Baoh Parasite (JJBA Supplement)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Sideshow class and Tiny Beast background, and as such does not follow traditional CR.

Baoh Parasite[edit]

Tiny monstrosity, unaligned


Armor Class 15 (natural armor)
Hit Points 5 (2d4)
Speed 15 ft., climb 15 ft.


STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 10 (+0) 8 (-1) 13 (+1) 8 (-1)

Saving Throws Dex +5, Con +2
Skills Acrobatics +5, Nature +1, Sleight of Hand +5, Stealth +5, Survival +3
Senses blindsight 60 ft., passive Perception 11
Languages
Challenge 2 (450 XP)


Spirit Points. The parasite has 1 spirit point which it may expend. It regains all spirit points at the end of a long rest.

Pack Tactics. The parasite has advantage on an attack roll against a creature if at least one of the parasite's allies is within 5 feet of the creature and the ally isn't incapacitated.

Tactile Sensor. The parasite can't use its blindsight while it can not smell.

ACTIONS

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 piercing damage.

Parasitize (1 Spirit Point). As a bonus action immediately after the parasite deals damage to a creature that is not a construct, elemental, or undead, the target must attempt a DC 15 Constitution saving throw. On a failure, they are charmed and resistant to piercing, slashing, and bludgeoning damage from nonmagical attacks and the parasite attaches to one of the creature's body parts for 1 minute or until the parasite or body part is reduced to 0 hit points.


1-Baoh-Parasite-MS.png
[Source].

the Dress Organization's ultimate weapon, the Baoh parasite can turn any man into a walking superweapon under the right conditions. Having been created through forced evolution, they are able to completely override their target's nervous system, covering them in a thick layer of a physically-resistant coating.

Variant: Symbiotic Baoh Parasite

Typically a Baoh parasite will completely take over the target with a form of "mental anesthesia", but under very specific conditions, an individual may form a symbiotic relationship with their parasite. A synchronized Baoh parasite should be treated like a Very Rare piece of treasure.

When the parasite uses its Parasitize action on a creature, it instantly becomes a part of them. They gain the 1st level features of the Sideshow class, and must choose the Baoh Armed Phenomenon Show, or their spirit point maximum increases by 4 if they are already capable of manifesting Baoh Armed Phenomena. A creature may only gain the above effects once, even if they fuse with multiple parasites.


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