OGC:Fighter Bonus Feats

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Fighter Bonus Feats: Feats that fighters can take as bonus feats. Other classes can take these feats if they meet the prerequisites.

D&D 3e Feats

Feat Prerequisites Summary


D&D 3.5e Feats

Feat Prerequisites Summary
Eyes Like Embers (3.5e Feat) Kobold blood. Your glowing eyes distract your foes.
Eyes Like Stars (3.5e Feat) Eyes Like Embers, Kobold blood. You can cause your eyes to glow like stars.
Knee Biter (3.5e Feat) Base attack bonus +1, Small size. You can use your small size to target vulnerable areas in a fight.
Knee Cutter (3.5e Feat) Knee Biter, base attack bonus +3, Small size. You can use your small size to target vulnerable areas in a fight.
Damage Reduction (3.5e Feat) Constitution 13, Diehard, Fighter level 6th You've trained yourself to ignore the damage you receive.
Defensive Stance (3.5e Feat) Strength 13, Dexterity 13, Combat Expertise, Fighter level 1st You can divert your strength and dexterity from your attacks to focus on your defense.
Distracting Stance (3.5e Feat) Intelligence 13, Combat Expertise, Improved Feint, Fighter level 1st You're quite talented at distracting your opponents.
Greater Damage Reduction (3.5e Feat) Constitution 17, Diehard, Damage Reduction, Improved Damage Reduction, Fighter level 12th You've trained yourself to greatly ignore the damage you receive.
Greater Maiming Strike (3.5e Feat) Dexterity 17, Intelligence 15, Weapon Specialization, Maiming Strike, Improved Maiming Strike, Fighter level 16th You are greatly adept at damaging ability scores.
Greater Stunning Strike (3.5e Feat) Strength 17, Power Attack, Stunning Strike, Improved Stunning Strike, Fighter level 12th Your stunning strike now causes temporary damage to a target's constitution.
Group Tactics (3.5e Feat) Base Attack Bonus +1 You have trained in group tactics; you have learned to coordinate your attacks and create openings and opportunities when ganging up against a single target.
Improved Damage Reduction (3.5e Feat) Constitution 15, Diehard, Damage Reduction, Fighter level 9th You've trained yourself to better ignore the damage you receive.
Improved Defensive Stance (3.5e Feat) Strength 13, Dexterity 13, Combat Expertise, Defensive Stance, Fighter level 1st You can divert more of your strength and dexterity to your defense.
Improved Maiming Strike (3.5e Feat) Dexterity 15, Intelligence 13, Weapon Specialization, Maiming Strike, Fighter level 12th Your ability to damage ability scores improves.
Improved Stunning Strike (3.5e Feat) Strength 15, Power Attack, Stunning Strike, Fighter level 8th Your stunning strike has an improved duration.
Maiming Strike (3.5e Feat) Dexterity 13, Intelligence 13, Weapon Specialization, Fighter level 8th You damage ability scores directly.
Multiple Stunning Strike (3.5e Feat) Strength 13, Dexterity 13, Power Attack, Stunning Strike, Fighter level 9th You can stun your enemies more frequently.
Net Master (3.5e Feat) Proficiency with using the net as a weapon. You are an expert in the use of the fighting net. You know how to throw the net to increase its effect on a victim, and you are skilled at controlling the movements of your victim.
Stunning Strike (3.5e Feat) Strength 13, Power Attack, Fighter level 6th You can try to stun your enemies with a powerful strike.
Superior Damage Reduction (3.5e Feat) Constitution 19, Diehard, Damage Reduction, Improved Damage Reduction, Greater Damage Reduction, Fighter level 16th You've trained yourself to greatly ignore the damage you receive.
Superior Maiming Strike (3.5e Feat) Dexterity 19, Intelligence 15, Weapon Specialization, Maiming Strike, Improved Maiming Strike, Greater Maiming Strike, Fighter level 20th You can permanently damage ability scores.
Twist the Knife (3.5e Feat) Base Attack Bonus +4 You know how to make your blows especially painful — something that can be extremely useful if you’re attempting to distract a spellcaster.
Rolling Dive (3.5e Feat) Dexterity 13, Dodge, base attack bonus

+3, Small size.

You are adept at diving between the legs of large opponents.