Pathfinder General Feats

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General Feats

Name Prerequisite(s) Summary
Advanced Firearms Training 1 Personal Firearms Proficiency, Improved Critical (advanced firearms), Dex 16, Str 16, Int 14 You are trained in increasing the utility of autofire.
Advanced Firearms Training 2 Advanced Firearms Training 1 You are trained in increasing the utility of autofire.
Advanced Firearms Training 3 Advanced Firearms Training 2 You are trained in increasing the utility of autofire.
Assault Rifle Training Personal Firearms Training, Dex 20, Str 16, Int 14 With enough training, anyone can strike their target in a vital spot.
Augment Shadow Spell Focus (illusion). Your eldritch shadows are surprisingly real.
Blessings of the Three Witch You gain a particular bonus to your spellcasting ability, based on your age.
Bloodied Prey Lv. 11 Rogue, Str 16 Your strikes cut deeper into any damaged foe whose current health is lower than your own.
Death from Above Armed with bow or crossbow, Dex 16 You do bleeding damage when firing from elevation.
Divine Legacy Lay On Hands class feature. Your divine faith warms your heart, even when walking other paths.
Educated None You have enhanced skill training.
Empowered Conduits Conduit class feature. Your Conduit abilities are more powerful.
Explosive Shot Martial Weapon Proficiency, Bow, STR 16, DEX 20, BAB 7 You fire a powerful shot that explodes on impact, damaging enemies around your target.
Extra Patron Theme Patron theme class feature, Intelligence 18, 11th level. You have managed to expand your own influence to another whole realm.
First Blood Armed with bow or crossbow, Dex. 14 You've learned to pick apart enemies that are still unwounded and unwary. You do more damage to enemies that are undamaged.
Flank Attack Rogue, Dex 20, Stealthy You leap through shadows to attack your foe with deadly strikes that hit them from behind.
Florentine Base attack bonus +1, Dex 15+, Exotic weapon proficiency Florentine is the art of wielding two weapons at once, one in each hand. It is a style developed by the Italians in the city of Florence, hence the name. Some people prefer to call this method "Two-Swords" or even simply "Two-Weapons".

Florentine exists in multiple ways with multiple weapons. The two most common methods are the Sword and Dagger method and the Dual-Sword method.

Handgun Training Personal Firearms Training, Dex 20, Str 14, Int 14 With enough training, anyone can strike their target in a vital spot.
Improved Flank Attack Rogue, Flank Attack, Lost in the Shadows Before your target turns to face your blow, you move to stealth, impossible to find.
Improved Twin Fangs Twin Fangs Sunders natural armor
Long Shot Armed with a bow or crossbow You fire a powerful single shot that delivers more damage the farther you are from the target.
Lost in the Shadows Rogue, Stealthy, Dex 18, Acrobatics 10 ranks Get lost in the shadows and hide from your enemies.
Magical School Feats Arcane caster level 1st. You are a graduate of Bartek’s School of Thaumaturgy. style="text-align: left;" | Arcane caster level 5th, any one other College of Magic or Bardic School feat. You have done post graduate study at Bartek’s School of Thaumaturgy. style="text-align: left;" | Bardic Performance class feature. You are a graduate of Ceilidh Conservatory. style="text-align: left;" | Arcane caster level 3rd, any one other College of Magic or Bardic School feat. You have done post graduate study at Ceilidh Conservatory. style="text-align: left;" | Arcane caster level 1st. You are a graduate of the College of the All-Seeing Eye. style="text-align: left;" | Arcane caster level 5th, any one other College of Magic or Bardic School feat. You have done post graduate study at the College of the All-Seeing Eye. style="text-align: left;" | Bardic Performance class feature. You attended one of the bardic schools for at least two years, but no more than four years. You may still be a student but cannot be a dropout or have been expelled. style="text-align: left;" | Arcane caster level 1st. You attended one of the colleges of magic for at least two years, but no more than four years. You may still be a student but cannot be a dropout or have been expelled. style="text-align: left;" | Bardic Performance class feature. You are a graduate of Giacomo’s Jester School. style="text-align: left;" | Arcane caster level 3rd, any one other College of Magic or Bardic School feat. You have done post graduate study at Giacomo’s Jester School. style="text-align: left;" | Bardic Performance class feature. You are a graduate of the High Halls of the Harp. style="text-align: left;" | Arcane caster level 5th, any one other College of Magic or Bardic School feat. You have done post graduate study at the High Halls of the Harp. style="text-align: left;" | Arcane caster level 1st. You are a graduate of Himar Academy for the Arcane Arts. style="text-align: left;" | Arcane caster level 5th, any one other College of Magic or Bardic School feat. You have done post graduate study at Himar Academy for the Arcane Arts. style="text-align: left;" | Arcane caster level 1st. You are a graduate of Moonarrow University of Magic. style="text-align: left;" | Arcane caster level 5th, any one other College of Magic or Bardic School feat. You have done post graduate study at Moonarrow University of Magic. style="text-align: left;" | Arcane caster level 1st. You are a graduate of the Nightwatcher’s Tower. style="text-align: left;" | Arcane caster level 5th, any one other College of Magic or Bardic School feat. You have done post graduate study at the Nightwatcher’s Tower. style="text-align: left;" | Arcane caster level 1st. You are a graduate of Vanguard Academy. style="text-align: left;" | Arcane caster level 5th, any one other College of Magic or Bardic School feat. You have done post graduate study at Vanguard Academy. style="text-align: left;" | Arcane caster level 1st. You are a graduate of Wagner’s College of Wizardry. style="text-align: left;" | Arcane caster level 5th, any one other College of Magic or Bardic School feat. You have done post graduate study at Wagner’s College of Wizardry. style="text-align: left;" | Arcane caster level 1st. You are a graduate of Wolestone Thaumatulurgical Institute. style="text-align: left;" | Arcane caster level 5th, any one other College of Magic or Bardic School feat. You have done post graduate study at Wolestone Thaumatulurgical Institute.
Personal Firearms Training Personal Firearms Proficiency, Improved Critical (personal firearms), Dex 16 You have received basic training in the firing of personal firearms.
Pincushion Martial Weapon Proficiency, Bow or Crossbow, Dex 16, BAB 9 If the first arrow doesn't kill them, the tenth might. Each consecutive hit with a bow or crossbow attack does progressively more damage to the target.
Practiced Operator Profession: Pilot as a class skill. You've honed your mind and learned to pilot a mech or gunship into battle without the use of a targeting computer.
Shockwave Explosive Shot now knocks back your main target several feet upon impact.
Sight Without Seeing Listen 20 ranks A feat that allows a blind man to see through his other senses.
Sniper Rifle Training Personal Firearms Training, Dex 20, Int 20, Str 16 With enough training, anyone can strike their target in a vital spot.
Starknife Combatant 12 CHA; 12 INT; [one of them must be at least 15] Way of the Shooting Star; worshipper of associated deity; Aasimar; weapon focus (starknife); 1 level in either Cleric, Inquisitor, Omdura or Warpriest. The other levels should be in one another of the listed classes (for Warpriest see notes) or in either Bard, Skald, Starwatcher Investigator or Stargazed Oracle.

The selection might be restricted by other thematic archetypes.

You are exceptionally skilled at using a starknife as ranged weapon
Superhearing Sight Without Seeing Greatly enhances the ability to hear.
Swift swiftness Dexterity 14 You are extra swift
Triatia Ringbinder Craft (jewelry) 1 rank, must have a ring as an arcane bond, must be able to prepare 1st-level arcane spells. You can have multiple arcane bonded rings.
Twin Fangs Two-Weapon Fighting, Dex 15 Adds sunder to a sneak attack with two weapons.
Vow of Peace Lawful, non-Evil Gain bonuses by giving up violence
Vow of Poverty Lawful, Level 1 only Gain bonuses by giving up possessions.
Witch’s Companion 10th-level witch. Gain a second familiar.

Incomplete General Feats

General Feats with one or many improving, reviewing, or removing templates present. Please help work on the problem presented on the template.