Ice Rod (5e Equipment)
Jump to navigation
Jump to search
This equipment is best utilized with the Spell Points variant rule (DMG pg. 288), or an equivalent.
Rod, common
This rod prominently features a blue, spherical gemstone at its tip that is cold to the touch. While holding this rod, you can use it to perform either of the following attacks:
- Melee Weapon Attack. You swing the rod, making an attack roll (using your Strength modifier) against a creature within your reach. On a hit, the target takes 1d4 + your Strength modifier bludgeoning damage plus 1 cold damage.
- Ranged Spell Attack (costs 1 mp). You loosen from the rod a blast of ice and make an attack roll against a creature or object within 90 feet. On a hit, the target takes 3d6 cold damage. You can add your spellcasting ability modifier to the attack roll of this attack. If you do not have a spellcasting feature, you add your Intelligence modifier instead.
Frigid Aura. This rod extinguishes unprotected non-magical flames within 15 feet of it. Additionally, a creature holding or carrying the rod does not need to make saving throws against extreme heat (see chapter 5 of the DMG).
Back to Main Page → 5e Homebrew → Equipment → Rods
Back to Main Page → 5e Homebrew → Campaign Settings → Hyrule → Weapons