Kahyo (Shinobi World Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR.

Kahyo[edit]

Medium humanoid (Yuki), neutral good


Armor Class 18 (Natural Armor)
Hit Points 76 (17d8)
Speed 55 ft.


STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 10 (+0) 16 (+3) 12 (+1) 10 (+0)

Saving Throws Int +8, Wis +6, Cha +5
Skills Acrobatics +8, Arcana +13, Deception +5, Medicine +6, Perception +6, Sleight of Hand +8
Senses passive Perception 16
Languages Common
Challenge 15 (13,000 XP)


Chakra. Kahyo has 40 chakra points which she can expend. All chakra points are regained at the end of a long rest.

Evasion. When Kahyo is targeted by an area effect that lets her make a Dexterity saving throw to take only half damage, such as fireball, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails the save.

Ninja Speed. Kahyo can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.

ACTIONS

Multiattack. Kahyo makes 3 attacks with her unarmed strike or kunai attacks.

Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (3d4 + 3) magical bludgeoning damage.

Kunai (0-3 Chakra). Ranged Weapon Attack: +8 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. Kahyo may spend up to 3 chakra when she takes this action, making one additional attack per chakra point spent. Each additional kunai deals 3 (1d4 + 1) piercing damage on a hit.

Basic Ninjutsu Technique (1 Chakra). As a bonus action, Kahyo can move across liquid surfaces as if they were solid. If she is submerged, she rises to the surface of the liquid at a rate of 60 feet per round.

Body Flicker (3 Chakra). Kahyo's movement speed doubles, and he movement does not provoke attacks of opportunity.

Summoning Jutsu (22 Chakra). Kahyo summons the Hozuki Hound within 5 ft. of her, spending an amount of chakra equal to twice the summoned creature's CR.

Transformation (1+ Chakra). Kahyo becomes identical to a person, creature or non-magical object she has a complete visual image of for 1 hour (concentration). This can not be a light source, armor, tool, or vehicle and, and she can not recreate a magical effect. Creatures must make a DC 16 Investigation check realize that she is transformed. If the creature saw her performing the Jutsu, they automatically succeed. This does not change statistics, save for granting the creature's swimming and flying speeds.

Leaf Gust (8 Chakra). Kahyo makes an unarmed strike against every creature within 5 feet.

Leaf Great Flash (5 Chakra). Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: The target moves 30 feet in a direction of Kahyo's choice.

Leaf Rock-Destroying Rise (4 Chakra). As a bonus action, Kahyo's unarmed strikes deal twice as much damage to objects, and half as much damage to creatures, until the beginning of her next turn.

Heaven Spear Kick (2 Chakra). Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (3d4 + 3) magical bludgeoning damage. Kahyo may fly up to 30 feet before making this attack.

Peregrine Falcon Drop (2 Chakra). Kahyo leaps up to 20 feet into the air, grabbing one creature she could grapple. The target must make a DC 16 Strength saving throw. On a failure, they take 12 (2d8 + 3) magical bludgeoning damage as she and the target return to the ground. On a success, they take half as much damage.

Earthen Consecutive Chains of Ice (25 Chakra). Kahyo spreads a thin layer of frost across the body of one willing or incapacitated creature she touch. At the end of each hour, she may force the target to attempt a DC 16 Constitution saving throw. On a failure, they gain 1 level of exhaustion due to the extreme cold. If a creature spends 10 chakra on this jutsu, which they can do at will, they automatically succeed. If a creature spends twice this jutsu's requirement each time for 24 hours or succeeds a DC 16 Wisdom saving throw when they would gain a level of exhaustion from this jutsu, if they are targeted by Unsealing Technique, or if a creature who knows this jutsu ends it on them as an action, it ends.

Certain-Kill Ice Spears (24 Chakra). All creatures within a 30 ft. radius must attempt a DC 16 Strength saving throw. On a failure, they take 12 (2d8 + 3) cold damage and 9 (2d8) magical piercing damage, are pushed out of this jutsu's range, and the area targeted by this jutsu becomes full cover with 13 AC and 15 hit points for every 5 ft. cubic area. This technique deals double damage to buildings and structures.

Thousand Flashes Beheading Dance (3 Chakra). When Kahyo makes an attack with a light melee weapon, she deals damage equal to the attack roll.

Winterized Weaponry (2 Chakra). Kahyo creates any weapon of her choice from solid ice. Each weapon can lasts 10 minutes in temperatures higher than freezing and half as much in temperatures over 80 degrees Fahrenheit. Each weapon deals an extra 4 (1d8) cold damage. Weapons created in this way can not be magic items.

REACTIONS

Substitution (3+ Chakra). When Kahyo is hit by an attack and would take damage, she decreases the damage by 18 (1d10 + 15) and teleports up to 15 ft. in any direction to an unoccupied space, during which she takes the Hide action. A generic object is left in her place and she takes any remaining damage from that attack. Kahyo can reduce this damage by an additional 5 (1d10) points per chakra point spent over the initial cost.

Despite being native to the Hidden Mist Village, Kahyo and her brother Rahyo were looked down on by the rest of the village and used as expendable pawns due to being from a conquered clan. Migrating to the Land of Waves after marrying, she expected to find a much better life, only to find that the small country despised almost all shinobi. Finding solace in their son after her husband drank himself to death, she moved away from work as a shinobi. However, when Hakuhyo awakened his latent Ice Style chakra nature protecting them from a hive of wasps, they abandoned him. By the time she found him, he was covered in wounds and in toxic shock; in desperate need of medical attention, but any doctors that might have inhabited the Land of Waves were off supporting the Allied Shinobi Forces. As he died in her arms, she fell into despair, believing nothing to be able to free her from suffering. It was then that she met Garyo, who reframed her worldview into the conflict of rich and poor. Had she been rich, her clan wouldn't have brought her down in the Mist, she could have afforded her own personal doctor; had the Five Great Nations been equal to the lesser nations, her clan would have not been conquered, nor would they have been able to deprive them of their medical professionals. Along with her brother, the three formed the Ryūha Armament Alliance,

After her leader was taken by the Leaf Village and locked up in Hozuki Castle, the remaining elements of the RAA hijacked the Tobishachimaru, a popular, high-capacity airship, threatening to kill its occupancy should Garyo not be released. However, when Kakashi Hatake and Might Guy confronted them, questioning their motives, especially after multiple civilians were killed. However, by the time she realized that her extremism would only cause more needless suffering, the very thing they were trying to destroy, damage to the ship itself had become irreparable. Doing their combined best to repair it enough to land, Rahyo was thrown overboard to his death, though everyone else landed safely. Despite her crimes, Kakashi had the authority as Sixth Hokage to change her sentence from execution to life in prison on the condition that she use her Ice Style ninjutsu to become a strong warden for the rest of the prison. Months later, when the other Five Kage arrived to pass judgement on Kakashi's decision, she was given a full pardon. Years later, she was able to retire, being replaced by Mujo.


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