OGC:Fighter Bonus Feats
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Fighter Bonus Feats: Feats that fighters can take as bonus feats. Other classes can take these feats if they meet the prerequisites.
D&D 3e Feats
Feat | Prerequisites | Summary |
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D&D 3.5e Feats
Feat | Prerequisites | Summary |
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Damage Reduction (3.5e Feat) | Constitution 13, Diehard, Fighter level 6th | You've trained yourself to ignore the damage you receive. |
Defensive Stance (3.5e Feat) | Strength 13, Dexterity 13, Combat Expertise, Fighter level 1st | You can divert your strength and dexterity from your attacks to focus on your defense. |
Distracting Stance (3.5e Feat) | Intelligence 13, Combat Expertise, Improved Feint, Fighter level 1st | You're quite talented at distracting your opponents. |
Greater Damage Reduction (3.5e Feat) | Constitution 17, Diehard, Damage Reduction, Improved Damage Reduction, Fighter level 12th | You've trained yourself to greatly ignore the damage you receive. |
Greater Maiming Strike (3.5e Feat) | Dexterity 17, Intelligence 15, Weapon Specialization, Maiming Strike, Improved Maiming Strike, Fighter level 16th | You are greatly adept at damaging ability scores. |
Greater Stunning Strike (3.5e Feat) | Strength 17, Power Attack, Stunning Strike, Improved Stunning Strike, Fighter level 12th | Your stunning strike now causes temporary damage to a target's constitution. |
Group Tactics (3.5e Feat) | Base Attack Bonus +1 | You have trained in group tactics; you have learned to coordinate your attacks and create openings and opportunities when ganging up against a single target. |
Improved Damage Reduction (3.5e Feat) | Constitution 15, Diehard, Damage Reduction, Fighter level 9th | You've trained yourself to better ignore the damage you receive. |
Improved Defensive Stance (3.5e Feat) | Strength 13, Dexterity 13, Combat Expertise, Defensive Stance, Fighter level 1st | You can divert more of your strength and dexterity to your defense. |
Improved Maiming Strike (3.5e Feat) | Dexterity 15, Intelligence 13, Weapon Specialization, Maiming Strike, Fighter level 12th | Your ability to damage ability scores improves. |
Improved Stunning Strike (3.5e Feat) | Strength 15, Power Attack, Stunning Strike, Fighter level 8th | Your stunning strike has an improved duration. |
Maiming Strike (3.5e Feat) | Dexterity 13, Intelligence 13, Weapon Specialization, Fighter level 8th | You damage ability scores directly. |
Multiple Stunning Strike (3.5e Feat) | Strength 13, Dexterity 13, Power Attack, Stunning Strike, Fighter level 9th | You can stun your enemies more frequently. |
Net Master (3.5e Feat) | Proficiency with using the net as a weapon. | You are an expert in the use of the fighting net. You know how to throw the net to increase its effect on a victim, and you are skilled at controlling the movements of your victim. |
Stunning Strike (3.5e Feat) | Strength 13, Power Attack, Fighter level 6th | You can try to stun your enemies with a powerful strike. |
Superior Damage Reduction (3.5e Feat) | Constitution 19, Diehard, Damage Reduction, Improved Damage Reduction, Greater Damage Reduction, Fighter level 16th | You've trained yourself to greatly ignore the damage you receive. |
Superior Maiming Strike (3.5e Feat) | Dexterity 19, Intelligence 15, Weapon Specialization, Maiming Strike, Improved Maiming Strike, Greater Maiming Strike, Fighter level 20th | You can permanently damage ability scores. |
Twist the Knife (3.5e Feat) | Base Attack Bonus +4 | You know how to make your blows especially painful — something that can be extremely useful if you’re attempting to distract a spellcaster. |