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|This material is published under the OGL 1.0a.|
|Size/Type:||Large Magical Beast|
|Hit Dice:||7d10+21 (59 hp)|
|Speed:||30 ft., fly 60 ft. (average)|
|AC:||14 (-1 size, +5 natural)|
|Attacks:||2 claws +12 melee|
|Face/Reach:||5 ft. by 10 ft./5 ft.|
|Special Attacks:||Spells, pounce, rake 1d6+3|
|Special Qualities:||Magic circle against evil, spell-like abilities|
|Saves:||Fort +8, Ref +7, Will +7|
|Abilities:||Str 23, Dex 10, Con 17, Int 16, Wis 17, Cha 14|
|Skills:||Concentration +12, Knowledge (arcana) +12, Listen +8 Sense Motive +12, Spot +8*|
|Feats:||Blind-Fight, Combat Casting, Flyby Attack, Iron Will, Lightning Reflexes|
|Climate/Terrain:||Any warm land and underground|
|Alignment:||Always lawful good|
|Advancement:||8-10 HD (Large); 11-21 HD (Huge)|
Lammasus speak Common, Draconic, and Celestial.
Magic Circle against Evil (Su): A lammasu has a continuous magic circle against evil that affects a 20-foot radius. The aura can be dispelled, but the lammasu can create it again as a free action on its next turn.
Spell-Like Abilities: 2/day- improved invisibility; 1/day- dimension door. These abilities are as the spells cast by a 7th-level sorcerer.
Pounce (Ex): If a lammasu leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.
Rake (Ex): A lammasu that pounces on a creature can make two rake attacks (+12 melee) with its hind legs for 1d6+3 slashing damage each.
Skills: Lammasus gain a +2 racial bonus to Spot checks during daylight hours.
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