Death Sword (5e Creature)

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Death Sword[edit]

Huge undead, neutral evil


Armor Class 17 (natural armor)
Hit Points 187 (22d12 + 44)
Speed 30 ft., fly 60 ft.


STR DEX CON INT WIS CHA
20 (+5) 11 (+0) 15 (+2) 16 (+3) 16 (+3) 14 (+2)

Saving Throws Str +9, Wis +7
Damage Vulnerabilities radiant
Damage Resistances cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 120 ft., passive Perception 13
Languages Stal, understands Blin and Common but can't speak them
Challenge 10 (5,900 XP)


Ghostly Veil. The death sword is invisible, except to beasts, who see a thin, pale blue outline. If the death sword takes the Attack action on its turn while it is invisible, it emits a piercing shriek and becomes visible until the end of its next turn. Each creature within 30 feet of the death sword that can hear it must succeed on a DC 15 Wisdom saving throw or become frightened until the end of its next turn. A creature that fails its saving throw by 5 or more is also paralyzed for the same duration. Constructs and undead automatically succeed on the saving throw.

Siege Fighter. The death sword deals double damage to objects and structures.

ACTIONS

Greatsword. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 26 (6d6 + 5) slashing damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Death Bolt. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 19 (3d10 + 3) necrotic damage.

REACTIONS

Ghostly Jaunt. If the death sword takes damage, it flies up to 30 feet in any direction without provoking opportunity attacks.

Death_Sword.png
The true visage of a death sword can make even the most hardened adventurer quiver in their boots. Source

Murderous, terrifying and often screaming, the specters known as death swords can destroy an entire party if they do not know how to properly fight them. Theorized to be Sword Spirits who have lost their masters and perished, they stand around 10 feet tall, with dark, blobby shadow-like mist flowing out from robes or other ceremonial attire. Commonly found in crypts, catacombs and decrepit castles or dungeons, death swords are theorized as executioner's blades tainted with so much blood that the spirits of those killed by it formed a horned wraith that wields the very blade used to kill them. Often sealed away due to their destructive nature, death swords will attempt to kill any living creature that crosses their path. It is strong enough to wield an oversized greatsword in one hand, though their fighting style often results in smashing their great blades onto the floor in an attempt to cleave an opponent in twain. It is commonly observed that poes, scythe poes and redead knights are more abundant in locations haunted by death swords, though whether this is due to merely the death sword's presence or that its victims join it in undeath is unknown. What is known for certain is that even in victory, the loud screams of the death sword will haunt the dreams of adventurers who cross it until their death.



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