Cloudon (5e Creature)

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This content is a supplement of Broadbarrel. It may not fit into your campaign setting. Additionally, it may be unbalanced, but it is because technology is powerful, advanced, and available to most people in Broadbarrel.

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Player's Guide
A quick look at the classes in Broadbarrel.
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A general explanation of Broadbarrel and the general world building mindset, along with various outside resources and examples to use as references in developing a campaign or understanding the world. As well as a to-do list.
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Gargantuan elemental, neutral good

Armor Class 12 (natural armor)
Hit Points 31 (3d20)
Speed 0 ft., fly 20 ft. (hover)

8 (-1) 10 (+0) 10 (+0) 6 (-2) 10 (+0) 12 (+1)

Proficiency Bonus +2
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities lightning, poison, thunder
Condition Immunities blinded, deafened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 10
Languages Auran, Druidic
Challenge 1/2 (100 XP)

Amorphous. The cloudon can move through a space as narrow as 1 inch wide without squeezing.

False Appearance. While the cloudon remains motionless, it is indistinguishable from a normal cloud.


Lightning Bolt. Ranged Weapon Attack: +2 to hit, range 80/240 ft., one target. Hit: 9 (2d8) lightning damage.

Thunderclap (Recharge 5-6). The cloudon creates a thunderclap. Each creature within 100 feet of the cloudon must make a DC 10 Constitution saving throw. On a failed save, a creature takes 10 (3d6) thunder damage and deafened until the end of its next turn. On a successful save, a creature takes half as much damage and isn't deafened.

Cloudons are living clouds that can support much more weight than your normal cloud. Found in The Sanctuary, these beings bring water to the sanctuary so that it may flourish. Anybody who disturbs The Sanctuary’s natural order is the enemy of a cloudon. They serve as slow, flying mounts for The Sanctuary’s inhabitants and are primarily used for freight.

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