Kobold, Broadbarrelic (5e Race Variant)

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Broadbarrel Disclaimer


This content is a supplement of Broadbarrel. It may not fit into your campaign setting. Additionally, it may be unbalanced, but it is because technology is powerful, advanced, and available to most people in Broadbarrel.


Broadbarrel Contents
Player's Guide
Classes
A quick look at the classes in Broadbarrel.
Equipment
Various gear, goods, equipment and magical items available to characters.
Magic
Information on spells and enchantments, as well as the nature, uses and practices of magic.
Races
Descriptions of the races within Broadbarrel and how they interact with one another and the rest of the world.
Technology
A list of all of Broadbarrel’s Technology, not the technology itself, but descriptions of how some of it works.
Factions and Organizations
Detailed information of the different groups of the world and how they all interact with each other and the rest of the world.
World of Broadbarrel
Bestiary
An examination of monsters and beasts in the world of Broadbarrel and how they've adapted to the world.
Cosmology
World's interactions and connections with the broader multiverse and planes.
The World and Locales
The world of Broadbarrel and the nations cultures and peoples within it.
History
The broad history of Broadbarrel (no pun intended), divided into general eras
Society
A quick look at common societal trends and laws found in the world of Broadbarrel.
Religion
Or lack there of; The only real religion is The Cult of The Forgotten Phoenix.
Dungeon Master's Guide
About
A general explanation of Broadbarrel and the general world building mindset, along with various outside resources and examples to use as references in developing a campaign or understanding the world. As well as a to-do list.
Artifacts
Artifacts of great power and importance, as well as magic items.
Maps
General maps for the DM's use.
Variant Rules
Optional rules for DMs to implement while playing a campaign in Broadbarrel.
Adventures & Tables
Ideas for quests, dungeons, campaigns and conflicts. Also tables for random encounters and other things.
Adding to the world of Broadbarrel
A page for submitting ideas, advice and anecdotes from your campaigns for the development of the setting.



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Kobold Variant[edit]

Broadbarrelic kobolds are kobolds that came to Broadbarrel, and adapted to it’s desolate lands. They are taller, thicker, and have tannish-colored scales, as well as larger horns.

Broadbarrelic kobolds aren’t as meek as their predecessors, so they do not have the “grovel, cower, and beg” ability. They also have adapted to Broadbarrel’s blinding sun, so they no longer have “sunlight sensitivity,” though they still dislike the sun. They do keep “pack tactics” though, as shown below, as well as their darkvision, also shown below. Their adaptation to Broadbarrel also grants them some unique benefits.

Your Broadbarrelic kobold character has certain traits deriving from your kobold ancestry.
Ability Score Increase. Your Strength score decreases by 1, but your Constitution and Dexterity score increases by 1.
Age. Broadbarrelic kobolds reach adulthood at age 8 and can live up to 100 years but rarely do so.
Alignment. Broadbarrelic kobolds are bloodthirsty and selfish, making them evil, but their reliance on the strength of their group makes them trend toward law, though exiles tend to chaos due to their bloodthirstiness.
Size. Broadbarrelic kobolds are between 4 and 5 feet tall and weigh between 65 and 110 pounds. You are Medium or Small. You choose the size when you select this race.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Pack Tactics. You have a +3 bonus on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.
Adaptation. Your scales are heat resistant and hardened, so you get resistance to nonmagical fire damage.
Languages. You can speak, read, and write Common and Draconic.

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