudo-Apostles[edit]
Once a zealous priest crusading about countryside in his inquisition alongside his six disciples taking pride in the torture of heretics, the Egg of the Perfect World transformed Mozgus into the hand of God himself, at least within his own interpretation. Mozgus is immune to bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't silvered and resistant to bludgeoning, piercing, and slashing damage from attacks that are magical or silvered, he gains a flying speed equal to his movement speed, and he gains the following actions:
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Kept connected to Niko's roots, the giant mandragora was meant to be a final guardian to the Heart of the Great Mandragora Tree. The great mandragora is a plant instead of a fiend, deals poison damage with its slam attack instead of bludgeoning damage, has resistance to piercing, acid, necrotic, and radiant damage, has vulnerability to fire and cold damage, and has the following action:
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