Misumi (Shinobi World Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR.

Misumi Tsurushi[edit]

Medium humanoid (Tsurushi), lawful evil


Armor Class 14 (Natural Armor)
Hit Points 22 (4d8 + 4)
Speed 40 ft.


STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 12 (+1) 16 (+3) 12 (+1) 11 (+0)

Saving Throws Dex +4, Cha +2
Skills Acrobatics +4, Arcana +5, Perception +3, Stealth +4, Survival +3
Senses passive Perception 13
Languages Common
Challenge 4 (1,100 XP)


Chakra. Misumi has 14 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Silent Killing. Once per turn when Misumi has advantage on any one weapon attack roll that uses Dexterity, he may deal an additional 3 (1d6) damage.

Soft Body Modification. Misumi counts as 1 size smaller when squeezing.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.

Kuani (0-3 Chakra). Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Misumi may spend up to 3 chakra when he takes this action, making one additional attack per chakra point spent. Each additional kunai deals 3 (1d4 + 1) piercing damage on a hit.

Basic Taijutsu Technique (3 Chakra). As a bonus action, Misumi makes two unarmed strikes

Leaf Gust (8 Chakra). Misumi makes an unarmed strike against every creature within 5 feet.

Leaf Great Flash (5 Chakra). Melee Spell Attack: +5 to hit, reach 10 ft., one target. Hit: The target moves 30 feet in a direction of Misumi's choice.

Leaf Rock-Destroying Rise (4 Chakra). As a bonus action, Misumi's unarmed strikes deal twice as much damage to objects, and half as much damage to creatures, until the beginning of his next turn.

Heaven Spear Kick (2 Chakra). Melee Spell Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage. Misumi may fly up to 30 feet before making this attack.

Crane Wing Formation (8 Chakra). Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: The target is restrained until Misumi is not within 10 feet or the beginning of their next turn. Friendly creatures within their reach of the target may make a melee attack against them as a reaction to Misumi using this jutsu.

Basic Ninjutsu Technique (1 Chakra). As a bonus action, Misumi can move across liquid surfaces as if they were solid. If he is submerged, he rises to the surface of the liquid at a rate of 60 feet per round.

Transformation (1+ Chakra). Misumi becomes identical to a person, creature or non-magical object he has a complete visual image of. This can not be a light source, armor, tool, or vehicle and, and he can not recreate a magical effect. Creatures must make a DC 13 Investigation check realize that he is transformed. If the creature saw him performing this jutsu, they automatically succeed. This does not change statistics, save for granting the creature's swimming and flying speeds.

Body Flicker (3 Chakra). Misumi's movement speed doubles, and his movement does not provoke attacks of opportunity.

Rope Escape (6 Chakra). When Misumi attempts a d20 roll to attempt to remove an object from their person, including escaping the restrained condition from a physical restraint, they automatically roll a 20.

Shadow Clone (4+ Chakra/Clone). Misumi creates up to five clones. The clones have 5 hit points each and they have the chakra spent creating them. The clones can take actions as normal, however they do not benefit from the Extra Attack feature. Misumi controls them and they act on the same initiative as him. They last until they are reduced to 0 hit points, they expend all of their chakra, Misumi dismisses them at will, or Misumi falls unconscious. If the clone still has chakra when it dissipates, he regains any remaining chakra from the clone - 4 (minimum 0).

  • Shadow clones have no range limit as to how far away they can be.
  • Any effects affecting Misumi when the clone is created carries over to the clone.
  • A shadow clone carries a copy of all his equipment, however it does not carry the magical effects over from it beside any base attack roll, damage roll, or AC bonuses (i.e. a cloned vorpal sword is just a +3 sword in the hand of a clone).
  • While the clone is active, Misumi is aware of its current activities (such as sleeping, eating, running, fighting or even calculus). When a shadow clone dissipates, the main body will receive any knowledge, experiences and memories it has acquired as if it experienced it itself, as well as matching his shadow clone's exhaustion and gradual blindness, deafness, and numbness level (i.e. If you have an exhaustion level of 2 while your shadow clone has 5, your exhaustion level will increase to 5), but it will not suffer negative effects such as curses, poison or anything of the like.

Water Style Shadow Clone (1 Chakra). When Misumi creates a shadow clone, he may imbue them with Water Style Chakra. Each clone has 30 hit points, but can not leave a 60 ft. radius of him. This also causes Misumi to not regain the base chakra spent to create the clone.

REACTIONS

Substitution (3+ Chakra). When the genin is hit by an attack and would take damage, they decrease the damage by 11 (1d10 + 5) and teleport up to 15 ft. in any direction to an unoccupied space, during which they take the Hide action. A generic object is left in their place and they take any remaining damage from that attack. The genin can add reduce this damage by an additional 5 (1d10) points per chakra point spent over the initial cost.

Misumi_Blazing.png
[Source].

Misumi is a genin of the Hidden Leaf Village. Mastering the rare ability to bend and twist his body as if it were rubber, he became overconfident in his abilities, often toying with his opponents in battle. This often lead to his defeat, leaving him a genin at the age of 23 despite his abilities. Before leaving the Leaf, he wore a simple black cloth over his face and clothes. Defecting to the Hidden Sound Village along with his teammates Yoroi and Kabuto, the trio stayed within the Leaf as Orochimaru's eyes and ears. During the Sound and Sand's invasion of the Leaf, Team Kabuto, not including their jonin leader Saburo, assisted by ganging up on numerous Leaf ANBU before fleeing into the Land of Sound.

Later, he and Yoroi were reassigned to Amachi, a scientist Orochimaru once worked side-by-side with to kidnap villagers in the Land of the Sea to develop an aquatic variant of the Cursed Mark, dubbed Kaima. While Orochimaru considered the project not worthwhile, assigning the two to put two weak shinobi in charge of a poor project, its attacks on Land of the Sea delivery ships led to the land hiring a team of Leaf shinobi to slay the supposed "sea monsters". When Amachi's lab was discovered and subsequently raided, Misumi, acting as a door guard, was quickly controlled by Ino and tied to a pillar by his own arms. When the lab collapsed in the following battles, he was crushed to death.



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