SRD:Eclipse
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This material is published under the OGL 1.0a. |
Conjuration (Creation, Transportation) | |
Spellcraft DC: | 42 |
---|---|
Components: | V, S, X P |
Range: | 200 miles |
Area: | 5-mile radius, centered on you |
Duration: | Up to 8 hours (D) |
Saving Throw: | None |
Spell Resistance: | No |
To Develop: | 378,000 gp; 8 days; 15,1200 XP. Seeds: Conjure (DC 21), transport (to move disk into position 100 miles up) (DC 27). Factors: increase mass by 1,000% (+40 DC), spread mass into paper-thin disk (ad hoc +2 DC), keep disk in place for 8 hours (ad hoc +10 DC). Mitigating factors: increase casting time by 9 minutes (–18 DC), burn 4,000 XP (–40 DC). |
With this spell, the character can create a limited eclipse, as though a heavenly body moves between the sun and the earth. The landscape within a five-mile radius of the character’s location experiences the dimming of the sun as a disk the character creates passes in front of it, culminating in a complete blackout and accompanying coronal ring. The eclipse follows the character across the landscape for up to 8 hours, or until the sun goes down, or until the character dismisses the eclipse. The character does not need to concentrate on the eclipse while it lasts.
XP Cost: 4,000 XP.
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