Nena (JJBA Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Stand User Class (JJBA Supplement) class and Criminal background, and as such does not follow traditional CR.

Nena[edit]

Small humanoid (Human), lawful evil


Armor Class 16 (natural armor)
Hit Points 31 (7d6 + 7)
Speed 30 ft.


STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 12 (+1) 12 (+1) 14 (+2) 20 (+5)

Saving Throws Int +6, Wis +7
Skills Acrobatics +5, Deception +10, Investigation +6, Medicine +7, Sleight of Hand +5, Stealth +10
Senses passive Perception 12
Languages English, Arabic
Challenge 14 (11,500 XP)


Spirit Points. Nena has 14 spirit points which she can expend. All spirit points are regained at the end of a long rest.

Discernment. When Nena is targeted by an area effect that lets her make an Intelligence or Wisdom saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails the save.

Denting Blows. If Nena is grappling a creature or being grappled by a creature, her and Empress's attacks automatically hit the creature and deal an additional 5 damage. Nena may still make an attack roll to determine if she scores a critical hit. This feature extends to creatures who are too large to be grappled as long as she climbs on to them. Additionally, Nena may make an unarmed strike as a bonus action, or two unarmed strikes for 1 spirit point.

Long Travels. Nena has advantage on saving throws against gaining exhaustion from sources that are not creatures. When Nena completes a short rest, she regains twice as many hit points and loses 1 level of exhaustion. Furthermore, as a bonus action for 1 spirit point, Nena may take the dash action and disengage action.

ACTIONS

Multiattack. Nena or Empress makes two attacks with their unarmed strike.

Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage.

Stand Summon. As a bonus action, Nena summons Empress anywhere on her body as if it had been summoned for 5 hours.

Infect (3 Spirit Point). One creature that is not a construct or elemental within 15 feet of Nena must attempt a DC 21 Constitution saving throw. On a failure, after 1 hour, Empress appears somewhere on their body. Nena may only have 1 parasite alive at any given moment, and these parasites die if she or their host drop to 0 hit points.

Age (3 Spirit Points). Empress counts as having existed for 1 hour additional hour.


Nena_Disguise_Infobox_Manga.png
[Source]

Nena was a natural born Stand user and career criminal, regularly killing people and assuming their identity to defraud their loved ones. Due to her Stand power, as well as the strength of her soul as a sinner, she was sought out by DIO, who recruited her to kill Jotaro Kujo, Joseph Joestar, Muhammad Abdul, and Noriaki Kakyoin. Being deployed to Calcutta alongside J. Geil and Hol Horse, the latter of whom she had fallen in love with, she attacked the group to allow Hol Horse to escape. Believing her to be someone manipulated by Hol Horse, they kept her nearby, allowing her to infect and nearly kill Joseph, though his streetsmarts were enough to find a solution to the growth on his arm, killing Nena in the process.


Empress[edit]

Tiny elemental (Stand), neutral good


Armor Class 27 (natural armor)
Hit Points 14
Speed 0 ft.


STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 12 (+1) 12 (+1) 14 (+2) 20 (+5)

Saving Throws Int +6, Wis +7
Skills Acrobatics +5, Deception +10, Investigation +6, Medicine +7, Sleight of Hand +5, Stealth +10
Senses passive Perception 12
Languages English, Arabic
Challenge 14 (11,500 XP)


Manifestation of Will. Empress acts on Nena's turn and uses her actions, bonus actions, and reactions. Whenever Empress takes damage while it has 0 hit points, Nena instead takes half as much damage. Any feature that effects Nena also effects Empress. Any effects that target Empress affect Nena instead, though any attack rolls or saving throws made as part of the effect are still made against Empress. If both Nena and Empress are targeted by an effect, only Empress is targeted. Empress can only move up to 25 ft. of Nena, and moves in parallel with Nena when she moves beyond the 10 ft. radius.

Exploit Weakness. On a hit with Empress's unarmed strikes, Nena may spend 1 spirit point to decrease the target's AC to a maximum penalty of -5 until the end of the target's next long rest. If a creature is affected by this feature by multiple creatures, this maximum is equal to the highest proficiency bonus among the creatures affecting them.

Aging Stand. After existing for 1 hour, anything that Empress adds its Strength or Constitution score to, including its unarmed strikes' attack and damage rolls and his AC, gain a +5 bonus.

I'm chowing down, gotta get bigger. For every creature Empress kills, its timer progresses by 1 minute.

This is your arm. Empress' maximum hit points increase by 1 to a maximum of 31 every time its timer progresses 1 minute.

I'm a part of you, old man! The creature Empress is manifesting on can not deal damage to it directly.

You're just a pathetic old geezer. After 24 hours of being manifested, Empress gains complete control of the original creature. They die instantly and Empress parasite gains their size category and movement speed and Nena may hide within the parasite's body. Parasites that have taken over a creature's body do not count against the number of parasites she may have active.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 piercing damage.


Empress_Infobox_Manga.png
[Source]

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