Scythe Poe (5e Creature)
Scythe Poe[edit]
Small undead, chaotic evil Armor Class 14
Saving Throws Dex +6, Wis +1 Incorporeal Movement. The poe can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. Otherworldly Perception. The poe can sense any creature that is invisible or in the Silent Realm. The poe can pinpoint such a creature if it is moving. Sunlight Weakness. While in sunlight, the poe has disadvantage on attack rolls, ability checks, and saving throws. ACTIONSMultiattack. The poe makes two attacks with its scythe. Scythe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage. BONUS ACTIONSSuperior Invisibility. The poe magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the poe wears or carries, except for its lantern, is invisible with it. REACTIONSParry. The poe adds 2 to its AC against one melee attack that would hit it. To do so, the poe must see the attacker and be wielding a melee weapon. |
See Poe (5e Creature). A special type of poe, scythe poes (or "imp poes") are remarkable for their ability to retain constant invisibility—visible only by an ominous lamp that seems to dangle unattended in midair. Survivors of these mysterious creatures' attacks are left with large gashing scars, with no realization these wounds were inflicted by an invisible animated doll wielding a scythe as large as its body. Scythe poes seem to have slightly different origins or motivations than normal poes, based on their appearance, but nonetheless act and lash out in an almost identical manner. Undead Nature. A poe doesn't require air, food, drink, or sleep. |
See also[edit]
- Poe, a more common form of poe
- Possessing Poe, a poe capable of briefly possessing humanoids or beasts
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