Ice Rod (5e Equipment)
From D&D Wiki
Rod, common
An ice rod features a pale blue crystal at its tip, which ends in pointed edges, and is always cool to the touch. In place of an attack you would otherwise be able to make, you can do one of the following:
Melee Weapon Attack. You swing the rod, which on a hit deals nonmagical piercing damage equal to 1d4 + your Strength modifier, plus 1 magical cold damage.
Ranged Spell Attack (costs 1 mp). You swing the rod, and a mote of cold leaps from the tip up to a range of 90 feet, which on a hit deals 3d6 cold damage. You use your spellcasting modifier for the attack and damage rolls of this attack. If you do not have a spellcasting feature, you use your Intelligence instead. You can only make one ranged spell attack with this rod per turn.
Icy Aura. This rod extinguishes unprotected flames within 10 feet of it or a target hit by its Ranged Spell Attack. Additionally, a creature holding or carrying the rod does not need to make saving throws against extreme heat (see chapter 5 of the DMG).
Back to Main Page → 5e Homebrew → Equipment → Rods
Back to Main Page → 5e Homebrew → Campaign Settings → Hyrule → Hyrulean Equipment → Weapons