Pathfinder General Feats
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General Feats
Name | Prerequisite(s) | Summary |
---|---|---|
Advanced Firearms Training 1 | Personal Firearms Proficiency, Improved Critical (advanced firearms), Dex 16, Str 16, Int 14 | You are trained in increasing the utility of autofire. |
Advanced Firearms Training 2 | Advanced Firearms Training 1 | You are trained in increasing the utility of autofire. |
Advanced Firearms Training 3 | Advanced Firearms Training 2 | You are trained in increasing the utility of autofire. |
Assault Rifle Training | Personal Firearms Training, Dex 20, Str 16, Int 14 | With enough training, anyone can strike their target in a vital spot. |
Bloodied Prey | Lv. 11 Rogue, Str 16 | Your strikes cut deeper into any damaged foe whose current health is lower than your own. |
Death from Above | Armed with bow or crossbow, Dex 16 | You do bleeding damage when firing from elevation. |
Divine Legacy | Lay On Hands class feature. | Your divine faith warms your heart, even when walking other paths. |
Educated | None | You have enhanced skill training. |
Empowered Conduits | Conduit class feature. | Your Conduit abilities are more powerful. |
Explosive Shot | Martial Weapon Proficiency, Bow, STR 16, DEX 20, BAB 7 | You fire a powerful shot that explodes on impact, damaging enemies around your target. |
First Blood | Armed with bow or crossbow, Dex. 14 | You've learned to pick apart enemies that are still unwounded and unwary. You do more damage to enemies that are undamaged. |
Flank Attack | Rogue, Dex 20, Stealthy | You leap through shadows to attack your foe with deadly strikes that hit them from behind. |
Florentine | Base attack bonus +1, Dex 15+, Exotic weapon proficiency | Florentine is the art of wielding two weapons at once, one in each hand. It is a style developed by the Italians in the city of Florence, hence the name. Some people prefer to call this method "Two-Swords" or even simply "Two-Weapons".
Florentine exists in multiple ways with multiple weapons. The two most common methods are the Sword and Dagger method and the Dual-Sword method. |
Handgun Training | Personal Firearms Training, Dex 20, Str 14, Int 14 | With enough training, anyone can strike their target in a vital spot. |
Improved Flank Attack | Rogue, Flank Attack, Lost in the Shadows | Before your target turns to face your blow, you move to stealth, impossible to find. |
Improved Twin Fangs | Twin Fangs | Sunders natural armor |
Long Shot | Armed with a bow or crossbow | You fire a powerful single shot that delivers more damage the farther you are from the target. |
Lost in the Shadows | Rogue, Stealthy, Dex 18, Acrobatics 10 ranks | Get lost in the shadows and hide from your enemies. |
Personal Firearms Training | Personal Firearms Proficiency, Improved Critical (personal firearms), Dex 16 | You have received basic training in the firing of personal firearms. |
Pincushion | Martial Weapon Proficiency, Bow or Crossbow, Dex 16, BAB 9 | If the first arrow doesn't kill them, the tenth might. Each consecutive hit with a bow or crossbow attack does progressively more damage to the target. |
Practiced Operator | Profession: Pilot as a class skill. | You've honed your mind and learned to pilot a mech or gunship into battle without the use of a targeting computer. |
Shockwave | Explosive Shot now knocks back your main target several feet upon impact. | |
Sight Without Seeing | Listen 20 ranks | A feat that allows a blind man to see through his other senses. |
Sniper Rifle Training | Personal Firearms Training, Dex 20, Int 20, Str 16 | With enough training, anyone can strike their target in a vital spot. |
Starknife Combatant | 12 CHA; 12 INT; [one of them must be at least 15] Way of the Shooting Star; worshipper of associated deity; Aasimar; weapon focus (starknife); 1 level in either Cleric, Inquisitor, Omdura or Warpriest. The other levels should be in one another of the listed classes (for Warpriest see notes) or in either Bard, Skald, Starwatcher Investigator or Stargazed Oracle.
The selection might be restricted by other thematic archetypes. |
You are exceptionally skilled at using a starknife as ranged weapon |
Superhearing | Sight Without Seeing | Greatly enhances the ability to hear. |
Swift swiftness | Dexterity 14 | You are extra swift |
Twin Fangs | Two-Weapon Fighting, Dex 15 | Adds sunder to a sneak attack with two weapons. |
Vow of Peace | Lawful, non-Evil | Gain bonuses by giving up violence |
Vow of Poverty | Lawful, Level 1 only | Gain bonuses by giving up possessions. |
Incomplete General Feats
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