3.5e Weapon Summoner Feats

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Any feat designated as a weapon summoner feat can be selected as a weapon summoner's bonus feat. This designation does not restrict characters of other classes from selecting these feats, assuming that they meet any prerequisites.

Weapon Summoner Bonus Feats
Name Prerequisite(s) Summary
Accurate Attack Base attack bonus +6 You can sacrifice one attack for greater accuracy on the next.
Acrobatic Attack Dex 13, Acrobatic, Tumble 8 ranks. You can use acrobatic maneuvers to get around an opponent's defenses.
Acrobatic Strike Dex 13, Tumble 4 ranks You may use your acrobatic skill to catch your enemy off guard.
Advanced Aerial Combat Str 15, Dex 15 You have become so effective in combat that you have learned to control a greater area in the battlefield.
Aerial Combat Str 15, Dex 15 You are trained to fight while in flight.
Aerobatics You are at home in the air. You understand the properties of wind resistance and aerodynamics and how to optimize your situation in the air.
All-Out Attack BAB +3, Reckless Offense, Int 13 You ability to shift your focus from defense to offense is greatly improved.
Alternate Strikes Base attack bonus +6 You may alternate attacks between two weapons.
Anything Goes Combat Dex 13, Int 13 In your hands almost anything is a dangerous weapon
Anything Goes Long Dex 13, Base attack bonus +4 You can throw nearly anything - ale tankards, rocks, bags of coins - and make it hurt.
Attack Focus Base attack bonus +6 You may sacrifice mobility and attacks to increase your ability to hit.
Avoidance Dex 15, Base attack bonus +6, Tumble 8 ranks, Dodge, Combat Expertise, Mobility, Spring Attack You do not provoke attacks of opportunity moving past opponents.
Axe Frenzy Weapon Focus (any One Axe Weapon) You can strike exceptionally fast with axes.
Axe Hurling Weapon Focus (any One Axe Weapon) You can throw any axe.
Back To Back Base attack bonus +2 You shield your allies' vulnerabilities in combat.
Back to Feet Base attack bonus +3, Dex 14, Str 16/18 You are so strong that you can make it back to feet just by using you great Strength.
Back to Hand Base attack bonus +3, Dex 14 You are able to use one leg to push a fallen object from the ground up into you hand.
Batter Up! Str 15, Base Attack Bonus +2 Take a baseball swing to trade accuracy for a better chance at a critical.
Battle Cry Cha 15 Your voice inspires greatness in battle.
Battle Leader Cha 13, Leadership Your banner or standard inspires your followers and cohorts in battle
Bleeding Critical Improved Critical, Base attack bonus +8 Your strikes can cause someone to bleed to death.
Bonded Weapon Base attack bonus +8, Improved Critical (with Weapon), Proficient With Weapon, Weapon Focus (with Weapon), Weapon Specialization (with Weapon) You have used a single weapon so much that you have formed an almost spiritual bond with that specific weapon.
Brawn Str 13 You have improved your striking power.
Brute Str 13 You have improved your striking strength.
Called Shot Dex 13 You do more damage with pinpoint attacks.
Chariot Archery Ride 1 rank, Mounted Combat You are able to shoot while riding in a chariot.
Charioteering Ride 1 rank, Mounted Combat You have learned how to drive a chariot, and know how to use its full potential.
Charmed You lead a charmed existence.
Chill of the Grave Undead creature type Your undead presence horrifies the living.
Cleave Asunder Str 13, Cleave, Improved Sunder, Power Attack Your Sunder attacks are usually more effective. You are trained in following through when you break an opponent's weapon or shield
Cleaving Rampage Str 13, Dex 13, Power Attack, Cleave, Dodge, Great Cleave, Mobility, Spring Attack, Base attack bonus +8 You charge forward cutting through all in your path.
Close Order Combat Base attack bonus +1 You are trained to fight in a close-order unit.
Combat Intimidation Intimidate 4 ranks, Cha 13 You are capable of intimidating others more easily in combat.
Combat Precision Dexterity 13, Base attack bonus +1 You can sacrifice power for accuracy.
Combat Presence Base attack bonus +6, Cha 13+, Intimidate skill. Your skill at arms strikes fear into the hearts of your foes.
Combat Rotation Dodge, Mobility, Base attack bonus +3, Medium size or smaller You know to relieve warriors from melee combat by taking their place in the ranks.
Concerted Attack Base attack bonus +3 You are well trained in directing the efforts of others during a coordinated attack
Confident Strike Cha 13, +1 attack bonus. Your attacks are so cool they won't miss; in your opinion.
Controlled Charge You can still remain defensive when charging.
Counter Charge Combat Reflexes You may step forward and meet a charging opponent, using his momentum to make your own attack more effective.
Create Opportunity Dex 15, Combat Reflexes, Base attack bonus +3 Just when you thought you were as slippery as slippery can be, here comes somebody just a little bit quicker.
Crossbow Dead-Eye Weapon Focus (any crossbow), Weapon Specialization (any crossbow), BAB +6 or better You can target vitals and make a devastating, single attacks with a crossbow.
Cunning Dodge Int 13
Deft Lunge Dex 13, Combat Expertise You are trained to take advantage of openings in an opponent's defenses
Dive-Bomb Str 15+, Dex 15+, Aerial Combat You are trained to attack at speed from above.
Down And Dirty Style Combat Reflexes, Base attack bonus +2 You are the master of the cheap shot against fallen foes.
Energy Strike Combat Expertise, Weapon Focus, BAB +6 or better
Extra Additional Attacks Str 13, Int 13, Combat Expertise, Power Attack, base attack bonus +6 Even the toughest foes cannot take that many blows.
Flashy Attack Base attack bonus +6, Weapon Finesse You are able to use an impressive display of prowess to catch your opponents off guard
Fleet-Footed Two-Weapon Fighting Dex 19, Two-Weapon Fighting, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting, Base attack bonus+12. If you are wearing light or no armor you suffer no penalties associated wielding two weapons.
Follow Up Base attack bonus +6 You can push through enemy lines to create a breach.
Frenzied Attack Str 13, Power Attack, Base attack bonus +6 You may attack your foe with wild abandon, allowing you to rain many inaccurate blows upon them.
Gigantic Weapon Str 15, Base attack bonus +3 You are proficient at wielding extremely large weapons.
Great Blow Power Attack, Str 15, Base attack bonus +6 You can strike mighty blows with mighty weapons.
Greater Additional Attacks Str 13, Int 13, base attack bonus +6, improved additional attacks Additional attacks are more precise.
Greater Aerial Combat Str 15, Dex 15, Fly speed 30ft (good), Aerial Combat, Advanced Aerial Combat You have learned to use air and gravity to your own benefit.
Greater Critical Proficient with weapon, base attack bonus +16 Choose one type of weapon.
Greater Dive-Bomb Str 15+, Dex 15+, Fly speed 30ft (good)+, Aerial Combat, Greater Aerial Combat, Dive-Bomb, Improved Dive-Bomb You are trained to attack at speed from above, without your enemy having time to react.
Greater Feint Int 13, Combat Expertise, Improved Feint, Base attack bonus 4+ Your can use a feint to get into a favorable attack position.
Greater Overrun You can overrun multiple targets.
Improved Additional Attacks Int 13 Make additional attacks with higher accuracy.
Improved Dive-Bomb Str 15+, Dex 15+, Aerial Combat, Dive-Bomb You have done Dive-Bombs some many times that you can now use them without losing sight of your enemy.
Improved Power Attack Str 15, Power Attack, Base attack bonus +3 You can control the amount of power you put behind each of your strikes.
Improved Power Double Weapon Two-Weapon Fighting, Power Attack, Base attack bonus +6 You can inflict terrible blows with a double weapon.
Improved Ranked Fighting Base attack bonus +6 or higher, Combat Reflexes When fighting in a rank with at least one ally who also possesses this feat, you can co-ordinate your attacks effectively and threaten your opponent's vital areas more easily.
Improved Weapon Finesse Weapon Finesse, Weapon Focus (any finessed weapon), base attack bonus +4 You've become more reliant on agility rather than strength when it comes to damage.
Martial Improvisation You can use anything you can carry as a light load as a weapon.
Master Feint Int 13, Combat Expertise, Improved Feint, base attack bonus 3+ Your are an expert at feinting your opponent.
Master Overrun Str 13, Power Attack, Improved Overrun, Fighter level 4th. Your are an expert at the overrun maneuver.
Mounted Overrun Mounted Combat, Ride It becomes easier to make mounted overruns.
Multihanded Weapon Dex 15, Multiweapon Fighting, Three or more arms, Base attack bonus +1 The creature can wield a weapon with three or more hands at once, like a human or dwarf can wield a weapon with two hands.
Near and Far Your skill with long weapons is extraordinary.
Pack Attack You are trained to coordinate with others to bring down powerful enemies
Pin Weapon Base attack bonus +3 This feat allows you to 'lock blades' with an opponent, reducing their ability to react
Pole Fighting Str 13, Proficiency with a polearm. When fighting with a pole arm you can use the butt to strike opponents
Power Double Weapon Two-Weapon Fighting, Power Attack, Base attack bonus +3 You have learned to maximize the strength of your blows when wielding a double weapon.
Pull Blow Int 13, Combat Expertise, Weapon Focus, Heal 1 rank, Base attack bonus +3 You can choose to leave your victims alive when they might otherwise die
Quick Strike Base attack bonus +3, Quick Draw You draw and strike with such speed it can surprise defenders.
Rank Fighting Proficiency with a reach weapon. You are trained to strike past friends using reach weapons
Rapid Thrust Dex 13, Weapon Finesse, Base attack bonus +4 When wielding a light weapon you can make a series of rapid thrusts.
Reactive Stance Base attack bonus +1, Int 13, Combat Expertise You may choose to ignore defensive action in combat in order to attack your foes.
Reflex Set Combat Reflexes You have honed your reflexes to the point where it is second nature for you to set your weapon against a charging enemy
Reverse Strike Base attack bonus +6, Two-Weapon Fighting, Dex 15 Your mastery of the double-weapon allows you to strike out at opponents just when they thought they had you at a disadvantage.
Riposte Combat Expertise, Weapon Finesse, Base attack bonus +6 After deflecting your opponent's blow, you quickly attack while they are over extended.
Second Line Striker Base attack bonus +5, using a reach weapon You are so skilled with you reach weapon that you can easily attack from the second line.
Smash Concentration Weapon Focus (any One Smashing Weapon) You may bash a single opponent into submission.
Spirited Dive Fly speed, Flyby Attack The creature can perform a terrifying dive-bomb attack.
Swing-By Attack Climb 1 rank, Rope Climber You can swing from a rope past a foe and attack at the same time.
Tactical Forfeit Combat Expertise, Weapon Focus, Wis 13, base attack bonus +9 Give up attacks to add those BABs to your next single attack.
Threatened Reach Dex 13, Combat Reflexes, Dodge, Mobility, Spring Attack, Base attack bonus +6 Your mobility and footwork make you a deadly opponent in combat.
Tornado Attack Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, Whirlwind Attack, Base attack bonus +12 You can combine your whirlwind attack with a 5-foot step, moving and striking in a whirlwind of deadly blows.
Triple Threat Base attack bonus +15, Improved Critical (chosen weapon), Weapon Focus (chosen weapon), Weapon Specialization (chosen weapon). The chosen weapon's threat range triples.
Two-Handed Finesse Weapon Finesse, base attack bonus +1. Apply Weapon Finesse to one-handed weapons wielded with two hands.
Two-Handed Flurry Str 13, Dex 15, Combat Expertise, Weapon Focus, Base attack bonus +6 You are adept at wielding a one-handed weapon with two hands.
Two-Weapon Focus Two-Weapon Fighting, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting, Weapon Focus (with the selected weapon), Dexterity 18, Base Attack Bonus +11 Two-weapon fighting is easier for you when fighting with two matching weapons.
Two-Weapon Harmony Dex 15, Two-Weapon Fighting, Improved Two-Weapon Fighting, Base attack bonus +9 Your mastery of this style allows you to act with both weapons in harmony.
Ultimate Cleave Str 13, Power Attack, Cleave, Base attack bonus +6 You can transfer some of the damage you inflict on a powerful blow to your next cleave attack.
Unbalancing Feint Int 15, Combat Expertise, Improved Feint, Vexing Feint, Base attack bonus +7 Your feint can unbalance your opponent.
Unerring Weapon Int 12, Weapon Focus with weapon, Weapon Specialization with weapon, base attack bonus 12+ You possess masterful control over your weapon and perform precise strikes with it.
Vexing Feint Int 15, Combat Expertise, Improved Feint, Base attack bonus +5 Your feinting technique has a longer lasting effect.
Way of the Hare Base attack bonus +1, Dex 13, Jump 1 rank You have mastered the art of the leaping attack.
Weapon Handling Weapon Focus & BAB+1. Your weapon of choice is easier to handle.
Weapon Juggle Dex 13, Quick Draw, Sleight of Hand 1 rank You can change and pick up weapons as a free action.
Weapon Manipulation Weapon Focus, Weapon Specialization, BAB +4.
Weapon Reliability Weapon Proficiency, Weapon Focus, Base attack bonus +10 Your skill with your chosen weapon means that you don’t miss the easy ones.
Weapon Tricks Weapon Focus You can change the type of damage you do with melee weapons.
Whirling Feint Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, Whirlwind Attack, Improved Feint, base attack bonus +8, Bluff 10 ranks. You can feint all opponents in your reach at once.
Wrap Shot Weapon Focus (any One Flexible Weapon) You have learned to swing your flexible weapon around obstructions.
Wrenching Attack Int 13, Base attack bonus +4 Your attacks hinder your opponent’s ability to attack.
Zen Swordsmanship +4 Attack bonus, Weapon Focus (any sword), Wisdom 13 or higher Your take the art of swordsmanship with a serene and zen mind.