- Acidic Hollow
- Reitatsu Strikes. While the hollow has at least 1 Reiryoku, its unarmed strikes count as magical and deal 5 (1d4 + 3) bludgeoning damage on a hit. Additionally, the hollow can make an unarmed strike as a bonus action, and can make two unarmed strikes as a bonus action for 1 Reiryoku.
- Acidic Strike (1 Reiryoku). When the hollow makes an unarmed strike, it deals necrotic damage instead of its normal damage type. If the target takes damage from the attack, the target must make a DC 13 Wisdom saving throw. On a failure, they lose 2 Reiryoku. On a success, they lose half as much.
- Budding Hollow
- Shunpo. While the hollow's Reiatsu is released, its walking speed increases by 5 feet.
- Spouting (1+ Reiryoku). As an action the hollow creates a beast that is a soul, spending a number of Reiryoku equal to its CR. These beasts act on the hollow's turn.
- Bulbous Hollow
- Reitatsu Strikes. While the hollow has at least 1 Reiryoku, its unarmed strikes count as magical and deal 5 (1d4 + 3) bludgeoning damage on a hit. Additionally, the hollow can make an unarmed strike as a bonus action, and can make two unarmed strikes as a bonus action for 1 Reiryoku.
- Bulb Scatter (3 Reiryoku). Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: the hollow can control part of the target's body, causing its reach to extend to their reach. On a critical hit, they are charmed by the hollow as well. The target may make a DC 13 Dexterity saving throw at the end of each of their turns, ending this effect early on a success.
- Fast Hollow
- Shunpo. While the hollow's Reiatsu is released, its walking speed increases by 5 feet.
- Sonido (2 Reiryoku). As a bonus action for 2 Reiryoku, the hollow's walking speed increases by 5 feet and it gains a +1 bonus to its AC, Strength and Dexterity saving throws, and melee attack and damage rolls until the beginning of its next turn.
- Large Hollow
- Shunpo. While the hollow's Reiatsu is released, its walking speed increases by 5 feet.
- Hollow Strength (1 Reiryoku). As an action, the hollow becomes Large and its unarmed strikes deal 7 (1d4 + 5) bludgeoning damage for 1 minute.
- Long-Tongued Hollow
- Reitatsu Strikes. While the hollow has at least 1 Reiryoku, its unarmed strikes count as magical and deal 5 (1d4 + 3) bludgeoning damage on a hit. Additionally, the hollow can make an unarmed strike as a bonus action, and can make two unarmed strikes as a bonus action for 1 Reiryoku.
- Lengua Tronco (2 Reiryoku). As an action, the hollow makes an unarmed strike with an additional 10 feet of reach. This can be used while the hollow is incapacitated but not unconscious or petrified.
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- Simian Hollow
- Reitatsu Strikes. While the hollow has at least 1 Reiryoku, its unarmed strikes count as magical and deal 5 (1d4 + 3) bludgeoning damage on a hit. Additionally, the hollow can make an unarmed strike as a bonus action, and can make two unarmed strikes as a bonus action for 1 Reiryoku.
- El Martillo (1 Reiryoku). Until the end of the hollow's next turn, it gains a -2 penalty to its melee attack rolls and a +4 bonus to its melee damage rolls.
- Spiritual Hollow
- Innate Bakudo (2 Reiryoku). As an action, one creature within 30 feet of the hollow must succeed a DC 9 Wisdom saving throw or be restrained for 1 minute with concentration. The target or a creature touching the target can make a DC 9 Athletics or Acrobatics check as an action, ending this effect early on a success.
- Innate Hado (2 Reiryoku). As an action, one creature within 30 feet of the hollow must make a DC 9 Dexterity saving throw. On a failure, they take 8 (1d6 + 5) radiant damage. On a success, they take half as much damage.
- Soul Separation (3 Reiryoku). On a hit with an unarmed strike against a humanoid, the target becomes a soul it they were not already. The target's body falls unconscious, and if the body the target was in was their own (i.e. not a Gigai) any damage dealt to the body is dealt to the creature instead. This has no effect on creatures that are already souls.
- Sticky Hollow
- Reitatsu Strikes. While the hollow has at least 1 Reiryoku, its unarmed strikes count as magical and deal 5 (1d4 + 3) bludgeoning damage on a hit. Additionally, the hollow can make an unarmed strike as a bonus action, and can make two unarmed strikes as a bonus action for 1 Reiryoku.
- Sticker Phlegm (3 Reiryoku). As an action, the hollow spits a glob thick saliva, causing two objects or one object and one creature that are touching each other within 5 feet of the hollow to be stuck together for 1 minute with concentration. A creature may make a DC 13 Athletics check as an action, ending this effect early on a success.
- Tailed Hollow
- Reitatsu Strikes. While the hollow has at least 1 Reiryoku, its unarmed strikes count as magical and deal 5 (1d4 + 3) bludgeoning damage on a hit. Additionally, the hollow can make an unarmed strike as a bonus action, and can make two unarmed strikes as a bonus action for 1 Reiryoku.
- Hollow Slither (2 Reiryoku). As an action, the hollow sprouts a long tail for 1 minute, allowing it to make an unarmed strike with 10 additional feet of reach as a bonus action.
- Tentacled Hollow
- Shunpo. While the hollow's Reiatsu is released, its walking speed increases by 5 feet.
- Opresión (2 Reiryoku). As a bonus action while the hollow is grappling a creature, they must make a DC 13 Strength saving throw. On a failure, they are restrained until they are no longer grappled.
- Winged Hollow
- Shunpo. While the hollow's Reiatsu is released, its walking speed increases by 5 feet.
- Hollow Wings (3 Reiryoku). As an action, the hollow gains a flying speed equal to its walking speed for 1 minute.
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