Ice Rod (5e Equipment)

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This equipment is best utilized with the Spell Points variant rule (DMG pg. 288), or equivalent.

Rod, common

An ice rod features a pale blue crystal at its tip, which ends in pointed edges, and is always cool to the touch. In place of an attack you would otherwise be able to make, you can do one of the following:

Melee Weapon Attack. You swing the rod, which on a hit deals nonmagical piercing damage equal to 1d4 + your Strength modifier, plus 1 magical cold damage.

Ranged Spell Attack (costs 1 mp). You swing the rod, and a mote of cold leaps from the tip up to a range of 90 feet, which on a hit deals 3d6 cold damage. You add your Intelligence modifier to the attack and damage rolls of this attack.

Icy Aura. The rod extinguishes unprotected flames within 10 feet of it or within 10 feet of a target hit by its Ranged Spell Attack. Additionally, a creature holding or carrying the rod does not need to make saving throws against extreme heat.



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