Ice Staff (5e Equipment)
From D&D Wiki
A stronger version of the ice rod, this staff features 7 glowing gemstones, one large one and six smaller ones at the tip that act as an arcane focus. If a cold spell is cast, the rod transforms to cast the spell in place of the wielder's hands, though you can still cast spells normally. When taking the attack action, you can:
Basic Melee Attack You swing the staff like a club. Make a melee attack. On a hit, you deal 1d4 bludgeoning damage + your Strength modifier + 1 cold damage.
Ranged Spell Attack (costs 1 mp). You swing the rod, and a bolt of ice from the tip up to a range of 90 feet, which on a hit deals 3d6 cold damage. You add your spellcasting modifier to the attack and damage rolls of this attack. If you do not have a spellcasting feature, you use your Intelligence instead.
Magic Melee Attack (costs 1 mp). With a blast of ice, a long spear-head of lighting forms from the head of the largest gem. Now, when you make a melee attack, it now deals 1d6 cold and 1d6 piercing damage. You add your spellcasting modifier to the damage of the attack. If you do not have a spellcasting feature, you use your Intelligence instead. After 6 rounds of combat, it will disappear.
Grip. Due to the length of the staff, this weapon gains the Versatile property. if used in both hands, the basic melee attack's bludgeoning damage increases to 1d6, and the magic melee attack's damage dice increase to d8's.