Kakashi, War Arc (Shinobi World Supplement)

From D&D Wiki

Jump to: navigation, search
This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
LookClosely.png
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR.

Kakashi Hatake[edit]

Medium humanoid (Hatake), lawful neutral


Armor Class 17 (Natural Armor)
Hit Points 99 (18d8 + 18)
Speed 60 ft.


STR DEX CON INT WIS CHA
10 (+0) 18 (+4) 12 (+1) 18 (+4) 12 (+1) 8 (-1)

Saving Throws Dex +10, Int +10, Wis +7
Skills Acrobatics +10, Arcana +10, Deception +5, History +10, Insight +7, Medicine +7, Perception +7, Stealth +10
Senses passive Perception 17
Languages Common
Challenge 18 (20,000 XP)


Chakra. Kakashi has 36 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Evasion. When Kakashi is targeted by an effect that allows him to make a Dexterity saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure.

Ninja Speed. Kakashi can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.

ACTIONS

Multiattack. Kakashi can make 3 unarmed strike or kunai attacks.

Unarmed Strike. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (4d4 + 4) magical bludgeoning damage.

Kunai. Thrown Weapon Attack: +10 to hit, range 30/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage. Naruto may spend up to 3 chakra when he takes this action, making one additional attack per chakra point spent. Each additional kunai deals 3 (1d4 + 1) piercing damage on a hit.


Sharingan (1 Chakra). As a bonus action, Kakashi gains the following for 1 minute:

  • A +3 bonus to AC
  • Advantage on Wisdom and Dexterity saving throws.
  • Advantage on Perception checks.
  • Kakashi can sense the presence of magic and chakra within 30 feet of him. If he senses magic or chakra in this way, he can use his action to see a faint aura around any visible creature or object in the area that bears either or both, and he learns its school of magic or the chakra technique used, if any. This effect can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of Common metal, a thin sheet of lead, or 3 feet of wood or dirt.
  • Kakashi automatically detects visual illusions and genjutsu and has advantage on saving throws against them.
  • Kakashi must spend 1 chakra at the end of each of his turns to maintain this effect.


See Kakashi's Jutsu

  • DC - 18
  • Attack bonus - +10


Kakashi_full.png
Kakashi as a jonin, [Source].

By the dawn of the Fourth Shinobi World War, Kakashi not only greatly enhanced his chakra reserves, but fully mastered his inherited Mangekyō Sharingan. As Kabuto's Edo Tensei army clashed with the newly formed Allied Shinobi Forces, Kakashi was able to completely solo Zabuza and Haku, two shinobi who had once almost killed his entire team, and taking down three more reincarnated members of the Seven Swordsmen of the Mist the next day with Might Guy. As the two broke from their division to join up with Naruto and Killer B, they were met with a white-masked Tobi with seven reincarnated jinchuriki. Unable to do much against such massive foes, he conserved his energy until the Edo Tensei was undone, he utilized his own Kamui to send one of Naruto's clones to the dimension, allowing him to attack "Tobi" when he would otherwise be immune, breaking his mask and revealing him as Obito Uchiha. Dueling on relatively equal terms in the Kamui dimension alone, Kakashi was able to deal a would-be-lethal blow to Obito's heart, releasing him from Madara's control. Completely exhausted and heavily injured, Kakashi allowed himself to rest, letting Naruto and Sasuke do the fighting for now. However, when Obito lost the Ten-Tails to Naruto, who in turn convinced him he was on the wrong side, Obito had no choice but to retreat to the Kamui dimension in order to keep his Rinnegan from Madara, forcing the ancient to steal Kakashi's eye. Doing his best with a restored normal eye from Naruto's Yin-Yang Style chakra, Kakashi fought alongside his old ally to the very end against Kaguya Otsutsuki, only for Obtio to sacrifice himself again for his sake, granting Kakashi a moment of their souls being intertwined.


Back to Main Page5e HomebrewCreatures

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Naruto franchise, and/or include content directly affiliated with and/or owned by Shōnen Jump. D&D Wiki neither claims nor implies any rights to Naruto copyrights, trademarks, or logos, nor any owned by Shōnen Jump. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Back to Main Page5e HomebrewCampaign SettingsShinobi World

Home of user-generated,
homebrew pages!


Advertisements: