Rohan Kishibe (JJBA Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Stand User Class (JJBA Supplement) class and Cloistered Scholar background, and as such does not follow traditional CR.

Rohan Kishibe[edit]

Medium humanoid (Human), chaotic neutral


Armor Class 17 (natural armor)
Hit Points 63 (18d6)
Speed 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 10 (+0) 18 (+4) 16 (+3) 16 (+3)

Saving Throws Dex +7, Int +10
Skills History +10, Insight +9, Investigation +10, Perception +9
Senses passive Perception 19
Languages Japanese, English, Italian
Challenge 18 (20,000 XP)


Spirit Points. Rohan has 18 spirit points which he can expend. All spirit points are regained at the end of a long rest.

Endurance. When Rohan is targeted by an area effect that lets him make a Constitution saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Denting Blows. If Rohan is grappling a creature or being grappled by a creature, his and Heaven's Door's attacks automatically hit the creature and deal an additional 6 damage. Rohan may still make an attack roll to determine if he scores a critical hit. This feature extends to creatures who are too large to be grappled as long as he climbs on to them. Additionally, Rohan may make an unarmed strike as a bonus action, or two unarmed strikes for 1 spirit point.

Long Travels. Rohan has advantage on saving throws against gaining exhaustion from sources that are not creatures. When Rohan completes a short rest, he regains twice as many hit points and loses 1 level of exhaustion. Furthermore, as a bonus action for 1 spirit point, Rohan may take the dash action and disengage action.

Stand Proud Focus. Rohan has a +3 bonus to initiative rolls.

ACTIONS

Multiattack. Rohan or Heaven's Door makes two attacks with their unarmed strike.

Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Summon Stand. As a bonus action, Heaven's Door appears anywhere within 5 feet of Rohan or is unsummoned.

Stand Power! (3 Spirit Points). For 1 minute with concentration, Rohan and Heaven's Door's attacks score a critical hit on a roll of 18-20, he has advantage on saving throws to resist the charmed, frightened, blinded, stunned, and poisoned conditions, and both Rohan and Heaven's Door may take an action on each of his turns.

Open Creature (1 Spirit Point). One creature within 5 ft. of Rohan must make a DC 20 Charisma saving throw. On a failure, Rohan may cause them to become charmed and paralyzed, and and parts of their body open like a book, allowing Rohan to read their memories and personality traits until a creature closes them as an action. A creature may remove any pages of their choice while touching such a creature as an action, removing the memory or personality trait it contains. A page of memories can be inserted into a creature under these effects as an action, granting them this memory or personality trait even if the page is not their own. Rohan may use this action as a bonus action, or as an action without spending spirit points, if the target is willing, unaware, incapacitated, or surprised, or at will for 1 spirit point if the target is charmed by him.

Falsify Memory. While within 5 ft. of a creature that has been opened, Rohan may write in new memories and personality traits.

Falsify Talent (2 Spirit Points). Rohan removes a page that grants an opened creature proficiency in a skill or a language, causing them to lose the contained proficiency or language. Rohan may only grant a creature a skill or language page if they are missing a skill or language page.

Safety Lock (5 Spirit Points). While touching an opened creature, Rohan writes in a command. Each effect must have a condition that is not always active (such as the creature being alive, awake, or on Earth) and can not cause anything that your target could not already do. Each command lasts for 48 hours or until Rohan falls unconscious.


Born in 1979, Rohan Kishibe published his first manga chapter at just 16 years old, and became one of Japan's most remarkable artists within just 4 years, even being published internationally in limited runs. This immense talent grew even more when Keicho Nijimura pierced him with the Stand arrow, awakening Heaven's Door. At first using his power to look into the memories of people he found remarkable in order to inspire his work, he was quickly stopped by Josuke Higashikata, though the boy's own bizarre adventure became enough inspiration for quite a while. After the defeat of Yoshikage Kira, his home town of Morioh became a safer, quieter place; perfect for writing but awful for inspiring his specific brand of strange writing, causing him to travel the world, witnessing ghosts in Venice, mysterious Gucci bags in Tuscany, yokai, manners-based curses, and body-snatching spirits in the mountains to the northwest of Morioh, some of which he had bought on a whim, poaching rare abalone off the coast with Tonio Trussardi, near-death regarding a new species of insect, a mutant child bearing a new kind of Stand, a showdown with a god of athletes, and eco-terrorists on the highway over the next 20 years.

In another universe, Rohan instead awakened Heaven's Door due to the strange properties of the Wall Eyes of Morioh. In 2023, he took a vacation to Hawi'i in order to investigate a supernatural form of lava rock that attracts valuable objects to its owner, taking two hard-earned samples to his villa. Amidst being burgled by Jodio Joestar and his crew and an attack from a pack of Stand-wielding cats, he entrusted the rocks to Jodio for his own safety.

Variant: Early Rohan

During the first 4 months of using his Stand, Rohan could not summon its physical form, instead using its power through drawing it into temporary existence. This version of Rohan has a Constitution score of 12 and 81 (16d8 + 18) hit points, but can not summon Heaven's Door.


Heaven's Door[edit]

Medium elemental (Stand), chaotic neutral


Armor Class 17 (natural armor)
Hit Points
Speed 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 10 (+0) 18 (+4) 22 (+6) 22 (+6)

Saving Throws Dex +7, Int +10
Skills History +10, Investigation +10, Insight +12, Perception +12
Senses passive Perception 22
Languages Japanese, English, Italian
Challenge 18 (20,000 XP)


Manifestation of Will. Heaven's Door acts on Rohan's turn and uses his actions, bonus actions, and reactions. Whenever Heaven's Door takes damage, Rohan instead takes half as much damage. Any feature that effects Rohan also effects Heaven's Door. Any effects that target Heaven's Door affect Rohan instead, though any attack rolls or saving throws made as part of the effect are still made against Heaven's Door. If both Rohan and Heaven's Door are targeted by an effect, only Heaven's Door is targeted. Heaven's Door can only move up to 10 ft. of Rohan, and moves in parallel with Rohan when he moves beyond the 10 ft. radius.

Invisible Force. Only Stand users and creatures with any form of spellcasting can see Heaven's Door, otherwise it is invisible. A creature that can not see Stands can attempt a DC 25 Wisdom saving throw after being damaged by a Stand. On a success, it can sense Heaven's Door, and it is no longer invisible to them. Heaven's Door can phase through creatures and objects, and Rohan share Heaven's Door's senses.

Exploit Weakness. On a hit with Heaven's Door's unarmed strikes, Rohan may spend 1 spirit point to decrease the target's AC to a maximum penalty of -6 until the end of the target's next long rest. If a creature is affected by this feature by multiple creatures, this maximum is equal to the highest proficiency bonus among the creatures affecting them.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.



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