3e SRD:Elemental Swarm
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This material is published under the OGL 1.0a. |
Conjuration (Summoning) [see text] | |
Level: | Air 9, Drd 9, Earth 9, Fire 9, Water 9 |
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Components: | V, S |
Casting time: | 10 minutes |
Range: | Medium (100 ft. + 10 ft./level) |
Effect: | Two or more summoned creatures, no two of which can be more than 30 ft. apart |
Duration: | 10 minutes/level (D) |
Saving Throw: | None |
Spell Resistance: | No |
This spell opens a portal to an Elemental Plane. A druid can choose which plane (air, earth, fire, or water); a cleric opens a portal to the plane matching his domain. The character can then summon elementals from that plane.
When the spell is complete, 2d4 Large elementals appear. Ten minutes later, 1d4 Huge elementals appear. Ten minutes after that, one greater elemental appears. Each elemental has at least 5 hit points per HD. Once the elementals appear, they serve the character for the duration of the spell.
The elementals obey the character explicitly and never attack the character, even if someone else manages to gain control over them. The character does not need to concentrate to maintain control over the elementals. The character can dismiss them singly or in groups at any time.
When the character uses a summoning spell to summon an air, earth, fire, or water creature, it is a spell of that type.
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