SRD:Conjuration School
This material is published under the OGL 1.0a. |
Conjuration
Each conjuration spell belongs to one of five subschools. Conjurations bring manifestations of objects, creatures, or some form of energy to you (the summoning subschool), actually transport creatures from another plane of existence to your plane (calling), heal (healing), transport creatures or objects over great distances (teleportation), or create objects or effects on the spot (creation). Creatures you conjure usually, but not always, obey your commands.
A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it.
The creature or object must appear within the spell’s range, but it does not have to remain within the range.
Conjuration Spells
C
- Calling Subschool
- Cloudkill
- Cloudkill
- Conjure (Epic Spell Seed)
- Contingent Resurrection
- Create Food and Water
- Create Food and Water
- Create Living Vault
- Create Water
- Create Water
- Creation, Major
- Creation, Minor
- Creation Subschool
- Creeping Doom
- Creeping Doom
- Crown of Vermin
- Cure Critical Wounds
- Cure Critical Wounds
- Cure Light Wounds
- Cure Light Wounds
- Cure Minor Wounds
- Cure Minor Wounds
- Cure Moderate Wounds
- Cure Moderate Wounds
- Cure Serious Wounds
- Cure Serious Wounds
G
H
L
M
P
R
S
- Safe Time
- Secret Chest
- Secret Chest
- Secure Shelter
- Secure Shelter
- Sepia Snake Sigil
- Sepia Snake Sigil
- Shambler
- Shambler
- Sleet Storm
- Sleet Storm
- Solid Fog
- Solid Fog
- Stinking Cloud
- Stinking Cloud
- Storm of Vengeance
- Storm of Vengeance
- Summon (Epic Spell Seed)
- Summon Behemoth
- Summon Instrument
- Summon Monster I
- Summon Monster I
- Summon Monster II
- Summon Monster II
- Summon Monster III
- Summon Monster III
- Summon Monster IV
- Summon Monster IV
- Summon Monster IX
- Summon Monster IX
- Summon Monster Table
- Summon Monster V
- Summon Monster V
- Summon Monster VI
- Summon Monster VI
- Summon Monster VII
- Summon Monster VII
- Summon Monster VIII
- Summon Monster VIII
- Summon Nature's Ally I
- Summon Nature's Ally I
- Summon Nature's Ally II
- Summon Nature's Ally II
- Summon Nature's Ally III
- Summon Nature's Ally III
- Summon Nature's Ally IV
- Summon Nature's Ally IV
- Summon Nature's Ally IX
- Summon Nature's Ally IX
- Summon Nature's Ally Table
- Summon Nature's Ally V
- Summon Nature's Ally V
- Summon Nature's Ally VI
- Summon Nature's Ally VI
- Summon Nature's Ally VII
- Summon Nature's Ally VII
- Summon Nature's Ally VIII
- Summon Nature's Ally VIII
- Summon Swarm
- Summon Swarm
- Summoning Subschool
T
Back to Main Page → 3.5e Open Game Content → System Reference Document → Spells