Ice Staff (5e Equipment)
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Staff, uncommon
A stronger version of the ice rod, this staff features 7 glowing gemstones, one large one and six smaller ones at the tip that act as an arcane focus. If a cold spell is cast, the rod transforms to cast the spell in place of the wielder's hands, though you can still cast spells normally. When taking the attack action, you can:
Basic Melee Attack. You swing the staff like a club. Make a melee attack. On a hit, you deal 1d4 bludgeoning damage + your Strength modifier + 1 cold damage. If you use the staff in two hands, it deals 1d6 bludgeoning damage instead.
Ranged Spell Attack (costs 1 mp). You swing the rod, and a bolt of ice from the tip up to a range of 120 feet, which on a hit deals 3d8 cold damage. You use your spellcasting modifier for the attack and damage rolls of this attack. If you do not have a spellcasting feature, you use your Intelligence instead. You can only make one ranged spell attack with this staff per turn.
Magic Melee Attack (costs 1 mp). With a blast of ice, a long hammer of ice forms from the head of the largest gem. Now, as you make a melee attack, the staff deals 1d6 cold and 1d6 bludgeoning damage. While the hammer persists, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using this weapon. If you do not have a spellcasting feature, you use your Intelligence instead. After 1 minute, the hammer of ice disappears.
Icy Aura. This staff extinguishes unprotected flames within 15 feet of it or a target hit by its Ranged Spell Attack. Additionally, while you hold the staff, you don't need to make saving throws against extreme heat (see chapter 5 of the DMG).
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