Named Hollow (Bleach Supplement)

From D&D Wiki

Jump to: navigation, search
This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
LookClosely.png
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Bleach class and Haunted One background, and as such does not follow traditional CR.

Named Hollow[edit]

Medium humanoid (human), neutral


Armor Class 15 (natural armor)
Hit Points 63 (6d12 + 24)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 18 (+4) 9 (-1) 12 (+1) 12 (+1)

Saving Throws Dex +4, Con +7
Skills Arcana +2, Athletics +5, Intimidation +4, Stealth +4, Survival +4
Senses passive Perception 11
Languages any one
Challenge 6 (2,300 XP)


Hollow Reiryoku. The hollow has 6 Rieryoku which it can expend. All Reiryoku is regained at the end of a long rest.

Soul. The hollow can only be seen, heard, smelled, touched, sensed, or interacted with by creatures with this feature or objects made of Reishi, though it can interact with creatures made of Kishi normally.

Reiatsu. The hollow spend 1 Reiryoku at the beginning of its turn to release its Reiatsu until the beginning of its next turn, learning the direction from it of each creature within 30 feet and each of their proficiency bonuses. If a detected creature's proficiency bonus is 1 or lower, they take 6 bludgeoning damage.

ACTIONS

Multiattack. The hollow makes two unarmed strike attacks.

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.

BONUS ACTIONS

Regeneration (1 Reiryoku). The hollow or one of its body parts regains 11 hit points. This can restore hit points to a body part's higher tiers.

REACTIONS

Hollow Hunger. When the hollow kills a creature that would not be affected by its Reiatsu, it may consume their soul, regaining Reiryoku equal to half the creature's proficiency bonus and causing them to be unable to be resurrected by any means.

When a hollow has killed or grievously injured one or more unseated shinigami, Soul Society gives it a moniker based on its appearance to make it easier to identify, and any information on the hollow is entered into a unified database in order to form a strategy for unseated shinigami to combat it. Alongside greater power, a named hollow's hunger is greater than an unnamed hollow's, forcing them out of Hueco Mundo to feed.


Hollow Archetypes[edit]

Each hollow is unique, though most tend to fall into a handful of classifications:

Anti-Spiritual Hollow
Innate Bakudo (2 Reiryoku). As an action, one creature within 30 feet of the hollow must succeed a DC 10 Wisdom saving throw or be restrained for 1 minute with concentration. The target or a creature touching the target can make a DC 10 Athletics or Acrobatics check as an action, ending this effect early on a success.
Innate Hado (2 Reiryoku). As an action, one creature within 30 feet of the hollow must make a DC 10 Dexterity saving throw. On a failure, they take 14 (1d6 + 11) radiant damage. On a success, they take half as much damage.
Acidic Strike (1 Reiryoku). When the hollow makes an unarmed strike, it deals necrotic damage instead of its normal damage type. If the target takes damage from the attack, the target must make a DC 15 Wisdom saving throw. On a failure, they lose 2 Reiryoku. On a success, they lose half as much.
Soul Separation (3 Reiryoku). On a hit with an unarmed strike against a humanoid, the target becomes a soul it they were not already. The target's body falls unconscious, and if the body the target was in was their own (i.e. not a Gigai) any damage dealt to the body is dealt to the creature instead. This has no effect on creatures that are already souls.
Bombing Hollow
Shunpo. While the hollow's Reiatsu is released, its walking speed increases by 5 feet.
Spouting (1+ Reiryoku). As an action the hollow creates a beast that is a soul, spending a number of Reiryoku equal to its CR. These beasts act on the hollow's turn.
Tuning Fork Bomb (1 Reiryoku). As an action, one creature within 30 feet of the hollow that is controlled or charmed by it explodes, forcing every creature in a 10 ft. radius of the creature including the creature itself to make a DC 15 Constitution saving throw. On a failure, they take 14 (1d8 + 10) bludgeoning damage. On a success, they take half as much damage.
Far-Tongued Hollow
Reitatsu Strikes. While the hollow has at least 1 Reiryoku, its unarmed strikes count as magical and deal 7 (1d4 + 5) bludgeoning damage on a hit. Additionally, the hollow can make an unarmed strike as a bonus action, and can make two unarmed strikes as a bonus action for 1 Reiryoku.
Lengua Tronco (2 Reiryoku). As an action, the hollow makes an unarmed strike with an additional 10 feet of reach. This can be used while the hollow is incapacitated but not unconscious or petrified.
Puerta del Cielo (5 Reiryoku). As an action, the hollow rips through the barriers separating dimensions with its bare hands. If it maintains concentration, it teleports to one location it has previously been to at the beginning of its next turn. If it would arrive in a place already occupied by an object or a creature, it and any creatures or objects traveling with it are shunted to the closest unoccupied space.
Large Simian Hollow
Shunpo. While the hollow's Reiatsu is released, its walking speed increases by 5 feet.
Hollow Strength (1 Reiryoku). As an action, the hollow becomes Large and its unarmed strikes deal 10 (1d4 + 8) bludgeoning damage for 1 minute.
El Martillo (1 Reiryoku). Until the end of the hollow's next turn, it gains a -3 penalty to its melee attack rolls and a +6 bonus to its melee damage rolls.
Long-Winged Hollow
Shunpo. While the hollow's Reiatsu is released, its walking speed increases by 5 feet.
Sonido (2 Reiryoku). As a bonus action for 2 Reiryoku, the hollow's walking speed increases by 5 feet and it gains a +1 bonus to its AC, Strength and Dexterity saving throws, and melee attack and damage rolls until the beginning of its next turn.
Hollow Wings (3 Reiryoku). As an action, the hollow gains a flying speed equal to its walking speed for 1 minute.
Many-Tailed Hollow
Reitatsu Strikes. While the hollow has at least 1 Reiryoku, its unarmed strikes count as magical and deal 7 (1d4 + 5) bludgeoning damage on a hit. Additionally, the hollow can make an unarmed strike as a bonus action, and can make two unarmed strikes as a bonus action for 1 Reiryoku.
Hollow Slither (2 Reiryoku). As an action, the hollow sprouts a long tail for 1 minute, allowing it to make an unarmed strike with 10 additional feet of reach as a bonus action.
OpresiĆ³n (2 Reiryoku). As a bonus action while the hollow is grappling a creature, they must make a DC 15 Strength saving throw. On a failure, they are restrained until they are no longer grappled.
Oozing Hollow
Reitatsu Strikes. While the hollow has at least 1 Reiryoku, its unarmed strikes count as magical and deal 7 (1d4 + 5) bludgeoning damage on a hit. Additionally, the hollow can make an unarmed strike as a bonus action, and can make two unarmed strikes as a bonus action for 1 Reiryoku.
Bulb Scatter (3 Reiryoku). Ranged Weapon Attack: +7 to hit, range 30 ft., one target. Hit: the hollow can control part of the target's body, causing its reach to extend to their reach. On a critical hit, they are charmed by the hollow as well. The target may make a DC 15 Dexterity saving throw at the end of each of their turns, ending this effect early on a success.
Sticker Phlegm (3 Reiryoku). As an action, the hollow spits a glob thick saliva, causing two objects or one object and one creature that are touching each other within 5 feet of the hollow to be stuck together for 1 minute with concentration. A creature may make a DC 15 Athletics check as an action, ending this effect early on a success.

Back to Main Page5e HomebrewCampaign SettingsBleachBestiary

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Bleach franchise, and/or include content directly affiliated with and/or owned by Tite Kubo. D&D Wiki neither claims nor implies any rights to Bleach copyrights, trademarks, or logos, nor any owned by Tite Kubo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: