OGC:General Feats
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General Feats: General feats have fewer restrictions than most class, racial and character creation feats.
D&D 3e Feats
Feat | Prerequisites | Summary |
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D&D 3.5e Feats
Feat | Prerequisites | Summary |
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Ancestor’s Commandments (3.5e Feat) | Lawful alignment. | Ignore fear-based penalties based on the occupation of your ancestors; |
Awakened Blood (3.5e Feat) | Your blood seethes with unchecked power. | |
Blood of Chaos (3.5e Feat) | Chaotic alignment. | The chaotic power in your blood enhances your ability to raise power in others. |
Blood of Power (3.5e Feat) | Ability to cast arcane spells. | You can activate blood using arcane power. |
Blood of Storms (3.5e Feat) | Ability to use wild shape. | The wild powers rise within you, and correspondingly raise the inborn might of others. |
Blood of the Damned (3.5e Feat) | Evil alignment, ability to rebuke undead. | Dark power flows freely through you and into the blood of others |
Blood of the Sacred (3.5e Feat) | Good alignment, ability to turn undead. | Light power flows freely through you and into the blood of others. |
Breath Sweep (3.5e Feat) | Proficient with dragon breather exotic weapon. | You know how to turn your head without killing yourself while using a dragon breather. |
Charms of Shadow (3.5e Feat) | Ability to spontaneously cast arcane spells. | You know the words that cause shadows to thicken and dance. |
Eyes Like Embers (3.5e Feat) | Kobold blood. | Your glowing eyes distract your foes. |
Eyes Like Stars (3.5e Feat) | Eyes Like Embers, Kobold blood. | You can cause your eyes to glow like stars. |
Knee Biter (3.5e Feat) | Base attack bonus +1, Small size. | You can use your small size to target vulnerable areas in a fight. |
Knee Cutter (3.5e Feat) | Knee Biter, base attack bonus +3, Small size. | You can use your small size to target vulnerable areas in a fight. |
Master of Raising Power (3.5e Feat) | Any ‘Blood of’ Feat. | You have mastered the art of raising power with magical blood. |
Master of the Blood (3.5e Feat) | Any ‘Blood of’ Feat. | You have mastered the art of activating the might dormant in the blood of magical creatures. |
Oath of Ebore (3.5e Feat) | Kobold blood. | You have sworn to take your people’s power back from the gods themselves. |
Oath of Matthias (3.5e Feat) | Kobold blood. | You have sworn to defend the divine dragons with your life and soul. |
Oath of Sigrun (3.5e Feat) | Kobold blood, Monk 1st level + | You have sworn to tap into the primal powers of creation that lie buried in your soul. |
Oath of Uwe (3.5e Feat) | Kobold blood. | You have sworn to uphold the dignity of the kobold people. |
Arcane Ley Lines (3.5e Feat) | Wisdom 13, ability to cast arcane spells | Your arcane power can be used to attune to ley lines. |
Bondsman (3.5e Feat) | You are a master of ropes and manacles, which helps both when you’re trying to escape and when you’re binding an opponent. | |
Careful Listener (3.5e Feat) | You have a talent for studying expressions and reading the true thoughts of a speaker. | |
Delusions of Grandeur (3.5e Feat) | You've convinced yourself of your own importance and know how to ignore when people say otherwise. | |
Divine Ley Lines (3.5e Feat) | Wisdom 13, ability to cast divine spells | Your divine power can be used to attune to ley lines. |
Group Tactics (3.5e Feat) | Base Attack Bonus +1 | You have trained in group tactics; you have learned to coordinate your attacks and create openings and opportunities when ganging up against a single target. |
Hard to Fool (3.5e Feat) | 3 or more ranks in one of the following: Bluff, Disguise, or Sleight of Hand. | You are familiar with the tricks of con men and thieves; it’s hard to put anything past you. |
Indomitable (3.5e Feat) | Your mental discipline and astonishing strength of personality help you to resist both mental and physical compulsion. | |
Net Master (3.5e Feat) | Proficiency with using the net as a weapon. | You are an expert in the use of the fighting net. You know how to throw the net to increase its effect on a victim, and you are skilled at controlling the movements of your victim. |
Slippery Tongue (3.5e Feat) | 3 or more ranks in Bluff. | You have a knack for bending the truth. By convincing yourself that your words are true, you can even evade mystical means of divination. |
Spellsense (3.5e Feat) | Wisdom 12, 2 or more ranks of Spellcraft | Your keen intuition allows you to recognize the emanations of magic directed against you. |
Twist the Knife (3.5e Feat) | Base Attack Bonus +4 | You know how to make your blows especially painful — something that can be extremely useful if you’re attempting to distract a spellcaster. |
Raising the Heart's Blood (3.5e Feat) | Any ‘Blood of’ Feat. | You can raise your own inherent power. |
Rolling Dive (3.5e Feat) | Dexterity 13, Dodge, base attack bonus
+3, Small size. |
You are adept at diving between the legs of large opponents. |
D&D 5e Feats
Feat | Prerequisites | Summary |
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Abyssal Hide (5e Feat) | The hide of a demon lays just beneath the surface of your skin. | |
Alchemical Artillerist (5e Feat) | You have specialized in the numerous dangerous chemicals at the alchemist’s fingertips. | |
Balor Wings (5e Feat) | Proficiency Bonus +4 or higher | You have acquired the terrifying wings of a great demon. |
Cardshark (5e Feat) | Wisdom 13 or higher | You are an expert at playing cards, odds, and people. |
Cartomancy (5e Feat) | Intelligence 13 or higher, and proficiency with game set (cards) | Your supernatural insights and card-cunning are one and the same. |
Chosen of Fortune (5e Feat) | Intelligence 13 or higher | Your shrewd mind for money quickly turns profits. |
Couatl Crest (5e Feat) | Proficiency Bonus +3 or higher | You grow a feathery crest on your forehead. |
Deva Wings (5e Feat) | Proficiency Bonus +4 or higher | Large, magnificent wings made from feathers of gold sprout out of your shoulder blades. |
Devil’s Arm (5e Feat) | Proficiency Bonus +4 or higher | The ruby-red arm of a devil juts out of your shoulder. |
Dretch Belch (5e Feat) | Within your mouth is the wretched tongue of a dretch. | |
Holy Drive (5e Feat) | The great machinations of the benign entities influencing existence resonate within your being. | |
Imp’s Eye (5e Feat) | One of your eyes has been replaced with an eye from one of Hell’s lowliest denizens. | |
Infernal Horns (5e Feat) | Proficiency Bonus +3 or higher | Jutting forth from your skull are grisly horns from one of Hell’s devils. |
Infernal Mask (5e Feat) | Proficiency Bonus +3 or higher | Your visage can contort and transform into a rictus that resembles the devil from whence it came. |
Intuitive Diviner (5e Feat) | Wisdom 13 or higher | Your supernal insight originates from the hidden depths of your mind, and reaches into hidden realities. |
Pernicious Poisoner (5e Feat) | You have trained in the art of poison. | |
Planetar Visage (5e Feat) | Proficiency Bonus +4 or higher | You are able to call upon the divine to cover yourself in a celestial hide. |
Solar Gaze (5e Feat) | Proficiency Bonus +4 or higher | Your stare embodies all of the authority of the great beyond. |
Soul of Light (5e Feat) | Proficiency Bonus +3 or higher | Your soul overflows with divine energies siphoned from a true celestial. |
Unicorn Horn (5e Feat) | A horn sprouts from your forehead that attunes you to the energies of the higher planes. | |
Vrock Feathers (5e Feat) | Proficiency Bonus +3 or higher | You are able to sprout the feathers of a dreaded vrock. |
d20M Feats
Feat | Prerequisites | Summary |
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