Kamikaze Puppet (Shinobi World Supplement)
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Kamikaze Puppet[edit]
Medium construct (Puppet), unaligned Armor Class 16 (Natural Armor)
Saving Throws Str +5, Dex +6, Con +6 Puppet. The puppet can not act on its own, and must be controlled by a creature with the Path of the Puppetmaster. Elemental Construction. Each puppet was constructed to automatically mold one particular nature of chakra. Choose between fire damage, magical bludgeoning damage, lightning damage, cold damage, or magical slashing damage. It becomes resistant to the chosen damage type, and its Elemental Shot and Kamikaze actions deal the chosen damage type. Once this has been chosen, it can not be changed. Rushdown. If the puppet moves at least 30 feet straight toward a target and makes a grappling check, it has advantage. On a success, it may use its Kamikaze action as a bonus action, and the creature it is grappling has disadvantage. ACTIONSClaws. Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. Elemental Shot (2 Chakra). Ranged Spell Attack: +6 to hit, range 20/40 ft., one target. Hit: 11 (3d4 + 3) damage. Kamikaze. The puppet drops to 0 hit points, and every creature in a 20 foot radius must make a DC 14 Dexterity saving throw, taking 10 (4d6 + 3) damage on a failure, or half as much on a success.
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An advanced elemental puppet variant developed by the Shirogane Clan for sieges, kamikaze puppets are differentiated by the large, red discs situated on their back that are connected directly to their chakra source that a puppetmaster can use to tear the world around them with a massive explosion. |
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