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Masazo Kinoto (JJBA Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Stand User Class (JJBA Supplement) class and Guild Artisan background, and as such does not follow traditional CR.

Masazo Kinoto[edit]

Medium humanoid (Human), lawful neutral


Armor Class 16 (natural armor)
Hit Points 41 (9d6 + 9)
Speed 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 12 (+1) 18 (+4) 14 (+2) 14 (+2)

Saving Throws Int +8, Wis +6
Skills History +8, Insight +6, Investigation +8, Persuasion +6
Senses passive Perception 12
Languages Japanese, English, Chinese, French, German
Challenge 9 (5,000 XP)


Spirit Points. Masazo has 9 spirit points which he can expend. All spirit points are regained at the end of a long rest.

Discernment. When Masazo is targeted by an area effect that lets him make an Intelligence or Wisdom saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Denting Blows. If Masazo is grappling a creature or being grappled by a creature, his and Cheap Trick's attacks automatically hit the creature and deal an additional 4 damage. Masazo may still make an attack roll to determine if he scores a critical hit. This feature extends to creatures who are too large to be grappled as long as he climbs on to them. Additionally, Masazo may make an unarmed strike as a bonus action, or two unarmed strikes for 1 spirit point.

Cheap Trick. If a creature sees Masazo's back, he is killed instantly and the creature that saw his back gains this feature as Cheap Trick appears on their back. A creature affected by this feature may attempt a Dexterity saving throw against the passive Perception of any creature attempting to see their back to avoid them seeing their back. At the end of a creature's turns that they have this feature, they must attempt a DC 18 Charisma saving throw. On a failure, they gain 1 level of exhaustion.

Cheap Trick can speak and has an Intelligence score of 18 (+4), a Wisdom score of 22 (+6), and a Charisma score of 22 (+6), but otherwise can not interact with or be interacted with by anything. It is chaotic evil and sounds like the creature, but can speak every language and can verbally communicate flawlessly with creatures that do not know a language. Any creature that hears Cheap Trick must succeed a DC 18 Insight check when they take the Search action to discern that its voice is not coming from the creature it is tied to.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.


Masazo_hiding_his_back_with_the_door.png
[Source]

Born in 1970, Masazo was always a little paranoid. In 1999, while going about his business as an architect, he was one of the people sought out by Yoshihiro Kira's Stand arrow. Unlike the others, however, he was unable to control his Stand, Cheap Trick, and thus was not given any orders, having already been scheduled to meet with Rohan Kishibe, whose house had recently burned down. Endlessly curious about this strange architect with a phobia of people seeing his back, Rohan relentlessly pursued Masazo's fear, but was disappointed by his unremarkable back up until it exploded into blood and bound Cheap Trick to him. It was only by the Ghost Girl's Alley, which served as home to all sorts of spirits, that the world was rid of such useless power.


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