From D&D Wiki
|This material is published under the OGL 1.0a.|
|Level:||Clr 9, Community 9, Healing 9|
|Casting time:||1 standard action|
|Range:||Close (25 ft. + 5 ft./2 levels)|
|Targets:||One or more creatures, no two of which can be more than 30 ft. apart|
|Saving Throw:||Will negates (harmless)|
|Spell Resistance:||Yes (harmless)|
Mass heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the Target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned. It also cures 10 hit points of damage per level of the caster, to a maximum of 250 points at 25th level.
Mass heal does not remove negative levels, restore permanently drained levels, or restore permanently drained ability score points.
If used against an undead creature, mass heal instead acts like harm.
Back to Main Page → 3.5e Open Game Content → System Reference Document → Spells