3.5e Weapon Summoner Feats
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Any feat designated as a weapon summoner feat can be selected as a weapon summoner's bonus feat. This designation does not restrict characters of other classes from selecting these feats, assuming that they meet any prerequisites.
Name | Prerequisite(s) | Summary |
---|---|---|
Accurate Attack | Base attack bonus +6 | You can sacrifice one attack for greater accuracy on the next. |
Acrobatic Attack | Dex 13, Acrobatic, Tumble 8 ranks. | You can use acrobatic maneuvers to get around an opponent's defenses. |
Acrobatic Strike | Dex 13, Tumble 4 ranks | You may use your acrobatic skill to catch your enemy off guard. |
Advanced Aerial Combat | Str 15, Dex 15 | You have become so effective in combat that you have learned to control a greater area in the battlefield. |
Aerial Combat | Str 15, Dex 15 | You are trained to fight while in flight. |
Aerobatics | You are at home in the air. You understand the properties of wind resistance and aerodynamics and how to optimize your situation in the air. | |
All-Out Attack | BAB +3, Reckless Offense, Int 13 | You ability to shift your focus from defense to offense is greatly improved. |
Alternate Strikes | Base attack bonus +6 | You may alternate attacks between two weapons. |
Anything Goes Combat | Dex 13, Int 13 | In your hands almost anything is a dangerous weapon |
Anything Goes Long | Dex 13, Base attack bonus +4 | You can throw nearly anything - ale tankards, rocks, bags of coins - and make it hurt. |
Attack Focus | Base attack bonus +6 | You may sacrifice mobility and attacks to increase your ability to hit. |
Avoidance | Dex 15, Base attack bonus +6, Tumble 8 ranks, Dodge, Combat Expertise, Mobility, Spring Attack | You do not provoke attacks of opportunity moving past opponents. |
Axe Frenzy | Weapon Focus (any One Axe Weapon) | You can strike exceptionally fast with axes. |
Axe Hurling | Weapon Focus (any One Axe Weapon) | You can throw any axe. |
Back To Back | Base attack bonus +2 | You shield your allies' vulnerabilities in combat. |
Back to Feet | Base attack bonus +3, Dex 14, Str 16/18 | You are so strong that you can make it back to feet just by using you great Strength. |
Back to Hand | Base attack bonus +3, Dex 14 | You are able to use one leg to push a fallen object from the ground up into you hand. |
Batter Up! | Str 15, Base Attack Bonus +2 | Take a baseball swing to trade accuracy for a better chance at a critical. |
Battle Cry | Cha 15 | Your voice inspires greatness in battle. |
Battle Leader | Cha 13, Leadership | Your banner or standard inspires your followers and cohorts in battle |
Bleeding Critical | Improved Critical, Base attack bonus +8 | Your strikes can cause someone to bleed to death. |
Bonded Weapon | Base attack bonus +8, Improved Critical (with Weapon), Proficient With Weapon, Weapon Focus (with Weapon), Weapon Specialization (with Weapon) | You have used a single weapon so much that you have formed an almost spiritual bond with that specific weapon. |
Brawn | Str 13 | You have improved your striking power. |
Brute | Str 13 | You have improved your striking strength. |
Called Shot | Dex 13 | You do more damage with pinpoint attacks. |
Chariot Archery | Ride 1 rank, Mounted Combat | You are able to shoot while riding in a chariot. |
Charioteering | Ride 1 rank, Mounted Combat | You have learned how to drive a chariot, and know how to use its full potential. |
Charmed | You lead a charmed existence. | |
Chill of the Grave | Undead creature type | Your undead presence horrifies the living. |
Cleave Asunder | Str 13, Cleave, Improved Sunder, Power Attack | Your Sunder attacks are usually more effective. You are trained in following through when you break an opponent's weapon or shield |
Cleaving Rampage | Str 13, Dex 13, Power Attack, Cleave, Dodge, Great Cleave, Mobility, Spring Attack, Base attack bonus +8 | You charge forward cutting through all in your path. |
Close Order Combat | Base attack bonus +1 | You are trained to fight in a close-order unit. |
Combat Intimidation | Intimidate 4 ranks, Cha 13 | You are capable of intimidating others more easily in combat. |
Combat Precision | Dexterity 13, Base attack bonus +1 | You can sacrifice power for accuracy. |
Combat Presence | Base attack bonus +6, Cha 13+, Intimidate skill. | Your skill at arms strikes fear into the hearts of your foes. |
Combat Rotation | Dodge, Mobility, Base attack bonus +3, Medium size or smaller | You know to relieve warriors from melee combat by taking their place in the ranks. |
Concerted Attack | Base attack bonus +3 | You are well trained in directing the efforts of others during a coordinated attack |
Confident Strike | Cha 13, +1 attack bonus. | Your attacks are so cool they won't miss; in your opinion. |
Controlled Charge | You can still remain defensive when charging. | |
Counter Charge | Combat Reflexes | You may step forward and meet a charging opponent, using his momentum to make your own attack more effective. |
Create Opportunity | Dex 15, Combat Reflexes, Base attack bonus +3 | Just when you thought you were as slippery as slippery can be, here comes somebody just a little bit quicker. |
Crossbow Dead-Eye | Weapon Focus (any crossbow), Weapon Specialization (any crossbow), BAB +6 or better | You can target vitals and make a devastating, single attacks with a crossbow. |
Cunning Dodge | Int 13 | |
Deft Lunge | Dex 13, Combat Expertise | You are trained to take advantage of openings in an opponent's defenses |
Dive-Bomb | Str 15+, Dex 15+, Aerial Combat | You are trained to attack at speed from above. |
Down And Dirty Style | Combat Reflexes, Base attack bonus +2 | You are the master of the cheap shot against fallen foes. |
Energy Strike | Combat Expertise, Weapon Focus, BAB +6 or better | |
Extra Additional Attacks | Str 13, Int 13, Combat Expertise, Power Attack, base attack bonus +6 | Even the toughest foes cannot take that many blows. |
Flashy Attack | Base attack bonus +6, Weapon Finesse | You are able to use an impressive display of prowess to catch your opponents off guard |
Fleet-Footed Two-Weapon Fighting | Dex 19, Two-Weapon Fighting, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting, Base attack bonus+12. | If you are wearing light or no armor you suffer no penalties associated wielding two weapons. |
Follow Up | Base attack bonus +6 | You can push through enemy lines to create a breach. |
Frenzied Attack | Str 13, Power Attack, Base attack bonus +6 | You may attack your foe with wild abandon, allowing you to rain many inaccurate blows upon them. |
Gigantic Weapon | Str 15, Base attack bonus +3 | You are proficient at wielding extremely large weapons. |
Great Blow | Power Attack, Str 15, Base attack bonus +6 | You can strike mighty blows with mighty weapons. |
Greater Additional Attacks | Str 13, Int 13, base attack bonus +6, improved additional attacks | Additional attacks are more precise. |
Greater Aerial Combat | Str 15, Dex 15, Fly speed 30ft (good), Aerial Combat, Advanced Aerial Combat | You have learned to use air and gravity to your own benefit. |
Greater Critical | Proficient with weapon, base attack bonus +16 | Choose one type of weapon. |
Greater Dive-Bomb | Str 15+, Dex 15+, Fly speed 30ft (good)+, Aerial Combat, Greater Aerial Combat, Dive-Bomb, Improved Dive-Bomb | You are trained to attack at speed from above, without your enemy having time to react. |
Greater Feint | Int 13, Combat Expertise, Improved Feint, Base attack bonus 4+ | Your can use a feint to get into a favorable attack position. |
Greater Overrun | You can overrun multiple targets. | |
Improved Additional Attacks | Int 13 | Make additional attacks with higher accuracy. |
Improved Dive-Bomb | Str 15+, Dex 15+, Aerial Combat, Dive-Bomb | You have done Dive-Bombs some many times that you can now use them without losing sight of your enemy. |
Improved Power Attack | Str 15, Power Attack, Base attack bonus +3 | You can control the amount of power you put behind each of your strikes. |
Improved Power Double Weapon | Two-Weapon Fighting, Power Attack, Base attack bonus +6 | You can inflict terrible blows with a double weapon. |
Improved Ranked Fighting | Base attack bonus +6 or higher, Combat Reflexes | When fighting in a rank with at least one ally who also possesses this feat, you can co-ordinate your attacks effectively and threaten your opponent's vital areas more easily. |
Improved Weapon Finesse | Weapon Finesse, Weapon Focus (any finessed weapon), base attack bonus +4 | You've become more reliant on agility rather than strength when it comes to damage. |
Martial Improvisation | You can use anything you can carry as a light load as a weapon. | |
Master Feint | Int 13, Combat Expertise, Improved Feint, base attack bonus 3+ | Your are an expert at feinting your opponent. |
Master Overrun | Str 13, Power Attack, Improved Overrun, Fighter level 4th. | Your are an expert at the overrun maneuver. |
Mounted Overrun | Mounted Combat, Ride | It becomes easier to make mounted overruns. |
Multihanded Weapon | Dex 15, Multiweapon Fighting, Three or more arms, Base attack bonus +1 | The creature can wield a weapon with three or more hands at once, like a human or dwarf can wield a weapon with two hands. |
Near and Far | Your skill with long weapons is extraordinary. | |
Pack Attack | You are trained to coordinate with others to bring down powerful enemies | |
Pin Weapon | Base attack bonus +3 | This feat allows you to 'lock blades' with an opponent, reducing their ability to react |
Pole Fighting | Str 13, Proficiency with a polearm. | When fighting with a pole arm you can use the butt to strike opponents |
Power Double Weapon | Two-Weapon Fighting, Power Attack, Base attack bonus +3 | You have learned to maximize the strength of your blows when wielding a double weapon. |
Pull Blow | Int 13, Combat Expertise, Weapon Focus, Heal 1 rank, Base attack bonus +3 | You can choose to leave your victims alive when they might otherwise die |
Quick Strike | Base attack bonus +3, Quick Draw | You draw and strike with such speed it can surprise defenders. |
Rank Fighting | Proficiency with a reach weapon. | You are trained to strike past friends using reach weapons |
Rapid Thrust | Dex 13, Weapon Finesse, Base attack bonus +4 | When wielding a light weapon you can make a series of rapid thrusts. |
Reactive Stance | Base attack bonus +1, Int 13, Combat Expertise | You may choose to ignore defensive action in combat in order to attack your foes. |
Reflex Set | Combat Reflexes | You have honed your reflexes to the point where it is second nature for you to set your weapon against a charging enemy |
Reverse Strike | Base attack bonus +6, Two-Weapon Fighting, Dex 15 | Your mastery of the double-weapon allows you to strike out at opponents just when they thought they had you at a disadvantage. |
Riposte | Combat Expertise, Weapon Finesse, Base attack bonus +6 | After deflecting your opponent's blow, you quickly attack while they are over extended. |
Second Line Striker | Base attack bonus +5, using a reach weapon | You are so skilled with you reach weapon that you can easily attack from the second line. |
Smash Concentration | Weapon Focus (any One Smashing Weapon) | You may bash a single opponent into submission. |
Spirited Dive | Fly speed, Flyby Attack | The creature can perform a terrifying dive-bomb attack. |
Swing-By Attack | Climb 1 rank, Rope Climber | You can swing from a rope past a foe and attack at the same time. |
Tactical Forfeit | Combat Expertise, Weapon Focus, Wis 13, base attack bonus +9 | Give up attacks to add those BABs to your next single attack. |
Threatened Reach | Dex 13, Combat Reflexes, Dodge, Mobility, Spring Attack, Base attack bonus +6 | Your mobility and footwork make you a deadly opponent in combat. |
Tornado Attack | Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, Whirlwind Attack, Base attack bonus +12 | You can combine your whirlwind attack with a 5-foot step, moving and striking in a whirlwind of deadly blows. |
Triple Threat | Base attack bonus +15, Improved Critical (chosen weapon), Weapon Focus (chosen weapon), Weapon Specialization (chosen weapon). | The chosen weapon's threat range triples. |
Two-Handed Finesse | Weapon Finesse, base attack bonus +1. | Apply Weapon Finesse to one-handed weapons wielded with two hands. |
Two-Handed Flurry | Str 13, Dex 15, Combat Expertise, Weapon Focus, Base attack bonus +6 | You are adept at wielding a one-handed weapon with two hands. |
Two-Weapon Focus | Two-Weapon Fighting, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting, Weapon Focus (with the selected weapon), Dexterity 18, Base Attack Bonus +11 | Two-weapon fighting is easier for you when fighting with two matching weapons. |
Two-Weapon Harmony | Dex 15, Two-Weapon Fighting, Improved Two-Weapon Fighting, Base attack bonus +9 | Your mastery of this style allows you to act with both weapons in harmony. |
Ultimate Cleave | Str 13, Power Attack, Cleave, Base attack bonus +6 | You can transfer some of the damage you inflict on a powerful blow to your next cleave attack. |
Unbalancing Feint | Int 15, Combat Expertise, Improved Feint, Vexing Feint, Base attack bonus +7 | Your feint can unbalance your opponent. |
Unerring Weapon | Int 12, Weapon Focus with weapon, Weapon Specialization with weapon, base attack bonus 12+ | You possess masterful control over your weapon and perform precise strikes with it. |
Vexing Feint | Int 15, Combat Expertise, Improved Feint, Base attack bonus +5 | Your feinting technique has a longer lasting effect. |
Way of the Hare | Base attack bonus +1, Dex 13, Jump 1 rank | You have mastered the art of the leaping attack. |
Weapon Handling | Weapon Focus & BAB+1. | Your weapon of choice is easier to handle. |
Weapon Juggle | Dex 13, Quick Draw, Sleight of Hand 1 rank | You can change and pick up weapons as a free action. |
Weapon Manipulation | Weapon Focus, Weapon Specialization, BAB +4. | |
Weapon Reliability | Weapon Proficiency, Weapon Focus, Base attack bonus +10 | Your skill with your chosen weapon means that you don’t miss the easy ones. |
Weapon Tricks | Weapon Focus | You can change the type of damage you do with melee weapons. |
Whirling Feint | Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, Whirlwind Attack, Improved Feint, base attack bonus +8, Bluff 10 ranks. | You can feint all opponents in your reach at once. |
Wrap Shot | Weapon Focus (any One Flexible Weapon) | You have learned to swing your flexible weapon around obstructions. |
Wrenching Attack | Int 13, Base attack bonus +4 | Your attacks hinder your opponent’s ability to attack. |
Zen Swordsmanship | +4 Attack bonus, Weapon Focus (any sword), Wisdom 13 or higher | Your take the art of swordsmanship with a serene and zen mind. |