Daniel J. D'Arby (JJBA Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Stand User Class (JJBA Supplement) class and Entertainer background, and as such does not follow traditional CR.

Daniel J. D'Arby[edit]

Medium humanoid (Human), neutral evil


Armor Class 12 (natural armor)
Hit Points 28 (8d6)
Speed 30 ft.


STR DEX CON INT WIS CHA
8 (-1) 8 (-1) 10 (+0) 16 (+3) 16 (+3) 18 (+4)

Saving Throws Wis +6, Cha +7
Skills Acrobatics +2, Deception +7, Performance +7, Sleight of Hand +2
Senses passive Perception 13
Languages English, Japanese, Arabic, French
Challenge 8 (3,900 XP)


Spirit Points. D'Arby has 8 spirit points which he can expend. All spirit points are regained at the end of a long rest.

Discernment. When D'Arby is targeted by an area effect that lets him make an Intelligence or Wisdom saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Denting Blows. If D'Arby is grappling a creature or being grappled by a creature, his and Osiris's attacks automatically hit the creature and deal an additional 3 damage. D'Arby may still make an attack roll to determine if he scores a critical hit. This feature extends to creatures who are too large to be grappled as long as he climbs on to them. Additionally, D'Arby may make an unarmed strike as a bonus action, or two unarmed strikes for 1 spirit point.

If you can't see through a person's cheating, you can't see their defeat. D'Arby has expertise (+6) in decks of cards, and proficiency (+3) in pool tables, roulette wheels, pool tables, and chess. When he attempts to cheat in any of these games, the target must succeed a DC 14 Perception or Investigation check, his choice, when they take the Search action to discover his cheat.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Summon Stand. As a bonus action, Osiris appears anywhere within 5 feet of D'Arby or is unsummoned.

Game Set (1 Spirit Point). D'Arby challenges a creature to a game with a gaming set. Once he and the target agree to the rules, Osiris ensures the outcome, causing any transfer of goods agreed to beforehand to occur the moment a creature consigns themself to defeat.

As part of defining the rules for a game ensured by Osiris, D'Arby and/or the target may wager their soul. If a creature who has wagered their soul loses the game, D'Arby may transform their soul into a Tiny inanimate object that is not a weapon or armor, such as a coin or a doll, causing their body to fall into a death-like state. Souls continue to age while transformed. D'Arby can free souls from this state as a bonus action or as the result of a game, returning to their body if it is still alive or passing into the afterlife if it is not. If D'Arby is killed while he has souls transformed, they all pass into the afterlife with him.


A career gambler and Stand user, "D'Arby the Elder" and his brother Telence were sought out by DIO for their naturally evil tendencies, with both keeping a large collection of gleefully stolen souls. While Telence joined DIO immediately, Daniel only joined after being completely dominated by DIO in his own game, ordering him to never lose a game again. Being hired to kill Jotaro Kujo, Joseph Joestar, Muhammad Abdul, and Jean Pierre Polnareff, he let them find him in a small bar in Cairo, where he had an elaborate trap set. Being their only possible source for information on DIO's location within the city, he promised this information if they could beat him in a game of their choice, though any game they could choose was rigged as he had payed off the entire bar and surrounding populace, and was an expert cheat in his own right. Quickly stealing Joseph and Polnareff's souls, Jotaro volunteered himself. After psyching out D'Arby with Star Platinum's super speed, he bet his own against information on DIO's location, Abdul's on Joseph's, the soul of Noriaki Kakyoin (who had been severely injured but still dedicated to the cause) on Polnareff's. Now with an an even board, he raised his own mother's soul for the secret to DIO's Stand power. Stuck between the fear of betraying DIO's orders and losing his pride as a gambler, D'Arby pushed himself to call before the stress of it all forced him into cardiac arrest. Unable to call, his power determined that he had admitted defeat, returning Joseph and Polnareff's souls to their bodies and freeing his other spirits in death.


Osiris[edit]

Medium elemental (Stand), neutral evil


Armor Class 20 (natural armor)
Hit Points
Speed 30 ft.


STR DEX CON INT WIS CHA
8 (-1) 8 (-1) 10 (+0) 24 (+7) 24 (+7) 18 (+4)

Saving Throws Wis +11, Cha +8
Skills Acrobatics +3, Deception +8, Performance +8, Sleight of Hand +3
Senses passive Perception 17
Languages English, Japanese, Arabic, French
Challenge 11 (7,200 XP)


Manifestation of Will. Osiris acts on D'Arby's turn and uses his actions, bonus actions, and reactions. Whenever Osiris takes damage, D'Arby instead takes half as much damage. Any feature that effects D'Arby also effects Osiris. Any effects that target Osiris affect D'Arby instead, though any attack rolls or saving throws made as part of the effect are still made against Osiris. If both D'Arby and Osiris are targeted by an effect, only Osiris is targeted. Osiris can only move up to 5 ft. of D'Arby, and moves in parallel with D'Arby when he moves beyond the 5 ft. radius.

Exploit Weakness. On a hit with Osiris's unarmed strikes, D'Arby may spend 1 spirit point to decrease the target's AC to a maximum penalty of -3 until the end of the target's next long rest. If a creature is affected by this feature by multiple creatures, this maximum is equal to the highest proficiency bonus among the creatures affecting them.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Soul Split. Osiris splits a captured soul into up to six separate parts. If a creature with a split soul is freed, all of its pieces return to its body.



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