Raksha's Wash Cycle (5e Spell)
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3rd-level Conjuration (ritual) | |
Casting time: | 1 action |
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Range: | Touch |
Components: | V, S, M (a cup of water, which is consumed by the spell) |
Duration: | 24 hours |
Developed by Raksha the Kobold Wizard when she kept finding cursed items, she came up with the following spell. It employs various chaotic forces to function, which makes it inherently risky to use on valuable items.
Using a summoning circle inscribed upon a suitably sized surface for the item to be sent through the wash, the caster makes contact with a realm of purity and cleanliness. Giving them instructions, the item within the circle is teleported to said dimension for cleansing, which will always take 24 hours. Upon conclusion, the caster will need to make an Intelligence (Arcana) check to determine how well their instructions were interpreted:
Natural 1: The item is returned as a very fine powder or dust, having been ground down to its purest form.
1-2: The item is returned as it was, save for the fact that if it previously held an enchantment, it is now a mundane item.
3-7: The item is misplaced, and teleported to a random location within the world.
8-12: The item returns unchanged, save for the fact it is now covered in filth. Using the item requires a DC 8 Constitution check or the creature will gag at the smell, wasting the action or bonus action used for the item. If the item is worn, the wearer has disadvantage on Charisma skill checks.
13-17: The item is returned, cleaned of all grime and filth.
18+: If the item held a curse when it was submitted to the Wash Cycle, it is no longer a cursed item while retaining any benefits or positive effects it held while also being cleaned.
Natural 20: The item is returned cleaned, and if it held a curse when submitted, the curse is removed while retaining any positive effects. A second, random item is also returned with the one submitted.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, when making the Intelligence (Arcana) skill check to determine results, add +1 to the roll for every spell slot above 3rd. If using a spell slot of 5th level or higher, rolling a natural 1 does not count as an automatic fail, and instead behaves as normal after modifiers are applied.
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