Ice Moblin (5e Creature)

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Ice Moblin[edit]

Large humanoid (moblin), chaotic evil


Armor Class 14 (hide)
Hit Points 93 (11d10 + 33)
Speed 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 17 (+3) 7 (-2) 11 (+0) 10 (+0)

Saving Throws Wis +3
Skills Athletics +7, Intimidation +3
Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical attacks
Damage Immunities cold
Senses darkvision 60 ft., passive Perception 10
Languages Blin
Challenge 7 (2,900 XP)


Brute. A melee weapon deals one extra die of its damage when the moblin hits with it (included in the attack).

Keen Smell. The moblin has advantage on Wisdom (Perception) checks that rely on smell.

Chilling Body. A creature that touches the moblin or hits it with a melee attack while within 5 feet of the moblin takes 3 (1d6) cold damage.

Chilling Weapons. Any metal melee weapon the moblin wields deals an extra 3 (1d6) cold damage on a hit (included in the attack).

Illumination. The moblin sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

ACTIONS

Multiattack. The moblin makes two melee attacks.

Moblin Spear. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 26 (3d12 + 7) piercing damage plus 3 (1d6) cold damage.

Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 14 (3d6 + 4) piercing damage if used to make a melee attack, plus 3 (1d6) cold damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 9 (2d6 + 2) piercing damage plus 3 (1d6) cold damage.

Ice Shot (Recharge 5-6). The moblin channels its icy energy, shooting a bolt of magical frost in a 60 ft long, 5 ft. wide line. Each creature in that area must make a DC 14 Dexterity saving throw, taking 27 (6d6 + 6) cold damage on a failed save, or half as much damage on a successful one.


An ice moblin is easily identified by its black skin, glowing eyes, and its cloak of magical frost, surrounded by spectral pale blue runes. The primordial magic that is interwoven into the physical being of this type of moblin is ever-present, and is usually gifted to them by a powerful being such as Calamity Ganon.


See also[edit]

  • Moblin, the race to which this creature belongs
  • Big moblin, the subrace to which this creature belongs
  • Silver moblin, an potent moblin that wields even more power and influence than an ice moblin
  • Golden moblin, an exceptionally rare and mighty form of moblin, rumored to be the greatest among them
  • Fire Moblin, a flaming counterpart to the ice moblin.
  • Electric Moblin, an electric counterpart to the ice moblin.

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