Leone Abbacchio (JJBA Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Stand User Class (JJBA Supplement) class and City Watch background, and as such does not follow traditional CR.

Leone Abbacchio[edit]

Medium humanoid (Human), neutral good


Armor Class 18 (natural armor)
Hit Points 60 (17d6)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 12 (+1) 14 (+2) 14 (+2) 20 (+5)

Saving Throws Str +8, Wis +8
Skills Athletics +8, Deception +11, History +8, Insight +8
Senses passive Perception 12
Languages Italian, French, English
Challenge 17 (18,000 XP)


Spirit Points. Abbacchio has 17 spirit points which he can expend. All spirit points are regained at the end of a long rest.

Discernment. When Abbacchio is targeted by an area effect that lets him make an Intelligence or Wisdom saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Denting Blows. If Abbacchio is grappling a creature or being grappled by a creature, his, Moody Blues's, and Moody Blues's Scythe's attacks automatically hit the creature and deal an additional 6 damage. Abbacchio may still make an attack roll to determine if he scores a critical hit. This feature extends to creatures who are too large to be grappled as long as he climbs on to them. Additionally, Abbacchio may make an unarmed strike as a bonus action, or two unarmed strikes for 1 spirit point.

Long Travels. Abbacchio has advantage on saving throws against gaining exhaustion from sources that are not creatures. When Abbacchio completes a short rest, he regains twice as many hit points and loses 1 level of exhaustion. Furthermore, as a bonus action for 1 spirit point, Abbacchio may take the dash action and disengage action.

ACTIONS

Multiattack. Abbacchio or Moody Blues makes two attacks with their unarmed strike.

Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.

Dramatic Pose. Abbacchio gains advantage on the next saving throw he makes before the beginning of his next turn. This can be used as a bonus action for 1 spirit point.

Summon Stand. As a bonus action, Moody Blues appears anywhere within 5 ft. of Abbacchio.

Stand Power! (3 Spirit Points). For 1 minute with concentration, Abbacchio and Moody Blues's attacks score a critical hit on a roll of 18-20 and both Abbacchio and Moody Blues may take an action on each of his turns.

Chronological Crime Scene. Abbacchio makes Perception and Investigation checks related to events that Moody Blues is replaying with advantage.


Born in 1980, Leone Abbacchio was raised to have a strong sense of justice, leading him to enroll in the police academy right out of high school. While he entered the profession with bright eyes, he quickly became disillusioned by unscrupulous citizens and internal corruption. This disillusionment reached a breaking point when a pimp convinced him to take a bribe, presenting it as decreasing the severity of criminals on the street, only to corner the same man shortly after committing a robbery. As the man threatened to reveal the bribe if Abbacchio brought him in, all while drawing an unseen pistol. However, when the perp opened fire, it was Abbacchio's partner that took the rounds.

By 2001, Abbacchio had joined Passione under Capo Polpo, and was placed in La Squadra Guardie del Corpo, where he was either completely focused on a high-priority mission or in a depressive malaise. Following Polpo's untimely demise, Abbacchio stopped Mario Zucchero's attempt to keep Bucciarati from ascending to Capo before the team was assigned a mission like none other; bringing the boss's daughter Trish to him from Capri to San Giorgio Maggiore, all while being pursued by the traitorous La Squadra Esecuzioni.


Moody Blues[edit]

Medium elemental (Stand), neutral good


Armor Class 18 (natural armor)
Hit Points
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 12 (+1) 24 (+7) 24 (+7) 20 (+5)

Saving Throws Str +8, Wis +13
Skills Athletics +8, Deception +11, History +13, Insight +13
Senses passive Perception 17
Languages Italian, French, English
Challenge 17 (18,000 XP)


Manifestation of Will. Moody Blues acts on Abbacchio's turn and uses his actions, bonus actions, and reactions. Whenever Moody Blues takes damage, Abbacchio instead takes half as much damage. Any feature that effects Abbacchio also effects Moody Blues. Any effects that target Moody Blues affect Abbacchio instead, though any attack rolls or saving throws made as part of the effect are still made against Moody Blues. If both Abbacchio and Moody Blues are targeted by an effect, only Moody Blues is targeted. Moody Blues can only move up to 20 feet of Abbacchio, and moves in parallel with Abbacchio when he moves beyond the 20 foot radius.

Invisible Force. Only Stand users and creatures with any form of spellcasting can see Moody Blues, otherwise it is invisible. A creature that can not see Stands can attempt a DC 25 Wisdom saving throw after being damaged by a Stand. On a success, it can sense Moody Blues, and it is no longer invisible to them. Moody Blues can phase through creatures and objects, and Abbacchio share Moody Blues's senses.

Exploit Weakness. On a hit with Moody Blues's unarmed strikes, Abbacchio may spend 1 spirit point to decrease the target's AC to a maximum penalty of -6 until the end of the target's next long rest. If a creature is affected by this feature by multiple creatures, this maximum is equal to the highest proficiency bonus among the creatures affecting them.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.

Chronological Rewind (1 Spirit Point). Moody Blues assumes the appearance of a Medium or smaller creature Abbacchio has seen in the past day, or who he knows was in the exact spot Moody Blues is in at the time it was rewound to. For up to 2 hours, Moody Blues replays the chosen creature's actions in reverse starting from the moment this feature is used. Abbacchio can not control Moody Blues while this is active, but may otherwise end this effect as a bonus action.

Rebroadcast. When Chronological Rewind ends, Moody Blues replays the rewound creature's actions forward up to the moment Chronological Rewind was used initially. While this is active, using Chronological Rewind on the same creature costs no spirit points.
Pause. As a bonus action while Chronological Rewind or Rebroadcast are active, Moody Blues stops completely until this effect is ended as a bonus action.
Fast-Forward (1 Spirit Point). As a bonus action while Chronological Rewind or Rebroadcast is active, Moody Blues takes twice as many recorded rounds of actions on each of its turns until Pause is used or Chronological Rewind ends. This can increase up to 1 year of recorded rounds of actions happening each minute.
Mimic (2 Spirit Points). As a bonus action, Moody Blues assumes the appearance of a Medium or smaller creature Abbacchio has seen in the past day, including himself, and gaining the creature's proficiencies and known languages for up to 1 hour.
Epitaph. Moody Blues makes an image of the creature it is rebroadcasting or mimicking in any object within its reach.


However, after going through all the effort to complete their mission, fighting Illuso and being caught in the crossfire of many other Execution Squad Stand powers along the way, the boss moved to kill Trish, whom Bruno and his team had become close to. Barely escaping with their lives, Bruno offered his team the opportunity to stay with Passione, to which Abbacchio was the first to turn him down; finally, he would be fighting crime alongside a partner he trusted. Using a photo of Trish's mother, taken by her father on the beaches of Sardinia, Abbacchio used Moody Blues to reveal the boss's face, but while his team investigated the remains of Risotto Nero, the boss in disguise impaled Abbacchio. With his last breath, he left an imprint of the boss's face on the rocks, ensuring that his sacrifice wouldn't be in vain.



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