Baoh Dog (JJBA Supplement)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Sideshow class and Small Beast background, and as such does not follow traditional CR.

Baoh Dog[edit]

Small beast, unaligned


Armor Class 15 (natural armor)
Hit Points 36 (1d6 + 4d10 + 10)
Speed 40 ft.


STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 14 (+2) 10 (+0) 14 (+2) 10 (+0)

Saving Throws Dex +5, Wis +5
Skills Acrobatics +5, Nature +3, Perception +5, Stealth +5, Survival +5
Senses passive Perception 15
Languages
Challenge 5 (1,800 XP)


Pack Tactics. The dog has advantage on an attack roll against a creature if at least one of the dog's allies is within 5 feet of the creature and the ally isn't incapacitated.

Canid Senses. The dog has advantage on Charisma checks and Wisdom (Perception) checks that rely on sight or smell.

Spirit Points. The dog has 4 spirit points which it may expend. It regains all spirit points at the end of a long rest.

Brainstorm. When the dog is targeted by a feature in which it must make a saving throw or the entity initiating the effect makes any sort of attack roll or skill check, it may spend 1 spirit point to contest it with an Intelligence saving throw, completely ignoring the effect on a success.

ACTIONS

Swipe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 2) slashing damage.

Baoh Manifestation (1 Spirit Point). As a bonus action, the dog gains 60 feet of blindsight that can not be used while it can not smell, and it counts as one size larger for the sake of how much it can push, pull, or lift, and it becomes resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks. This lasts for 1 minute.

Even the slightest contact will kill you! (2 Spirit Points). On the same turn that the dog manifests its parasite, it becomes immune to the Charmed, Frightened, and Unconscious (except when falling to 0 hit points) conditions, and it regains 4 (1d4 + 2) hit points at the start of each of its turns if it has at least 1 hit point and spirit point. It may spend 1 spirit point when this happens to double the hit points regained. When it is reduced to 0 hit points, it may spend 1 spirit point to remain at 1 hit point instead. If it would be killed, it must spend 2 spirit points and become incapacitated until the end of its next turn. This lasts until its parasite is no longer manifested.


15-Baoh-Dog-2-MS.png
[Source].

The first full-fledged successes of Dress's experiments with the Baoh parasite, making a simple dog as deadly as a seasoned assassin. While very few were ever created, their unprecedented success gave the organization's sinister stockholders all the reason they needed to greenlight human experimentation.


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