OGC:Greater Maiming Strike (3.5e Feat)

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This material is published under the OGL 1.0a.

Greater Maiming Strike [Fighter Bonus, Class, Tactical, Melee Attack, Ranged Attack]

You are greatly adept at damaging ability scores.
Prerequisite: Dexterity 17, Intelligence 15, Weapon Specialization, Maiming Strike, Improved Maiming Strike, Fighter level 16th
Benefit: You no longer suffer any penalty to attack rolls when attempting a maiming strike, and can add half of your Strength bonus (if any), round down, to the damage you deal to an ability score with such an attack. Also, if you deliver a critical hit with a maiming strike, it deals 1d8+1 points of temporary ability score damage.
Special: In addition to the normal feat slot, a fighter must spend 1,000 XP and 4 weeks in training in order to learn this feat. A fighter who spends 1,500 XP and 8 weeks in training, may increase the effective range of this feat to 120 ft. A fighter who spends 4,000 XP and 20 weeks in training, increases his critical hit damage with a maiming strike to 1d8+3.




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Stop hand.png Greater Maiming Strike from Secrets (AEG), © 2004, Alderac Entertainment Group; Author Alderac Entertainment Group, based on original material by Alderac Entertainment Group. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Open Game License v1.0a material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
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