Industrial Alchemist (FMA Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Alchemist class and Guild Artisan background, and as such does not follow traditional CR.

Industrial Alchemist[edit]

Medium humanoid, lawful good


Armor Class 14 (natural armor)
Hit Points 39 (6d8 + 12)
Speed 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 14 (+2) 16 (+3) 12 (+1) 12 (+1)

Saving Throws Con +5, Int +6
Skills Arcana +6, Insight +4, Medicine +4, Nature +6, Persuasion +4, Religion +6
Senses passive Perception 11
Languages Common
Challenge 6 (2,300 XP)


Transmutation Circle. The alchemist can create Transmutation Circles. All created Circles occupy the space you were in when you created it, and can only be activated while touching it. Each Transmutation Circle can manipulate a single element or compound, or a substance comprising of at least half of the chosen material, and this material can not be in a creature's possession. Any objects created by the alchemist's Circles can not have any functions its source material did not. The industrial alchemist's Transmutation Circles may manipulate a single non-biological material of their choice. The industrial alchemist has 18 Alchemic Stamina which it may spend, regaining all spend Alchemic Stamina at the end of a long rest.

Use the following and the tables at the end of this creature description to determine the effects of the alchemist's Circles:

Transmutation Save DC: 12

Transmutation Attack Modifier: +4

All is One. The alchemist may spend 1 minute analyzing a material, allowing the next Transmutation Circle they cast within the next hour to manipulate it even if they can not manipulate that material normally unless the material is in a creature's possession.

ACTIONS

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Alchemic Recovery. As a bonus action, the alchemist regains 6 Alchemic Stamina. This feature can be used once, regaining use at the end of a short rest.


Industrial alchemists are experts in the day-to-day uses of alchemy. Factory workers, doctors, and even many farmers use transmutation as part of their careers.

Common Industrial Alchemist Archetypes

The following are common options for this kind of alchemist's circles.

Fabricator

This alchemist uses alchemy to create amenities. The fabricator alchemist's Transmutation Circles may manipulate a second and third non-biological material of their choice.

Doctor

This alchemist specializes in bio-alchemy to heal others. The doctor alchemist's Transmutation Circles may manipulate a biological material of their choice. Using a Circle of any size, they may cause any creatures of their choice within the Circle's range that are not a construct or elemental to regain a total number of hit points equal to the Circle's maximum weight.

Lyra

Once an enforcer for the mayor of Youswell, Yoki, Lyra's violent service to her many masters would one day be her doom. Lyra's Transmutation Circles can manipulate oxygen and silica.

Lotus Alchemy. Using a Large Circle, Lyra may force every creature in a 20 ft. cone must attempt a DC 12 Constitution saving throw. On a failure, they take 28 (5d10) force damage. On a success, they take half as much damage. Lyra has an alchemist's crystal affect worth 360,000 cens that can only be used on this Circle, breaks on a 1d4 roll of 1 or 2, and causes this Circle to cost half as much.

Transmutation Circle Tables

Size Cost Casting Time Range Weight Maximum Damage Maximum Hit Points
Small 2 Bonus Action 15 feet 1 lbs. 1d6 3
Medium 4 Action 30 feet 10 lbs. 2d6 7
Large 6 Full Turn Action 60 feet 20 lbs. 3d6 11
Huge 12 1 minute 120 feet 40 lbs. 4d6 14
Garganguan 24 1 hour 180 feet 100 lbs. 5d6 18


Material Category Material DT Weight of a 5-ft. cube
Cloth, paper, rope 0 150 lbs.
Fragile Crystal, glass, ice 2 300 lbs.
Wood, bone 4 500 lbs.
Stone, gold 10 800 lbs.
Sturdy Iron, steel 15 2500 lbs.
Lead, uranium 20 3500 lbs.

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