Scythe Poe (5e Creature)
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Small undead, chaotic evil
Saving Throws Dex +6, Wis +1
Incorporeal Movement. The poe can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Otherworldly Perception. The poe can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. The poe can pinpoint such a creature if it is moving.
Sunlight Weakness. While in sunlight, the poe has disadvantage on attack rolls, ability checks, and saving throws.
Superior Invisibility. As a bonus action, the poe can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the poe wears or carries, except for its lantern, is invisible with it.
Multiattack. The poe attacks twice with its scythe.
Scythe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Parry. The poe adds 2 to its AC against one melee attack that would hit it. To do so, the poe must see the attacker and be wielding a melee weapon.
See Poe (5e Creature).
A special type of poe, scythe poes (or "imp poes") are remarkable for their ability to retain constant invisibility—visible only by an ominous lamp that seems to dangle unattended in midair. Survivors of these mysterious creatures' attacks are left with large gashing scars, with no realization these wounds were inflicted by an invisible animated doll wielding a scythe as large as its body. Scythe poes seem to have slightly different origins or motivations than normal poes, based on their appearance, but nonetheless act and lash out in an almost identical manner.
Undead Nature. A poe does not require air, food, drink, or sleep.
- Poe, a more common form of poe
- Possessing Poe, a poe capable of briefly possessing humanoids or beasts