Guido Mista (JJBA Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Stand User Class (JJBA Supplement) class and Urchin background, and as such does not follow traditional CR.

Guido Mista[edit]

Medium humanoid (Human), neutral good


Armor Class 18 (natural armor)
Hit Points 110 (20d6 + 40)
Speed 30 ft.


STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 14 (+2) 12 (+1) 14 (+2) 20 (+5)

Saving Throws Wis +8, Cha +11
Skills Athletics +7, Perception +8, Sleight of Hand +8, Stealth +8
Senses passive Perception 18
Languages Italian, English
Challenge 20 (25,000 XP)


Spirit Points. Mista has 20 spirit points which he can expend. All spirit points are regained at the end of a long rest.

Endurance. When Mista is targeted by an area effect that lets him make a Constitution saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Denting Blows. If Mista is grappling a creature or being grappled by a creature, his and Sex Pistols's attacks automatically hit the creature and deal an additional 6 damage. Mista may still make an attack roll to determine if he scores a critical hit. This feature extends to creatures who are too large to be grappled as long as he climbs on to them. Additionally, Mista may make an unarmed strike as a bonus action, or two unarmed strikes for 1 spirit point.

Long Travels. Mista has advantage on saving throws against gaining exhaustion from sources that are not creatures. When Mista completes a short rest, he regains twice as many hit points and loses 1 level of exhaustion. Furthermore, as a bonus action for 1 spirit point, Mista may take the dash action and disengage action.

Stand Proud Focus. Mista has a +3 bonus to initiative rolls.

ACTIONS

Multiattack. Mista or Sex Pistols makes two attacks with their unarmed strike.

Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.

Revolver. Ranged Weapon Attack: +8 to hit, range 30/300 ft., one target. Hit: 11 (2d8 + 2) piercing damage. Must be reloaded as an action, or as a bonus action for 1 spirit point while within 5 ft. of a Sex Pistols, after 6 shots. If 6 Sex Pistols are within 5 ft. of Mista, this instead deals 18 piercing damage, ignores up to three-quarters cover, and has a +1 bonus to its critical threshold, and Mista can instantly move all Sex Pistols anywhere along the line the projectile of the attack moves along.

One Liner. Mista loses 1 condition or gains advantage on his next attack before the beginning of his next turn. This can be used as a bonus action for 1 spirit point.

Summon Stand. As a bonus action, up to 6 Sex Pistols appears anywhere within 5 feet of Mista or is unsummoned.

Stand Power! (3 Spirit Points). For 1 minute, Mista and Sex Pistols's attacks score a critical hit on a roll of 18-20, he has advantage on saving throws to resist the charmed, frightened, blinded, stunned, and poisoned conditions, Sex Pistols gains a +3 bonus to attack rolls, damage rolls, its saving throw DC, its AC, and any saving throws it makes as does Mista if he is in the same space as Sex Pistols, and both Mista and Sex Pistols may take an action on each of his turns.


Despite being born to a very poor family in 1982, Mista always enjoyed the simple things in life; naps, sunsets, cheap wine and cheese, pretty girls, mugging anyone who badmouthed Clint Eastwood. The only thing that truly bothered him was the number four, stemming from his neighbor, whose fourth kitten clawed his eye out. His simple life was interrupted, however, when he tried to save a woman being brutally beaten by a man in a car. When the man drew his gun on the boy, despite being within spitting distance, not a single shot hit, and when the man's friends in the front seat did the same, twelve more shots resulted in twelve more misses. Calmly reloading the first man's gun, Mista shot all three dead in three quick shots. Despite being an obvious self-defense case, the court ruled against him, finding the witness accounts non-credible and determining that the cleanness of the kills implied premeditation. Despite being convicted, his sentencing was quickly overturned by way of Bruno Bucciarati, or rather by the Passione Mafia he represented.

Sex Pistols[edit]

Tiny elemental (Stand), neutral good


Armor Class 23 (natural armor)
Hit Points 13
Speed 30 ft.


STR DEX CON INT WIS CHA
12 (+1) 24 (+7) 14 (+2) 12 (+1) 24 (+7) 20 (+5)

Saving Throws Wis +13, Cha +11
Skills Athletics +7, Perception +13, Sleight of Hand +13, Stealth +13
Senses passive Perception 23
Languages Italian, English
Challenge 20 (25,000 XP)


Manifestation of Will. Sex Pistols acts on Mista's turn and uses his actions, bonus actions, and reactions. Sex Pistols does not fall unconscious or make death saving throws while at 0 hit points. Whenever Sex Pistols takes damage while it has 0 hit points, Mista instead takes half as much damage. Any feature that effects Mista also effects Sex Pistols. Any effects that target Sex Pistols affect Mista instead, though any attack rolls or saving throws made as part of the effect are still made against Sex Pistols. If both Mista and Sex Pistols are targeted by an effect, only Sex Pistols is targeted. Sex Pistols can only move up to 60 ft. of Mista, and moves in parallel with Mista when he moves beyond the 60 ft. radius.

Invisible Force. Only Stand users and creatures with any form of spellcasting can see Sex Pistols, otherwise it is invisible. A creature that can not see Stands can attempt a DC 25 Wisdom saving throw after being damaged by a Stand. On a success, it can sense Sex Pistols, and it is no longer invisible to them. Sex Pistols can phase through creatures and objects, and Mista share Sex Pistols' senses.

Exploit Weakness. On a hit with Sex Pistols' unarmed strikes, Mista may spend 1 spirit point to decrease the target's AC to a maximum penalty of -6 until the end of the target's next long rest. If a creature is affected by this feature by multiple creatures, this maximum is equal to the highest proficiency bonus among the creatures affecting them.

Swarm Stand. Sex Pistols can be summoned up to 6 times at a time, and 10 Sex Pistols can occupy a single 5 ft. square area. If multiple Sex Pistols would take damage from a single effect, Mista only takes the damage once. Each time Sex Pistols makes an attack, every Sex Pistols does, making a single attack roll but dealing damage a single time.

Sustained Stand. If Mista falls unconscious, any Sex Pistols with 1 hit point or more remains summoned.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 6 slashing damage. This attack gains a +1 bonus to its damage roll for every Sex Pistols within its reach of the target beyond the first.

Bullet Redirection. All Sex Pistols prepare for an attack until the beginning of Mista's next turn. When a ranged attack is made against any Sex Pistols, the attack fails and the targeted Sex Pistols may make the same attack against a different target with a +1 bonus to its critical threshold. Each consecutive attack Sex Pistols makes in this way against the same target gains a further +1 bonus to their critical threshold until the beginning of Mista's next turn.


As one of the most active members of La Squadra Guardie del Corpo under Bucciarati, Mista found himself in regular conflict, once against Sale while retrieving the fortune of the recently deceased Capo Polpo in order to ascend Bucciarati to his position, and further against multiple members of the traitorous La Squadra Esecuzioni while transporting the Boss's only daughter, Trish from Capri to himself in San Giorgio Maggiore. However, after going through all the effort to complete their mission, the Boss moved to kill Trish, whom Bruno and his team had become close to. Barely escaping with their lives, Bruno offered his team the opportunity to stay with Passione, which Mista turned down, seeing a direct path to Capo should they succeed.

Following Trish's advice, the team moved to use Abbacchio's Stand to reveal the Boss's identity in Sardinia, where he met her mother, though they were now pursued by the members of La Unità Speciale. With an image of the Boss's face and help from a mysterious stranger, the team learned his identity, Diavolo, and his goal, to use the arrow to awaken the ultimate power. In the end, the only surviving members of Team Bucciarati were Trish, Giorno, and Mista himself, who chose the #3 position as bodyguard of Boss Giorno and Consigliere Polnareff.


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