Kakashi (5e Creature)
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Medium humanoid (Human), lawful good
Chakra. Kakashi has 25 chakra points which he can expend. All chakra points are regained at the end of a long rest.
Evasion. When Kakashi is targeted by an effect that allows him to make a Dexterity saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure.
Foresight. Kakashi has advantage on Dexterity and Wisdom saving throws.
Multiattack. Kakashi can make 2 Kunai attacks.
Kunai. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) magical slashing damage.
Genjutsu (5-12 Chakra). One creature within 40 feet that is not blind must succeed a DC 16 Wisdom saving throw. On a failure, they are effected by one of the following:
Lightning Cutter (8-16 Chakra). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 2d4) piercing damage + 23 (4d8 + 4) lightning damage. Kakashi can move up to 15 feet toward his target as part of his action. He may deal an additional 5 (1d8) lightning damage per 2 additional chakra points spent. Kakashi may spend 10 additional chakra to increase its range to 60 feet.
Rasengan (10 Chakra). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage + 11 (2d10) force damage and the target must succeed a DC 16 Strength saving throw. On a failure, they are pushed 20 feet away from Kakashi.
Water Shark Bomb (10 Chakra). Ranged Spell Attack: +8 to hit, 50 ft. line. Hit: 18 (3d8 + 4) magical bludgeoning damage + 7 (2d6) cold damage, and all targets must succeed a DC 16 Strength saving throw. On a failure, they fall prone and are pushed 10 feet away from Kakashi.
Summoning Jutsu (2 Chakra). Kakashi summons one of his ninken to a space within 5 feet of him.
Kamui (12 Chakra). Kakashi targets a sphere with a radius of up to 15 ft. within 10-100 ft. and attempts to warp any object or creature into the Kamui dimension. Any creatures within the sphere must succeed a DC 15 Dexterity saving throw or be pulled into the Kamui dimension. A willing creature can choose to fail the saving throw and instantly be bought into the pocket dimension. If used on an object or creature that is larger than the targeted area, such as the ground, only the part of the object within your range is brought into the dimension, and creatures must succeed on a DC 15 Dexterity saving throw or take 27 (6d6 + 4) force damage, or half damage on a success as their matter stretches supernaturally attempting to enter your pocket dimension.
Early in his life, Kakashi's father Sakumo Hatake commited suicide after being ostracized from early Third Shinobi War Hidden Leaf Village society for abandoning an important mission in favor of keeping his teammates alive. This caused Kakashi to have a pessimistic attitude of most things, including his teammates until one fateful day when he witnessed the death of his least favorite teammate, Obito get crushed by a large boulder. With his apparent last breaths, he gifted Kakashi his own left eye, granting him the abilities of the sharingan. His sorrows deepened when he was forced to take the life of his now-close teammate Rin Nohara. Eventually, he became the leader of Team 7, watching over Sasuke, Naruto, and Sakura. His main weakness was his limited chakra reserves, which seemingly exploded during the Fourth Shinobi World War. After the war, having lost his sharingan, he assumed the rank of Hokage for a while before giving up the position in favor of his student.