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Order of Presentation: The first spell lists presented are the lists of spells separated by class and level. These include the spell name and a brief and incomplete description of the spell. Immediately after those lists is a complete list of all spells with full descriptions of those spells listed. Spells in all lists are presented in alphabetical order, except when a spell's name begins with "communal," "greater," "lesser," or "mass," in which case it is alphabetized under the base spell name.
Hit Dice: The term "Hit Dice" is used synonymously with "character levels" for effects that affect a specific number of Hit Dice of creatures.
Caster Level: A spell's power often depends on caster level, which is defined as the caster's class level for the purposes of casting a particular spell. The word "level" in the short spell descriptions that follow always refers to caster level.
Creatures and Characters: The words "Creature" and "character" are used synonymously in the short descriptions.
Communal Spells: Communal spells function like other spells, except they allow you to divide the duration among multiple targets, treating each target as a subject of the spell. When you divide the duration, you must divide it as evenly as possible among the targets. Furthermore, unless the communal spell's description indicates otherwise, no target can receive a duration increment smaller than the smallest increment of duration listed in the spell description. For example, if you are 5th level, your communal spell's duration is 10 minutes per level, and you have four targets, each target must receive 10 minutes of duration. The extra 10 minute duration can go to one of the four targets or it is wasted.
Level | Spell Name | School | Description |
---|---|---|---|
Ablative Barrier | conjuration | Surrounds the target with layers of force. | |
Aboleth's Lung | transmutation | Targets are able to breathe water, freely. | |
Absorb Toxicity | necromancy | You become immune to diseases and toxins, absorb one, and then spread it to others. | |
Absorbing Inhalation | transmutation | Harmlessly and completely inhale one gas, fog, smoke, mist, or similar cloud-like effect. | |
Absorbing Touch | transmutation | Caster absorbs an item for 1 day/level. | |
Abundant Ammunition | conjuration | Replaces nonmagical ammunition every round. | |
Accelerate Poison | transmutation | Hastens targeted poison's onset. | |
Acid Arrow | conjuration | Ranged touch attack; 2d4 damage for 1 round + 1 round/3 levels. | |
Acid Fog | conjuration | Fog deals acid damage. | |
Acid PitM | conjuration | Creates a pit with acid at the bottom. | |
Acid Splash | conjuration | Orb deals 1d3 acid damage. | |
Acidic Spray | conjuration | 1d6/level acid damage plus 1 round of acid. | |
Acute Senses | transmutation | Subject gains a bonus on Perception checks. | |
Adhesive Blood | transmutation | Attackers' weapons stick to your gluey blood. | |
Adhesive Spittle | conjuration | Spit a tanglefoot bag at a creature. | |
Adjuring Step | abjuration | You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. | |
Adjustable Disguise | illusion | As disguise self, but you can change the disguise as a swift action. | |
Adjustable Polymorph | transmutation | As alter self, but you can change the shape as a swift action. | |
Adoration | enchantment | You gain a bonus on Diplomacy checks and performance combat checks. | |
Age Resistance | transmutation | Ignore penalties from old age. | |
Age Resistance, Greater | transmutation | Ignore any penalties from venerable age. | |
Age Resistance, Lesser | transmutation | Ignore penalties from middle age. | |
Aggressive Thundercloud | evocation | Flying storm cloud deals 3d6 electricity damage. | |
Aggressive Thundercloud, Greater | evocation | Flying storm cloud deals 6d6 electricity damage. | |
Agonize | evocation | Pain encourages an outsider to obey you. | |
Agonizing Rebuke | illusion | You instill such apprehension about attacking you in your target that doing so causes it mental distress and pain. | |
Aid | enchantment | +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). | |
Air BreathingM/DF | transmutation | Breathe air freely. | |
Air Bubble | conjuration | Creates a small pocket of air around your head or an object. | |
Air Geyser | evocation | Blast of air deals 2d6 bludgeoning damage and knocks opponent upward. | |
Air Step | transmutation | Tread unsteadily on air, with limitations. | |
Air Walk | transmutation | Subject treads on air as if solid (climb or descend at 45-degree angle). | |
Air Walk, Communal | transmutation | As air walk, but you may divide the duration among creatures touched. | |
Akashic Form | necromancy | Store a copy of your body in the Akashic Record, and restore yourself to that form upon your death. | |
Alarm | abjuration | Wards an area for 2 hours/level. | |
Alchemical Allocation | transmutation | Gain potion's benefits without consuming it. | |
Alchemical Tinkering | transmutation | Transform one alchemical item or firearm into another alchemical item or firearm of the same or lesser cost. | |
Align Weapon | transmutation | Weapon becomes good, evil, lawful, or chaotic. | |
Align Weapon, Communal | transmutation | As align weapon, but you can divide the duration among weapons touched. | |
Allegro | transmutation | Gain haste while maintaining bardic performance. | |
Allfood | transmutation | Turns item up to 5 lbs./level into food. | |
Alter Musical InstrumentF | illusion | Make one instrument sound like a different kind of instrument. | |
Alter Self | transmutation | Assume form of a Small or Medium humanoid. | |
Alter Winds | transmutation | Increase/decrease strength of natural winds. | |
Amplify Elixir | transmutation | Empowers or extends the effects of any potion or elixir. | |
Amplify Stench | transmutation | Increase your stench DC by 2. | |
Analyze Aura | divination | Read a creature's or an object's alignment, emotion, health, and magic auras. | |
Analyze DweomerF | divination | Reveals magical aspects of subject. | |
Ancestral Regression | transmutation | The target drow transforms into a surface elf. | |
Anchored Step | transmutation | Vines beneath your feet stabilize you but slow you down. | |
Animal Aspect | transmutation | You gain some of the beneficial qualities of an animal. | |
Animal Aspect, Greater | transmutation | As animal aspect, but you gain two animal qualities. | |
Animal Growth | transmutation | One animal doubles in size. | |
Animal Messenger | enchantment | Sends a Tiny animal to a specific place. | |
Animal Purpose Training | enchantment | Animal gains a new general purpose. | |
Animal Shapes | transmutation | One ally/level polymorphs into chosen animal. | |
Animal Trance | enchantment | Fascinates 2d6 HD of animals. | |
Animate DeadM | necromancy | Creates undead skeletons and zombies out of corpses. | |
Animate Dead, Lesser | necromancy | Create one skeleton or zombie. | |
Animate Objects | transmutation | Objects attack your foes. | |
Animate Plants | transmutation | One or more plants animate and fight for you. | |
Animate Rope | transmutation | Makes a rope move at your command. | |
Anonymous Interaction | enchantment | Creatures forget details about you and conversations with you. | |
Ant Haul | transmutation | Triples carrying capacity of a creature. | |
Ant Haul, Communal | transmutation | As ant haul, but you may divide the duration among creatures touched. | |
Anthropomorphic Animal | transmutation | Animal becomes bipedal. | |
Anti-Incorporeal Shell | abjuration | Incorporeal creatures stay 10 ft. away from you. | |
Anticipate Peril | divination | Target gains a bonus on one initiative check. | |
Anticipate Thoughts | divination | Gain increasing bonuses to AC and on attack rolls and damage rolls against one creature. | |
Antilife Shell | abjuration | 10-ft.-radius field hedges out living creatures. | |
Antimagic Field | abjuration | Negates magic within 10 ft. | |
Antipathy | enchantment | Object or location affected by spell repels certain creatures. | |
Antiplant Shell | abjuration | Keeps animated plants at bay. | |
Antitech FieldM/DF | abjuration | 10-ft.-radius field prevents technological objects, signals, and creatures from entering. | |
Apport Animal | conjuration | Send or receive a Tiny or smaller animal via teleportation. | |
Apport Object | conjuration | Send or receive a small object via teleportation. | |
Aqueous Orb | conjuration | Creates rolling sphere of water. | |
Arboreal Hammer | transmutation | Tree branches attack opponents. | |
Arcana Theft | abjuration | Targeted dispel transfers an effect to you. | |
Arcane CannonF | transmutation | Your focus becomes a magical cannon that fires on its own. | |
Arcane Concordance | evocation | Grants metamagic to arcane spells. | |
Arcane Eye | divination | Invisible floating eye moves 30 ft./round. | |
Arcane LockM | abjuration | Magically locks a portal or chest. | |
Arcane Mark | universal | Inscribes a personal rune on an object or creature (visible or invisible). | |
Arcane Sight | divination | Magical auras become visible to you. | |
Arcane Sight, Greater | divination | As arcane sight, but also reveals magic effects on creatures and objects. | |
Archon's Aura | evocation | Aura penalizes enemy attacks and AC. | |
Arrow Eruption | conjuration | Creates duplicates of an arrow used to kill a creature in the previous round. | |
Arrow of Law | evocation | Harm and possibly daze chaotic creatures. | |
AscensionF, M, My | universal | Imbue one non-mythic creature/3 levels with mythic power. | |
Ash Storm | conjuration | Hamper vision and movement. | |
Aspect of the Bear | transmutation | +2 AC and combat maneuver rolls. | |
Aspect of the Falcon | transmutation | Gives bonuses on Perception checks and ranged attacks. | |
Aspect of the Stag | transmutation | +2 AC against attacks of opportunity and increases speed. | |
Aspect of the Wolf | transmutation | +4 Str and Dex, +2 bonus on trip attacks. | |
Astral ProjectionM | necromancy | Projects you and others onto Astral Plane. | |
Astral Projection, Lesser | necromancy | Limited astral travel. | |
Atavism | transmutation | Animal gains advanced creature simple template. | |
Atavism, Mass | transmutation | One animal/level gains advanced template. | |
AtonementF, M | abjuration | Removes burden of misdeeds from subject and reverses magical alignment change. | |
AuguryF, M | divination | Learns whether an action will be good or bad. | |
Aura Alteration | illusion | Masks a creature's or an object's alignment, emotion, health, and magic auras. | |
Aura of CannibalismM | necromancy | Gain temporary hp from creatures of the same creature type and at least one subtype as you. | |
Aura of Doom | necromancy | Creatures in your aura become shaken. | |
Aura of Greater Courage | abjuration | Increases strength of a paladin's aura of courage. | |
Aura Sight | divination | Alignment auras become visible to you. | |
Aversion | enchantment | Cause the target to avoid an object or location. | |
AwakenM | transmutation | Animal or tree gains human intellect. | |
Awaken ConstructM | transmutation | Grant a construct humanlike sentience. | |
Babble | enchantment | Target becomes nauseated and causes nearby creatures to become fascinated. | |
Badger's Ferocity | transmutation | Weapons are keen while you concentrate. | |
Baleful Polymorph | transmutation | Turns subject into harmless animal. | |
Ball Lightning | evocation | Flying balls of lightning deal 3d6 electricity damage each. | |
Bane | enchantment | Enemies take –1 on attack rolls and saves against fear. | |
Banish Seeming | abjuration | Dispels touched illusion or a creature's change in form. | |
Banishment | abjuration | Banishes 2 HD/level of extraplanar creatures. | |
Banshee Blast | necromancy | Cone deals 1d4 per level and panics creatures. | |
Bard's Escape | conjuration | You and allies escape an emergency by teleporting to safety. | |
Barkskin | transmutation | Grants +2 (or higher) enhancement to natural armor. | |
Barrow Haze | necromancy | Fog obscures the vision of others and extends the range of your hexes. | |
Battle Trance | enchantment | You are transformed into a single-minded force of destruction. | |
Battlemind Link | divination | You and an ally gain attack and AC bonuses. | |
Bear's Endurance | transmutation | Subject gains +4 to Con for 1 min./level. | |
Bear's Endurance, Mass | transmutation | As bear's endurance, affects one subject/level. | |
Beast Shape I | transmutation | You take the form and some of the powers of a Small or Medium animal. | |
Beast Shape II | transmutation | You take the form and some of the powers of a Tiny or Large animal. | |
Beast Shape III | transmutation | You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. | |
Beast Shape IV | transmutation | You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. | |
Beastspeak | divination | Speak normally while in animal form. | |
Beguiling Gift | enchantment | Subject immediately accepts an offered item and uses it. | |
Bestow Auras | abjuration | Transfer your paladin or antipaladin auras to another creature. | |
Bestow Curse | necromancy | –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. | |
Bestow Grace | abjuration | Subject gains bonus on saving throws equal to Cha modifier. | |
Bestow Grace of the Champion | transmutation | Target gains paladin abilities for 1 round/level. | |
Bestow Insight | enchantment | Target gains a +2 insight bonus and is considered trained in one single ranked skill. | |
Bestow Weapon Proficiency | enchantment | Grants a creature proficiency in a single weapon for short period of time. | |
Bilocation | conjuration | Exist in two places at once. | |
BindingM | enchantment | Utilizes an array of techniques to imprison a creature. | |
Binding Earth | transmutation | Areas of earth and stone floor act as a snapping quagmire that pulls the target down and damages it if it attempts to move through such terrain. | |
Binding Earth, Mass | transmutation | Functions as binding earth, mass. | |
Black Mark | necromancy | Functions as a mark of justice | |
Black Tentacles | conjuration | Tentacles grapple all creatures within a 20-ft. spread. | |
Blade Barrier | evocation | Wall of blades deals 1d6/level damage. | |
Blade Lash | transmutation | Use your weapon like a whip to trip an opponent. | |
Blade of Bright Victory | transmutation | Bonded weapon gains ghost touch. | |
Blade of Dark Triumph | transmutation | Bonded weapon gains ghost touch. | |
Blasphemy | evocation | Kills, paralyzes, weakens, or dazes nonevil subjects. | |
Blaze of Glory | conjuration | Last stand cures good creatures, hurts evil. | |
Blazing Rainbow | evocation | Create bow with brilliant energy arrows or a bridge that helps allies and hinders opponents. | |
Bleed | necromancy | Cause a stabilized creature to resume dying. | |
Bleed Glory | necromancy | Increase mythic power cost for all path abilities, feats, spells and other effects used by the target by 1. | |
Blend | illusion | You change the coloration of yourself and your equipment to match that of your surroundings. | |
Bless | enchantment | Allies gain +1 on attack rolls and saves against fear. | |
Bless WaterM | transmutation | Makes holy water. | |
Bless Weapon | transmutation | Weapon strikes true against evil foes. | |
Blessed Fist | transmutation | Target doesn't provoke attacks of opportunity with unarmed strikes. | |
Blessing of Courage and Life | conjuration | +2 on saves vs. fear and death. | |
Blessing of Fervor | transmutation | Gives allies a choice of benefits. | |
Blessing of Luck and Resolve | enchantment | Grants target a +2 morale bonus on saving throws against fear effects. | |
Blessing of Luck and Resolve, Mass | enchantment | Functions like blessing of luck and resolve, except that it affects multiple creatures. | |
Blessing of the Mole | transmutation | 1 ally/level gains darkvision and a +2 Stealth bonus. | |
Blessing of the Salamander | transmutation | Subject gets fast healing 2, fire resistance 10, and +2 to its CMD. | |
Blight | necromancy | Withers one plant or deals 1d6/level damage to plant creature. | |
Blinding Ray | evocation | You blast your enemies with blinding rays of sunlight. | |
Blindness/Deafness | necromancy | Makes subject blinded or deafened. | |
Blink | transmutation | You randomly vanish and reappear for 1 round per level. | |
Blistering Invective | evocation | Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage. | |
Bloatbomb | necromancy | Kill a weak creature and turn its corpse into an explosive trap. | |
Blood Armor | transmutation | Your blood hardens when you are wounded, increasing your AC. | |
Blood Biography | divination | Learn about a creature with its blood. | |
Blood Blaze | transmutation | 5-foot-radius aura that causes the blood of creatures in that area to ignite upon contact with air. | |
Blood Crow Strike | evocation | Unarmed strikes create crows that deal fire and negative energy damage. | |
Blood in the WaterDF | necromancy | Creatures with blood frenzy gain a +2 bonus to Strength and Constitution, -2 penalty to AC. | |
Blood Mist | conjuration | Mist causes Wisdom damage and rage. | |
Blood Scent | transmutation | You greatly magnify the target's ability to smell the presence of blood. | |
Blood SentinelM | transmutation | Animate an animal sculpture to be your temporary familiar. | |
Blood Transcription | divination | Learn a spell from the target's blood. | |
Bloodhound | transmutation | Enhances sense of smell and grants the caster the scent special ability. | |
Bloody Claws | necromancy | Gives creature the ability to deal bleed damage with natural attacks. | |
Blur | illusion | Attacks miss subject 20% of the time. | |
Blurred Movement | illusion | As blur, but only while you are moving. | |
Body Capacitance | transmutation | Store electricity attacks used against you and release the energy as a touch attack. | |
Boiling Blood | transmutation | Targets take fire damage; orcs get +2 Strength. | |
Bomber's Eye | transmutation | Increases thrown weapon range; +1 attack. | |
Borrow Fortune | evocation | (Oracle only.) Retry attack or check, but do worse on next two. | |
Borrow Skill | transmutation | Make a skill check using another's ranks. | |
Bouncy Body | transmutation | Gain a +2 circumstance bonus on grapples and Escape Artist checks, and a bonus to CMD against grapples, and reduce falling damage by 20 feet. | |
Bow Spirit | conjuration | Summons an invisible spirit that fires your arrows for you as a swift action. | |
Bowstaff | transmutation | A shortbow may double as a club, or a longbow as a quarterstaff. | |
Brand | transmutation | Creates permanent brand on target creature. | |
Brand, Greater | transmutation | As brand, but brand glows when near your holy symbol. | |
Break | transmutation | Gives an object the broken condition. | |
Break Enchantment | abjuration | Frees subjects from enchantments, transmutations, and curses. | |
Breath of Life | conjuration | Cures 5d8 damage + 1/level and restores life to recently slain creatures. | |
Brilliant Inspiration | evocation | Take best of two d20 rolls. | |
Bristle | transmutation | Trade natural armor bonus for a bonus on attacks with natural weapons. | |
Brow Gasher | necromancy | Slashing weapon deals bleed damage to an opponent's head. | |
Bull's Strength | transmutation | Subject gains +4 to Str for 1 min./level. | |
Bull's Strength, Mass | transmutation | As bull's strength, affects 1 subject per level. | |
Bullet Shield | abjuration | You gain a +4 deflection bonus to AC against firearm attacks. | |
Bullet WardF, M | abjuration | Adamantine bullets intercept firearm attacks. | |
Bungle | enchantment | Target takes a –20 penalty on its next attack roll or check. | |
Buoyancy | transmutation | Targets easily float on water. | |
Burning Gaze | evocation | Inflict 1d6 fire damage to creature by looking at it. | |
Burning Hands | evocation | 1d4/level fire damage (max 5d4). | |
Burrow | transmutation | Target gains a burrow speed of 15. | |
Burst Bonds | evocation | 1d6 damage/level (max 5d6) to restraints. | |
Burst of Adrenaline | transmutation | Gain a +8 bonus to Str, Dex, or Con for one roll, then be fatigued for 1 round. | |
Burst of Insight | transmutation | Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round. | |
Burst of Nettles | conjuration | Burst deals 3d6 damage and 1d6 acid. | |
Burst of Speed | transmutation | You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. | |
Cackling Skull | illusion | Skull acts as magic mouth, listeners are shaken. | |
Cacophonous Call | enchantment | Nauseates target. | |
Cacophonous Call, Mass | enchantment | Nauseates multiple targets. | |
Caging Bomb Admixture | evocation | Your bombs create a cage of force that traps creatures inside the bomb's splash radius. | |
Calcific Touch | transmutation | Touch attack slows target, 1d4 Dex damage. | |
Call Animal | enchantment | Makes an animal come to you. | |
Call Construct | conjuration | Summon your construct to you. | |
Call Lightning | evocation | Calls down lightning bolts (3d6 per bolt) from sky. | |
Call Lightning Storm | evocation | As call lightning, but 5d6 damage per bolt. | |
Call Spirit | conjuration | Make the spirit of one creature manifest. | |
Calm Animals | enchantment | Calms 2d4 + level HD of animals. | |
Calm Emotions | enchantment | Calms creatures, negating emotion effects. | |
Calm Spirit | necromancy | Postpone hostile action by a haunt or incorporeal undead. | |
Campfire Wall | evocation | Creates a shelter around a campfire. | |
Cape of Wasps | conjuration | Wasp swarm defends or carries you. | |
Cast Out | abjuration | Does 2d8 damage +1/level (max +15) to creature and dispels an effect. | |
Castigate | enchantment | Causes target to be shaken and cower. | |
Castigate, Mass | enchantment | As castigate, but affects multiple creatures. | |
Cat's Grace | transmutation | Subject gains +4 to Dex for 1 min./level. | |
Cat's Grace, Mass | transmutation | As cat's grace, affects 1 subject/level. | |
Catatonia | necromancy | Make a willing target appear to be dead. | |
Cause Fear | necromancy | One creature of 5 HD or less flees for 1d4 rounds. | |
Caustic Eruption | conjuration | Burst deals 1d6 acid/level and lingers. | |
Certain Grip | transmutation | You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD. | |
Chain Lightning | evocation | 1d6/level damage, 1 secondary bolt/level. | |
Chain of Perdition | evocation | Creates a floating chain of force. | |
Chains of Fire | evocation | Functions like chain lightning, except deals fire damage. | |
Challenge Evil | enchantment | Sickens creature if it refuses to fight you. | |
Chameleon Stride | illusion | Gives a +4 bonus on Stealth checks and concealment. | |
Chameleon Stride, Greater | illusion | As chameleon stride, but affecting all nearby creatures. | |
Changestaff | transmutation | Your staff becomes a treant on command. | |
Chaos Hammer | evocation | Harms and slows lawful creatures (1d8 damage/2 levels). | |
Charge Object | transmutation | Infuse psychic energy and ownership history into an item. | |
Charm Animal | enchantment | Makes one animal your friend. | |
Charm Monster | enchantment | Makes monster believe it is your ally. | |
Charm Monster, Mass | enchantment | As charm monster, but all within 30 ft. | |
Charm Person | enchantment | Makes one person your friend. | |
Chill Metal | transmutation | Cold metal damages those who touch it. | |
Chill Touch | necromancy | One touch/level deals 1d6 damage and possibly 1 Str damage. | |
Chord of Shards | evocation | Performance deals 2d6 piercing damage. | |
Circle of Clarity | abjuration | Emanation hampers illusions and stealth. | |
Circle of DeathM | necromancy | Kills 1d4/level HD of creatures. | |
Clairaudience/Clairvoyance | divination | Hear or see at a distance for 1 min./level. | |
Clashing Rocks | conjuration | 20d6 damage to target creature. | |
Cleanse | evocation | Cures 4d8 damage +1/level (max +25) and also removes several afflictions. | |
Clenched Fist | evocation | Large hand provides cover, pushes, or attacks your foes. | |
Climbing Beanstalk | conjuration | Create a beanstalk that is very easy to climb. | |
Cloak of ChaosF | abjuration | +4 to AC, +4 resistance, and SR 25 against lawful spells. | |
Cloak of Dreams | enchantment | Causes living creatures within 5 ft. to fall asleep. | |
Cloak of Shade | abjuration | Reduces effects of intense sun exposure and environmental heat. | |
Cloak of Winds | abjuration | Creates a whirling screen of strong wind around you. | |
CloneMF | necromancy | Duplicate awakens when original dies. | |
Cloud Shape | transmutation | Functions like gaseous form, except you assume the shape of a Colossal cloud. | |
Cloudkill | conjuration | Kills 3 HD or less; 4–6 HD save or die; 6+ HD take Con damage. | |
Cognitive Block | enchantment | Add a thought component to all of the target's spells. | |
Cold Ice Strike | evocation | Cone of ice slivers deals 1d6 cold/level. | |
Color Spray | illusion | Knocks unconscious, blinds, and/or stuns weak creatures. | |
Command | enchantment | One subject obeys selected command for 1 round. | |
Command Plants | transmutation | Sway the actions of plant creatures. | |
Command Undead | necromancy | Undead creature obeys your commands. | |
Command, Greater | enchantment | As command, but affects one subject/level. | |
CommuneM | divination | Deity answers one yes-or-no question/level. | |
Commune with Birds | divination | You can understand the responses given by birds. | |
Commune with Nature | divination | Learn about terrain for 1 mile/level. | |
Companion Life Link | necromancy | Sense whenever your companion is wounded and call out to it in a time of need. | |
Companion Mind Link | enchantment | You can talk with your animal companion, and can handle it with supernatural ease. | |
Compassionate Ally | enchantment | Target is compelled to help injured ally. | |
Compel Hostility | enchantment | Compels opponents to attack you instead of your allies. | |
Comprehend Languages | divination | You understand all spoken and written languages. | |
Condensed Ether | transmutation | Create a planar conjunction that slows movement, penalizes AC and Reflex saves, and imposes a miss chance on ranged attacks. | |
Cone of Cold | evocation | 1d6/level cold damage. | |
Confess | enchantment | Creature answers question truthfully or takes 1d6 damage/two levels (max 5d6). | |
Confusion | enchantment | Subjects behave oddly for 1 round/level. | |
Confusion, Lesser | enchantment | One creature is confused for 1 round. | |
Conjure Black Pudding | conjuration | Summon a black pudding. | |
ConsecrateM | evocation | Fills area with positive energy, weakening undead. | |
Contact Other Plane | divination | Lets you ask question of extraplanar entity. | |
Contagion | necromancy | Infects subject with chosen disease. | |
Contagion, Greater | necromancy | Infect a subject with a magical disease. | |
Contagious Flame | evocation | Scorching rays cause 4d6 fire damage, then move on to new targets. | |
Contagious Zeal | enchantment | Grant bonuses and temporary hit points that spread from creature to creature. | |
ContingencyF | evocation | Sets trigger condition for another spell. | |
Contingent Action | evocation | Set the condition for triggering a target's readied standard, move, or swift action. | |
Contingent ScrollF, M | evocation | Transfer a scroll's power to the target; the scroll is then triggered as contingency. | |
Continual FlameM | evocation | Makes a permanent, heatless light. | |
Control Construct | transmutation | Take control of a construct. | |
Control Plants | transmutation | Controls actions of one or more plant creatures. | |
Control Summoned Creature | enchantment | Direct a summoned monster as if you had summoned it. | |
Control Undead | necromancy | Undead don't attack you while under your command. | |
Control VerminDF/M | transmutation | Treat vermin as animals for Handle Animal and Ride checks. | |
Control Water | transmutation | Raises or lowers bodies of water. | |
Control Weather | transmutation | Changes weather in local area. | |
Control Winds | transmutation | Changes wind direction and speed. | |
Coordinated Effort | divination | Grants allies a teamwork feat. | |
Corrosive Consumption | conjuration | Acidic patch damages an opponent. | |
Corrosive Touch | conjuration | Touch attack deals 1d4 acid/level. | |
Corruption Resistance | abjuration | Protects creature against damage from alignment-based attacks. | |
Countless Eyes | transmutation | Extra eyes give all-around vision. | |
Coward's Lament | enchantment | If subject doesn't attack you it receives a penalty. | |
Crafter's Curse | transmutation | Subject takes –5 on Craft skill checks. | |
Crafter's Fortune | transmutation | Subject gains +5 on next Craft check. | |
Create Demiplane | conjuration | As lesser create demiplane, but larger and with planar traits. | |
Create Demiplane, Greater | conjuration | As create demiplane, but larger and with more planar traits. | |
Create Demiplane, Lesser | conjuration | Create your own demiplane. | |
Create Food and Water | conjuration | Feeds three humans (or one horse)/level. | |
Create Greater UndeadM | necromancy | Creates shadows, wraiths, spectres, or devourers. | |
Create Mindscape | illusion | Form an immersive mindscape. | |
Create Mindscape, Greater | illusion | As create mindscape, but affecting more creatures, having a longer duration, and allowing magic alteration. | |
Create PitF | conjuration | Creates an extradimensional pit. | |
Create Treasure MapM | divination | Creates treasure map out of a creature's corpse. | |
Create UndeadM | necromancy | Raises ghasts, ghouls, mohrgs, or mummies from physical remains. | |
Create Water | conjuration | Creates 2 gallons/level of pure water. | |
Creeping Doom | conjuration | Swarms of centipedes attack at your command. | |
Creeping Ice | evocation | Sheet of ice slowly spreads outward on a horizontal surface. | |
Crimson Confession | abjuration | Touching the marked object or area turns one's skin red. | |
Crushing Despair | enchantment | Subjects take –2 on attack rolls, damage rolls, saves, and checks. | |
Crushing Hand | evocation | Large hand provides cover, pushes, or crushes your foes. | |
Cup of Dust | transmutation | Causes a creature to become dehydrated. | |
Cure Critical Wounds | conjuration | Cures 4d8 damage + 1/level (max +20). | |
Cure Critical Wounds, Mass | conjuration | Cures 4d8 damage + 1/level for many creatures. | |
Cure Light Wounds | conjuration | Cures 1d8 damage + 1/level (max +5). | |
Cure Light Wounds, Mass | conjuration | Cures 1d8 damage + 1/level, affects 1 subject/level. | |
Cure Moderate Wounds | conjuration | Cures 2d8 damage +1/level (max. +10). | |
Cure Moderate Wounds, Mass | conjuration | Cures 2d8 damage + 1/level, affects 1 subject/level. | |
Cure Serious Wounds | conjuration | Cures 3d8 damage + 1/level (max +15). | |
Cure Serious Wounds, Mass | conjuration | Cures 3d8 damage + 1/level, affects 1 subject/level. | |
Curse of Burning Sleep | transmutation | Creature catches fire the next time it sleeps for an hour. | |
Curse of Disgust | enchantment | Target is sickened while viewing trigger. | |
Curse of Magic Negation | abjuration | Target gains the negated spellblight. | |
Curse WaterM | necromancy | Makes unholy water. | |
Curse, Major | necromancy | As bestow curse, but harder to remove. | |
Cursed Earth | necromancy | Plants die, living creatures catch diseases, or dead creatures rise as zombies. | |
Cushioning Bands | conjuration | Force bands protect against crushing. | |
Damnation Stride | conjuration | Functions like dimension door, except you leave behind a burst of fire. | |
Damp Powder | transmutation | Ruins ammunition loaded in the targeted firearm. | |
Dance of a Hundred Cuts | transmutation | Gain +1 combat bonus/3 levels. | |
Dance of a Thousand Cuts | transmutation | As dance of a hundred cuts, plus the benefits of haste. | |
Dancing Lantern | transmutation | Animates a lantern that follows you. | |
Dancing Lights | evocation | Creates torches or other lights. | |
Darkness | evocation | 20-ft. radius of supernatural shadow. | |
Darkvision | transmutation | See 60 ft. in total darkness. | |
Darkvision, Communal | transmutation | As darkvision, but you may divide the duration among creatures touched. | |
Darkvision, Greater | transmutation | See 120 ft. in total darkness. | |
Daybreak Arrow | evocation | Targeted ammunition exudes radiant energy. | |
Daylight | evocation | 60-ft. radius of bright light. | |
Daze | enchantment | A single humanoid creature with 4 HD or less loses its next action. | |
Daze Monster | enchantment | Living creature of 6 HD or less loses its next action. | |
Daze, Mass | enchantment | As daze, but affecting multiple creatures. | |
Deadeye's Lore | divination | Gain a +4 bonus on Survival and move full speed while tracking. | |
Deadly Finale | evocation | Deals 2d8 damage to multiple targets. | |
Deadly Juggernaut | necromancy | Your might increases with every kill you make. | |
Deafening Song Bolt | evocation | Blast of song deals 3d10 damage and deafens targets. | |
Death Candle | necromancy | Functions like death knell, except you summon a Small fire elemental resembling the slain creature. | |
Death from Below | abjuration | Grant the target a dodge bonus to its AC against attacks from larger creatures. | |
Death Knell | necromancy | Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level. | |
Death Ward | necromancy | Grants bonuses against death spells and negative energy. | |
DeathlessA, My | necromancy | Living creature cannot die from hit point damage. | |
Deathwatch | necromancy | Reveals how near death subjects within 30 ft. are. | |
Debilitating Portent | enchantment | Inflicts an ill fate on a creature, halving its damage when it attacks or casts a spell | |
Decompose Corpse | necromancy | Turn corpse into clean skeleton. | |
Decrepit Disguise | illusion | Make an object seem worthless. | |
Deep Slumber | enchantment | Puts 10 HD of creatures to sleep. | |
Deeper Darkness | evocation | Object sheds supernatural shadow in 60-ft. radius. | |
Defensive Shock | evocation | Electricity damages your attackers. | |
Defile Armor | abjuration | As sanctify armor, but gain DR 5/good when using judgment or smite. | |
Deflection | abjuration | Attacks that miss are redirected back to the source of the attack. | |
Deja Vu | enchantment | Make a creature repeat its actions. | |
Delay Disease | conjuration | The target becomes temporarily immune to disease. | |
Delay Pain | enchantment | Ignore pain for 1 hour/level. | |
Delay Poison | conjuration | Stops poison from harming subject for 1 hour/level. | |
Delay Poison, Communal | conjuration | As delay poison, but you may divide the duration among creatures touched. | |
Delayed Blast Fireball | evocation | 1d6/level fire damage; you can postpone blast for up to 5 rounds. | |
Delayed Consumption | transmutation | Extract doesn't come into effect until you want it to. | |
Delusional Pride | enchantment | Target is penalized on attacks and checks but gains bonus against charms and compulsions. | |
Demand | enchantment | As sending, plus you can send suggestion. | |
Demand Offering | enchantment | Make a creature give you an object it's holding. | |
Denounce | enchantment | Worsens creatures' attitudes. | |
DesecrateM | evocation | Fills area with negative energy, making undead stronger. | |
Destabilize Powder | transmutation | Ammunition in the targeted firearm is prone to misfire. | |
Destroy RobotF/DF | transmutation | Deal 12d6 + 1 point of damage against a robot, or half damage agsint a cyborg or android. | |
DestructionF | necromancy | Kills subject and destroys remains. | |
Detect Aberration | divination | Reveals presence of aberrations. | |
Detect Animals or Plants | divination | Detects kinds of animals or plants. | |
Detect Chaos/Evil/Good/Law | divination | Reveals creatures, spells, or objects of selected alignment. | |
Detect Magic | divination | Detects all spells and magic items within 60 ft. | |
Detect Mindscape | divination | Sense the presence and attributes of mindscapes. | |
Detect Poison | divination | Detects poison in a creature or object. | |
Detect Psychic Significance | divination | Find psychically charged items. | |
Detect Radiation | divination | Detect radiation in the surrounding area. | |
Detect Scrying | divination | Alerts you to magical eavesdropping | |
Detect Secret Doors | divination | Reveals hidden doors within 60 ft. | |
Detect Snares and Pits | divination | Reveals natural or primitive traps. | |
Detect Thoughts | divination | Allows "listening" to surface thoughts. | |
Detect Undead | divination | Reveals undead within 60 ft. | |
DetonateM | evocation | Inflicts 1d8/level energy damage to all creatures within 15 ft. | |
Devolution | transmutation | Target eidolon temporarily loses 1 evolution +1/five levels. | |
Diagnose Disease | divination | Detect and identify diseases. | |
Dictum | evocation | Kills, paralyzes, staggers, or deafens nonlawful targets. | |
Dimension Door | conjuration | Teleports you a short distance. | |
Dimensional Anchor | abjuration | Bars extradimensional movement. | |
Dimensional Bounce | conjuration | Teleport multiple times between two designated locations. | |
Dimensional Lock | abjuration | Teleportation and interplanar travel blocked for 1 day/level. | |
Diminish Plants | transmutation | Reduces size or blights the growth of normal plants. | |
Disable Construct | transmutation | Touch attack makes a construct helpless for 1 round/level. | |
Discern Lies | divination | Reveals deliberate falsehoods. | |
Discern Location | divination | Reveals exact location of creature or object. | |
Discern Next of Kin | divination | Read the target's mind to learn about its family. | |
Discharge | abjuration | Dissipate charges from one technological object. | |
Discharge, Greater | abjuration | Dissipate charges from multiple technological objects. | |
Discordant Blast | evocation | 3d6 sonic damage in 10-ft. burst or 30-ft. cone can also bull rush creatures. | |
Discovery Torch | evocation | Object touched emanates bright light, granting Perception and Sense Motive bonuses. | |
Disfiguring Touch | transmutation | Target becomes disfigured. | |
Disguise Other | illusion | As disguise self, but affects you or another. | |
Disguise Self | illusion | Changes your appearance. | |
Disguise Weapon | illusion | Changes one weapon's appearance. | |
Disintegrate | transmutation | Reduces one creature or object to dust. | |
Dismissal | abjuration | Forces a creature to return to its native plane. | |
Dispel Chaos | abjuration | +4 bonus against attacks by chaotic creatures. | |
Dispel Evil | abjuration | +4 bonus against attacks by evil creatures. | |
Dispel Good | abjuration | +4 against attacks by good creatures. | |
Dispel Law | abjuration | +4 against attacks by lawful creatures. | |
Dispel Magic | abjuration | Cancels one magical spell or effect. | |
Dispel Magic, Greater | abjuration | As dispel magic, but with multiple targets. | |
Displacement | illusion | Attacks miss subject 50% of the time. | |
Disrupt Undead | necromancy | Deals 1d6 damage to one undead. | |
Disrupting Weapon | transmutation | Melee weapon destroys undead. | |
Distracting Cacophony | evocation | Noise makes it difficult to cast. | |
Distressing Tone | evocation | Sound sickens 1d4 creatures. | |
Divide Mind | enchantment | Partition your mind, allowing you to roll twice on Will saves and Int checks, and to take extra mental actions. | |
DivinationM | divination | Provides useful advice for specific proposed actions. | |
Divine Arrow | transmutation | Imbues a projectile with holy energy. | |
Divine Favor | evocation | You gain +1 per three levels on attack and damage rolls. | |
Divine Power | evocation | You gain attack bonuses and 1 hp/level. | |
Divine Pursuit | transmutation | Gain a movement type of your prey. | |
Divine Transfer | necromancy | Transfer hit points and give DR/evil to target creature. | |
Divine Vessel | transmutation | (Oracle only.) Change into a huge, otherworldly creature. | |
Dominate Animal | enchantment | One animal obeys your silent mental commands and orders. | |
Dominate Monster | enchantment | As dominate person, but any creature. | |
Dominate Person | enchantment | Controls humanoid telepathically. | |
Doom | necromancy | One subject takes –2 on attack rolls, damage rolls, saves, and checks. | |
Draconic Reservoir | evocation | Subject can absorb energy damage and enhance melee attacks with it. | |
Dragon's Breath | evocation | Gives you a dragon's breath weapon. | |
Dread Bolt | evocation | Harm and possibly sicken good creatures. | |
Dream | illusion | Sends message to anyone sleeping. | |
Dream Council | illusion | Communicate with multiple sleeping creatures. | |
Dream Scan | divination | Read a dreaming creature's thoughts. | |
Dream Travel | conjuration | Venture into the Dimension of Dreams to enter the dreams of a designated creature, then exit near that creature's body on the plane where it lies sleeping. | |
Dream Voyage | conjuration | As Dream Travel, but with more flexibility and able to affect more creatures. | |
Dust Form | transmutation | You become an incorporeal creature of dust for a short period of time. | |
Dust of Twilight | conjuration | Black particles extinguish light sources within area. | |
Dust WardM | abjuration | Destroy a magic item if another creature tries to use it or copy it. | |
Eagle Aerie | conjuration | Summon 1 giant eagle/3 levels. | |
Eagle Eye | divination | Creates a magical sensor high above you. | |
Eagle's Splendor | transmutation | Subject gains +4 to Cha for 1 min./level. | |
Eagle's Splendor, Mass | transmutation | As eagle's splendor, 1 subject/level. | |
Ear-Piercing Scream | evocation | Deal sonic damage and daze target. | |
Earth Glide | transmutation | The target can pass through stone, dirt, or almost any other sort of earth except metal. | |
Earthquake | evocation | Intense tremor shakes 80-ft.-radius. | |
Echolocation | transmutation | Sonic sense gives you blindsight 40 ft. | |
Ectoplasmic Eruption | evocation | Deal 6d6 points of damage and entangle creatures in a 30-ft. radius, and push ethereal and incorporeal creatures onto the Material Plane. | |
Ectoplasmic Snare | evocation | Tendril of ectoplasm grapples a creature and tethers you to it. | |
Effortless Armor | transmutation | Armor you wear no longer slows your speed. | |
Ego Whip I | enchantment | Cause a creature to take a –2 penalty to Int, Wis, or Cha and be staggered for 1 round. | |
Ego Whip II | enchantment | As ego whip I, but a –4 penalty and staggered for 1d4 rounds. | |
Ego Whip III | enchantment | As ego whip I, but a –6 penalty and staggered for 1d6 rounds. | |
Ego Whip IV | enchantment | As ego whip I, but a –8 penalty and staggered for 1d8 rounds. | |
Ego Whip V | enchantment | As ego whip I, but a –10 penalty and staggered for 1d10 rounds. | |
Eldritch Fever | necromancy | Target gains the eldritch ague spellblight. | |
Elemental Aura | evocation | Creates an aura of energy around you. | |
Elemental Body I | transmutation | Turns you into a Small elemental. | |
Elemental Body II | transmutation | You become a Medium elemental. | |
Elemental Body II | transmutation | Turns you into a Medium elemental. | |
Elemental Body III | transmutation | Turns you into a Large elemental. | |
Elemental Body IV | transmutation | Turns you into a Huge elemental. | |
Elemental Speech | divination | Enables you to speak to elementals and some creatures. | |
Elemental Swarm | conjuration | Summons multiple elementals. | |
Elemental Touch | evocation | Gain energy damage touch attack. | |
Elude TimeM | transmutation | Puts you in temporary suspended animation. | |
Emotive Block | enchantment | Add an emotion component to all of the target's spells. | |
Enchantment Foil | abjuration | Trick opponents who try to cast enchantments on you. | |
Endothermic TouchM/DF | transmutation | Stagger a target and cause it to move at half speed, but hold breath twice as long. | |
Endure Elements | abjuration | Exist comfortably in hot or cold regions. | |
Endure Elements, Communal | abjuration | As endure elements, but you may divide the duration among creatures touched. | |
Enemy Hammer | transmutation | Allows you to telekinetically use a creature as a weapon. | |
Enemy Insight | divination | Grant others a bonus against your favored enemies. | |
Enemy's Heart | necromancy | Cut out an enemy's heart and consume it, absorbing that enemy's power as your own. | |
Energy Drain | necromancy | Subject gains 2d4 negative levels. | |
Energy Siege Shot | transmutation | A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose. | |
Energy Siege Shot, Greater | transmutation | As energy siege shot, but you can affect any size siege engine. | |
Enervation | necromancy | Subject gains 1d4 negative levels. | |
Enlarge Person | transmutation | Humanoid creature doubles in size. | |
Enlarge Person, Mass | transmutation | 1 humanoid creature/level doubles in size. | |
Enshroud Thoughts | abjuration | Ward yourself against thought detection and memory alteration. | |
Entangle | transmutation | Plants entangle everyone in 40-ft. radius. | |
Enter Image | transmutation | Transfers your consciousness to an object bearing your likeness. | |
Enthrall | enchantment | Captivates all within 100 ft. + 10 ft./level. | |
Entrap Spirit | necromancy | Trap an incorporeal creature or a haunt in a mirror. | |
Entropic Shield | abjuration | Ranged attacks against you have 20% miss chance. | |
Envious Urge | enchantment | Targets steal from or disarm others. | |
Epidemic | necromancy | Infect a subject with a highly contagious disease. | |
Erase | transmutation | Mundane or magical writing vanishes. | |
Erase Impressions | abjuration | Erase psychic impressions from an object. | |
Eruptive Pustules | transmutation | Acid boils burst when you are attacked. | |
Escaping Ward | abjuration | Grants extra maneuverability when you avoid attacks against larger foes. | |
Ethereal Envelope | conjuration | Shroud your unconscious self in a cocoon on the Ethereal Plane. | |
Ethereal Envelopment | conjuration | As ethereal envelope, but able to affect an unwilling creature. | |
Ethereal Fists | transmutation | Your claws, unarmed strikes, and touch spells affect ethereal creatures. | |
Ethereal Jaunt | transmutation | You become ethereal for 1 round/level. | |
Etherealness | transmutation | Travel to Ethereal Plane with companions. | |
Etheric Shards | evocation | Fill an area with invisible shards that slow movement and damage creatures. | |
Euphoric CloudM | conjuration | Fog obscures vision and fascinates living creatures. | |
Euphoric Tranquility | enchantment | Makes a creature friendly. | |
Evolution Surge | transmutation | Grants eidolon an evolution with 4 evolution points. | |
Evolution Surge, Greater | transmutation | Grants eidolon two evolutions with a total of 6 evolution points. | |
Evolution Surge, Lesser | transmutation | Grants eidolon an evolution with 2 evolution points. | |
Excruciating Deformation | transmutation | Target takes Dex and Con damage. | |
Expeditious Excavation | transmutation | Moves 5-ft. cubes of earth. | |
Expeditious Retreat | transmutation | Your base speed increases by 30 ft. | |
Expend | abjuration | Wastes creatures' limited use magical ability. | |
Explode Head | evocation | Explode the head of a creature with 20 hp or fewer and deal damage in a 10-ft. radius around it. | |
Explosive Runes | abjuration | Deals 6d6 damage when read. | |
Exquisite Accompaniment | illusion | Instrument maintains bardic performance for you. | |
Extreme Flexibility | transmutation | Gain a bonus to AC, on Escape Artist checks, and when grappling. | |
Eyebite | necromancy | Target becomes panicked, sickened, and comatose. | |
Eyes of the Void | transmutation | See 60 ft. in darkness, including magical darkness. | |
FabricateM | transmutation | Transforms raw materials into finished items. | |
Fabricate BulletsM | transmutation | Converts 1 pound of metal into ammunition. | |
Faerie Fire | evocation | Outlines subjects with light, canceling blur, concealment, and the like. | |
Fairy Ring Retreat | conjuration | Toadstool circle leads to an extradimensional meadow. | |
False Life | necromancy | Gain 1d10 temporary hp + 1/level (max +10). | |
False Life, Greater | necromancy | Gain 2d10 temporary hp + 1/level. | |
False VisionM | illusion | Fools scrying with an illusion. | |
Familiar Double | illusion | As project image, but the image follows your familiar. | |
Familiar Melding | necromancy | Possess your familiar. | |
Fear | necromancy | Subjects within cone flee for 1 round/level. | |
Fearsome Duplicate | illusion | You create a larger and far more menacing version of yourself. | |
Feast of Ashes | transmutation | A target starves with an insatiable hunger. | |
Feast on Fear | necromancy | Targets are panicked, and you gain temporary hit points. | |
Feather Fall | transmutation | Objects or creatures fall slowly. | |
Feather Step | transmutation | Subject ignores adverse movement effects in difficult terrain. | |
Feather Step, Mass | transmutation | As feather step, but affects many targets rather than one. | |
Feeblemind | enchantment | Subject's Int and Cha drop to 1. | |
Fester | necromancy | Gives subject SR 12 + your level vs. healing effects. | |
Fester, Mass | necromancy | As fester, but affecting multiple targets. | |
Fickle Winds | transmutation | Wind walls selectively block attacks. | |
Fiery Body | transmutation | You gain various fire-related powers. | |
Fiery ShurikenM | conjuration | Calls forth several fiery projectiles ready to be flung at opponents. | |
Find Quarry | divination | You can sense whether a particular creature is within 20 miles of your location. | |
Find the Path | divination | Shows most direct way to a location. | |
Find Traps | divination | Notice traps as a rogue does. | |
Finger of Death | necromancy | Deals 10 damage/level to one subject. | |
Fins to Feet | transmutation | Transform the target's fins, flippers, or tail into legs and feet, allowing it to walk on land. | |
Fire Breath | evocation | Exhale a cone of flame at will. | |
Fire of Entanglement | evocation | Your ability to smite evil also entangles your foe. | |
Fire of Judgment | evocation | Smited creature takes damage when it attacks. | |
Fire of Vengeance | evocation | Smited creature takes 3d8 damage. | |
Fire Seeds | conjuration | Acorns and berries become grenades and bombs. | |
Fire Shield | evocation | Creatures attacking you take fire damage; you're protected from heat or cold. | |
Fire Snake | evocation | Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level. | |
Fire Storm | evocation | Deals 1d6/level fire damage. | |
Fire Trail | transmutation | Flammable liquid oozes from your pores, dripping onto the ground and spontaneously combusting. | |
Fire TrapM | abjuration | Opened object deals 1d4 damage + 1/level. | |
Fireball | evocation | 1d6 damage per level, 20-ft. radius. | |
Firebrand | transmutation | Allies gain flaming weapons, immunity to your fire spells, and a one-use ray of fire attack. | |
Firefall | transmutation | Causes fire to burst up, dealing 2d6 fire damage. | |
Firestream | evocation | A rushing stream of fire sprays from your outstretched hand, dealing fire damage to every creature in the area. | |
Flame Arrow | transmutation | Arrows deal +1d6 fire damage. | |
Flame Blade | evocation | Touch attack deals 1d8 + 1/two levels damage. | |
Flame Strike | evocation | Smites foes with divine fire (1d6/level damage). | |
Flames of the Faithful | transmutation | Gives weapon flaming property. | |
Flaming Sphere | evocation | Rolling ball of fire deals 3d6 fire damage. | |
Flaming Sphere, Greater | evocation | Rolling ball of fire deals 6d6 fire damage and ignites targets. | |
Flare | evocation | Dazzles one creature (–1 on attack rolls). | |
Flare Burst | evocation | As flare, but affects all creatures in 10 ft. | |
Flash Fire | transmutation | Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon's bearer and those around him. | |
Flesh to Stone | transmutation | Turns subject creature into statue. | |
Fleshworm Infestation | conjuration | Worms deal hp and Dex damage. | |
Fleshy Facade | transmutation | Corporeal undead gains appearance of a living creature. | |
Flexible Fury | transmutation | Swap one rage power for another. | |
Floating Disk | evocation | Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level. | |
Fluid Form | transmutation | Gain DR 10/slashing, increases reach 10 ft., and breathe water. | |
Fly | transmutation | Subject flies at a speed of 60 ft. | |
Fly, Mass | transmutation | One creature/level gains ability to fly. | |
Focused Scrutiny | divination | Gain skill bonuses when interacting with the target. | |
Foe to Friend | enchantment | Redirect an enemy creature's attack. | |
Fog Cloud | conjuration | Fog obscures vision. | |
Follow Aura | divination | Gain ability to follow the trail of the aura of an alignment. | |
Font of Spirit MagicM | conjuration | When allies cast your spirit's spells, they gain other bonuses. | |
Fool's Forbiddance | abjuration | Confuses enemies who come within a magical emanation centered on you. | |
Forbid Action | enchantment | Target obeys command to not do something. | |
Forbid Action, Greater | enchantment | As forbid action, but 1 creature/level. | |
ForbiddanceM | abjuration | Blocks planar travel, damages creatures of different alignment. | |
Force Hook Charge | evocation | Hook of force drags you to the target. | |
Force Punch | evocation | Target takes force damage and is pushed away. | |
ForcecageM | evocation | Cube or cage of force imprisons all inside. | |
Forced Quiet | transmutation | Target cannot make loud noises. | |
Forced Repentance | enchantment | Target falls prone and confesses sins. | |
Forceful Hand | evocation | Hand pushes creatures away. | |
Foresight | divination | "Sixth sense" warns of impending danger. | |
Forest Friend | abjuration | Plants in a forested area become helpful instead of hindering you and your allies. | |
Forgetful Slumber | enchantment | Acts as the deeper slumber spell, but only affects one creature of 10 Hit Dice or fewer. | |
Form of the Dragon I | transmutation | Turns you into a Medium dragon. | |
Form of the Dragon II | transmutation | Turns you into a Large dragon. | |
Form of the Dragon III | transmutation | Turns you into a Huge dragon. | |
Foster Hatred | enchantment | Cause creatures to hate one type of creature. | |
Fox's Cunning | transmutation | Subject gains +4 to Int for 1 min./level. | |
Fox's Cunning, Mass | transmutation | As fox's cunning, affects 1 subject/level. | |
Fox's Cunning, Mass | transmutation | As fox's cunning, affects 1 subject/ level. | |
Freedom | abjuration | Releases creature from imprisonment. | |
Freedom of Movement | abjuration | Subject moves normally despite impediments to movement. | |
Freezing Sphere | evocation | Freezes water or deals cold damage. | |
Frightful Aspect | transmutation | You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened. | |
Frigid Touch | evocation | Target takes cold damage and is staggered. | |
Frost Fall | evocation | The area is covered in a chilling frost. | |
Frostbite | transmutation | Target takes cold damage and is fatigued. | |
Frozen Note | enchantment | Paralyzes creatures listening to your song. | |
Fumbletongue | enchantment | Target cannot speak intelligently. | |
Fungal Infestation | necromancy | Target takes bleed from attacks. | |
Fury of the Sun | transmutation | You curse the target to suffer unbearable heat. | |
Gallant Inspiration | divination | +2d4 bonus on failed attack roll or skill check. | |
Gaseous Form | transmutation | Become insubstantial and fly slowly. | |
GateM | conjuration | Connects two planes for travel or summoning. | |
Geas, Lesser | enchantment | Commands subject of 7 HD or less. | |
Geas/Quest | enchantment | As lesser geas, but affects any creature. | |
Gentle Breeze | evocation | Light wind protects one target from clouds, gases, heat, and vapors. | |
Gentle Repose | necromancy | Preserves one corpse. | |
Getaway | conjuration | Teleports you and select creatures to predetermined location. | |
Geyser | conjuration | Creates a geyser of boiling water. | |
Ghost Sound | illusion | Figment sounds. | |
Ghost Whip | evocation | Create a ghost touch whip that passes through objects. | |
Ghost Wolf | conjuration | Conjures a Large, quasi-real, wolflike creature made of roiling black smoke. | |
Ghostbane Dirge | transmutation | Incorporeal creature takes half damage from nonmagical weapons. | |
Ghostbane Dirge, Mass | transmutation | As ghostbane dirge, but affects multiple creatures. | |
Ghostly Disguise | illusion | You look like a ghost of yourself. | |
Ghoul Touch | necromancy | Paralyzes one subject, which exudes stench that makes those nearby sickened. | |
Giant Form I | transmutation | Turns you into a Large giant. | |
Giant Form II | transmutation | Turns you into a Huge giant. | |
Giant Vermin | transmutation | Turns centipedes, scorpions, or spiders into giant vermin. | |
Gift of the DeepDF | transmutation | Give sahuagins mutant abilities. | |
Glibness | transmutation | You gain +20 bonus on Bluff checks, and your lies can escape magical discernment. | |
Glide | transmutation | You take no falling damage, move 60 ft./round while falling. | |
Glitterdust | conjuration | Blinds creatures, outlines invisible things. | |
Globe of Invulnerability | abjuration | As lesser globe of invulnerability, plus 4th-level spell effects. | |
Globe of Invulnerability, Lesser | abjuration | Stops 1st- through 3rd-level spell effects. | |
Gloomblind Bolts | conjuration | Create one or more bolts of negative energy infused with shadow pulled from the Shadow Plane. | |
Glue Seal | conjuration | Makes one 5-ft.-square or one object sticky. | |
Glyph of WardingM | abjuration | Inscription harms those who pass it. | |
Glyph of Warding, GreaterM | abjuration | As glyph of warding, but up to 10d8 damage or 6th-level spell. | |
Good Hope | enchantment | Subjects gain +2 on attack rolls, damage rolls, saves, and checks. | |
Goodberry | transmutation | 2d4 berries each cure 1 hp (max 8 hp/24 hours). | |
Grace | abjuration | Movement doesn't provoke attacks of opportunity. | |
Grasping Hand | evocation | Hand provides cover, pushes, or grapples. | |
Grave Words | necromancy | Force a corpse to Babble. | |
Gravity Bow | transmutation | Arrows do damage as though one size category bigger. | |
Grease | conjuration | Makes 10-ft. square or one object slippery. | |
Groundswell | transmutation | Allows the target to cause the ground to rise up beneath him. | |
Grove of Respite | conjuration | Creates trees and a small spring. | |
Guardian of Faith | abjuration | Target is protected by shield of faith and a protection spell, and can transfer the effects to another creature. | |
Guards and Wards | abjuration | Array of magic effects protect area. | |
Guidance | divination | +1 on one attack roll, saving throw, or skill check. | |
Guiding Star | divination | Know approximate distance from where you cast this spell. | |
Gust of Wind | evocation | Blows away or knocks down smaller creatures. | |
Gusting Sphere | evocation | A swirling ball of wind rolls in whichever direction you point, hurling those it strikes with great force. | |
Half-blood Extraction | transmutation | You transform the target half-orc into a full-blooded orc. | |
HallowM | evocation | Designates location as holy. | |
Hallucinatory Terrain | illusion | Makes one type of terrain appear like another (field as forest, or the like). | |
Halt Undead | necromancy | Immobilizes undead for 1 round/level. | |
Harm | necromancy | Deals 10 points/level damage to target. | |
Haste | transmutation | One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. | |
Haunted Fey Aspect | illusion | You surround yourself with disturbing illusions. | |
Haunting Choir | illusion | Spirits cause wracking pain to listeners. | |
Haunting Mists | illusion | Creatures are shaken and take Wis damage. | |
Heal | conjuration | Cures 10 points/level damage, all diseases and mental conditions. | |
Heal Mount | conjuration | As heal on horse or other special mount. | |
Heal, Mass | conjuration | As heal, but affects 1 subject/level. | |
Healing Thief | necromancy | You siphon half of all magical healing that the targeted creature receives. | |
Healing Warmth | abjuration | Temporary immunity to fire damage as protection from energy. | |
Heart of the MetalM | transmutation | Enable weapons to overcome DR like adamantine, cold iron, or silver. | |
Heat Metal | transmutation | Makes metal so hot it damages those who touch it. | |
Heightened Awareness | divination | Your recall and ability to process information improve. | |
Heightened Reflexes | transmutation | Each ally in area gains a +10 bonus on one Reflex save. | |
Hellmouth Lash | transmutation | Your tongue transforms into an energy whip weapon that can deal acid, electricity, or fire damage. | |
Helping Hand | evocation | Ghostly hand leads subject to you. | |
Hero's Defiance | conjuration | Allows the use of lay on hands while falling unconscious. | |
Heroes' Feast | conjuration | Food for one creature/level cures and grants combat bonuses. | |
Heroic Finale | enchantment | Subject within range of your bardic performance can take an action. | |
Heroic FortuneDF, M | evocation | Grant 1 hero point to the target | |
Heroic Fortune, MassDF, M | evocation | As heroic fortune, but affects multiple creatures | |
Heroic Invocation | enchantment | Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects. | |
Heroism | enchantment | Gives +2 bonus on attack rolls, saves, skill checks. | |
Heroism, Greater | enchantment | Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. | |
Hex GlyphM | abjuration | Inscription casts your hex on those who pass it. | |
Hex Glyph, GreaterM | abjuration | Inscription casts your hex or major hex on those who pass it. | |
Hex Vulnerability | necromancy | Reuse a hex on a specific target. | |
Hex Ward | abjuration | Target gains +4 on saves against witch hexes. | |
Hidden Speech | transmutation | Gain +10 on Bluff to send secret messages. | |
Hide Campsite | illusion | Hides all traces of your campsite. | |
Hide from Animals | abjuration | Animals can't perceive one subject/level. | |
Hide from Undead | abjuration | Undead can't perceive one subject/level. | |
Hideous Laughter | enchantment | Subject loses actions for 1 round/level. | |
Hold Animal | enchantment | Paralyzes one animal for 1 round/level. | |
Hold Monster | enchantment | As hold person, but any creature. | |
Hold Monster, Mass | enchantment | As hold monster, but all within 30 ft. | |
Hold Person | enchantment | Paralyzes one humanoid for 1 round/level. | |
Hold Person, Mass | enchantment | As hold person, but all within 30 ft. | |
Hold Portal | abjuration | Holds door shut. | |
Holy AuraF | abjuration | +4 to AC, +4 resistance, and SR 25 against evil spells. | |
Holy Ice | transmutation | Create wall or javelins of frozen holy water. | |
Holy Ice WeaponM | transmutation | Create a masterwork weapon made of frozen holy water. | |
Holy Shield | abjuration | Lend your shield's protection to another. | |
Holy Smite | evocation | Harms and possibly blinds evil creatures (1d8 damage/2 levels). | |
Holy Sword | evocation | Weapon becomes +5, deals +2d6 damage against evil. | |
Holy Whisper | evocation | Whisper sickens evil creatures, gives good creatures bonuses. | |
Holy Word | evocation | Kills, paralyzes, blinds, or deafens nongood subjects. | |
Honeyed Tongue | transmutation | Roll 2 dice when using Diplomacy, take higher roll. | |
Horn of Pursuit | evocation | Create three notes heard miles away. | |
Horrid Wilting | necromancy | Deals 1d6/level damage within 30 ft. | |
Hostile Juxtaposition | conjuration | You create a dimensional link with a targeted creature, and switch spots with it. | |
Hostile Juxtaposition, Greater | conjuration | You may target one creature for every four of your caster levels. | |
Hostile Levitation | transmutation | Levitates the targeted creature up off the ground. | |
Howling Agony | necromancy | Screaming pain limits the target's actions. | |
Hungry Earth | transmutation | Creatures in area are subjected to grapple and dragged beneath the ground. | |
Hungry Pit | conjuration | As create pit, but dealing 4d6 damage to those in it as it closes. | |
Hunter's Eye | divination | +20 on Perception checks to locate a target. | |
Hunter's Howl | necromancy | Treat enemies as favored for 1 round/level. | |
Hydraulic Push | evocation | Wave of water bull rushes an enemy. | |
Hydraulic Torrent | evocation | Creates torrent of water that bull rushes any creature in its path. | |
Hypercognition | divination | Rapidly recall everything you know about a subject. | |
Hypnotic Pattern | illusion | Fascinates 2d4 + level HD of creatures. | |
Hypnotism | enchantment | Fascinates 2d4 HD of creatures. | |
Ice Body | transmutation | Your body becomes living ice. | |
Ice Crystal Teleport | conjuration | Target is frozen, then teleported. | |
Ice Slick | evocation | Coat an area in ice, dealing 1d6 + 1 cold damage to creatures in the area. | |
Ice Storm | evocation | Hail deals 5d6 damage in cylinder 40 ft. across. | |
Icicle Dagger | conjuration | Masterwork ice dagger deals +1 cold damage. | |
Icy Prison | evocation | Thick ice holds and damages the target. | |
Icy Prison, Mass | evocation | As icy prison, but it affects 1 creature/level. | |
Id Insinuation I | enchantment | Confuse one creature for the duration of your concentration + 1 round. | |
Id Insinuation II | enchantment | As id insinuation I, but affects two creatures and has a stronger confusion effect. | |
Id Insinuation III | enchantment | As id insinuation I, but affects three creatures and has a stronger confusion effect. | |
Id Insinuation IV | enchantment | As id insinuation I, but affects four creatures and you select the confusion effect. | |
Identify | divination | Gives +10 bonus to identify magic items. | |
Ill Omen | enchantment | Target rolls twice for checks and attacks and uses worst roll. | |
Illusion of Calm | illusion | You appear to be standing still, even when you take some actions. | |
Illusory ScriptM | illusion | Only select creatures can read text. | |
Illusory Wall | illusion | Wall, floor, or ceiling looks real, but anything can pass through. | |
Imbue with Aura | transmutation | Target emulates your cleric aura. | |
Imbue with Elemental Might | evocation | Functions like imbue with spell ability, except you transfer the use of your elemental assault ability to the target. | |
Imbue with Spell Ability | evocation | Transfer spells to subject. | |
Implant False Reading | illusion | Instill false psychic impressions into an object. | |
Implosion | evocation | Inflict 10 damage/level to one creature/round. | |
Imprisonment | abjuration | Entombs subject beneath the earth. | |
Improve Trap | transmutation | Improves one specific element of a trap chosen at the time of casting. | |
Incendiary Cloud | conjuration | Deals 6d6 fire damage/round. | |
Incorporeal Chains | evocation | Grapple incorporeal creatures and deal damage equal to 1d8 + Wis modifier. | |
Inflict Critical Wounds | necromancy | Touch attack, 4d8 damage + 1/level (max +20). | |
Inflict Critical Wounds, Mass | necromancy | Deals 4d8 damage + 1/level, affects 1 subject/level. | |
Inflict Light Wounds | necromancy | Touch deals 1d8 damage +1/level (max +5). | |
Inflict Light Wounds, Mass | necromancy | Deals 1d8 damage + 1/level, affects 1 subject/level. | |
Inflict Moderate Wounds | necromancy | Touch attack, 2d8 damage +1/level (max +10). | |
Inflict Moderate Wounds, Mass | necromancy | Deals 2d8 damage + 1/level, affects 1 subject/level. | |
Inflict Pain | enchantment | Target takes a –4 penalty on attack rolls, skill checks, and ability checks. | |
Inflict Pain, Mass | enchantment | As inflict pain, but affecting one creature per level. | |
Inflict Serious Wounds | necromancy | Touch attack, 3d8 damage +1/level (max +15). | |
Inflict Serious Wounds, Mass | necromancy | Deals 3d8 damage + 1/level, affects 1 subject/level. | |
Infuse Robot | transmutation | Targeted robot transforms into a magical construct instead of a technological one. | |
Innocence | transmutation | Gain +10 on Bluff checks to seem innocent. | |
Insanity | enchantment | Subject suffers continuous confusion. | |
Insect Plague | conjuration | Wasp swarms attack creatures. | |
Instant Armor | conjuration | Summon armor temporarily replacing your current attire. | |
Instant Enemy | enchantment | Target is treated as a favored enemy type of your choice. | |
Instant SummonsM | conjuration | Prepared object appears in your hand. | |
Instigate Psychic Duel | illusion | Start a psychic duel between yourself and another creature. | |
Instrument of Agony | transmutation | Weapon exudes divine fury, granting a bonus on Intimidate checks. | |
Intellect Fortress I | abjuration | Suppress emotion and fear effects in a 20-ft. radius as an immediate action. | |
Intellect Fortress II | abjuration | As intellect fortress I, plus reduce the damage of mind-affecting effects. | |
Intellect Fortress III | abjuration | As intellect fortress II, plus remove partial effects of fear and emotion effects. | |
Interplanetary Teleport | conjuration | Teleport to another planet. | |
Interposing Hand | evocation | Hand provides cover against 1 opponent. | |
Interrogation | necromancy | Target answers questions or suffers pain. | |
Interrogation, Greater | necromancy | As interrogation, except with more pain and more questions. | |
Investigative Mind | enchantment | Roll twice and take the higher roll when using certain mental skills. | |
Invigorate | illusion | Temporarily relieves fatigue or exhaustion. | |
Invigorate, Mass | illusion | As invigorate, but multiple creatures. | |
Invisibility | illusion | Subject is invisible for 1 min./level or until it attacks. | |
Invisibility Alarm | abjuration | As alarm, but reacting only to invisible creatures. | |
Invisibility Purge | evocation | Dispels invisibility within 5 ft./level. | |
Invisibility Sphere | illusion | Makes everyone within 10 ft. invisible. | |
Invisibility, Greater | illusion | As invisibility, but subject can attack and stay invisible. | |
Invisibility, Mass | illusion | As invisibility, but affects all in range. | |
Iron Body | transmutation | Your body becomes living iron. | |
Ironbeard | transmutation | Causes a brushy beard of stiff iron to erupt from the face of a willing target. | |
IronskinM | transmutation | Gain enhancement bonus to existing natural armor bonus. | |
Ironwood | transmutation | Magic wood is as strong as steel. | |
Irradiate | conjuraiton | Flood an area with radiation. | |
Irresistible Dance | enchantment | Forces subject to dance. | |
Isolate | illusion | Target is invisible and silent, but only to allies. | |
Jester's Jaunt | conjuration | Teleport target within 30 ft. of itself. | |
Jitterbugs | illusion | Cause the target to perceive itself as being covered in creeping, crawling, stinging bugs. | |
Jolting Portent | evocation | You inflict a vengeful fate on a creature, dealing electricity damage each time it attacks or casts a spell. | |
Joyful Rapture | conjuration | Negate harmful emotions. | |
Judgment Light | evocation | You gain an additional effect while a judgment is active. | |
Jump | transmutation | Subject gets bonus on Acrobatics checks. | |
Jury-Rig | transmutation | Removes the broken condition from the targeted object. | |
Karmic Blessing | divination | The target treats one skill of your choice as a class skill. | |
Keen Edge | transmutation | Doubles normal weapon's threat range. | |
Keen Senses | transmutation | Subject gains +2 Perception, low-light vision. | |
Ki Arrow | conjuration | Arrow deals damage as your unarmed strike. | |
Ki Leech | necromancy | Add to your ki pool when you critically hit. | |
Ki Shout | evocation | Target takes 1d6 sonic/level and is stunned. | |
Kinetic Reverberation | transmutation | Channels the force of an enemy's attack back into its weapon. | |
King's Castle | conjuration | Instantly switch places with a single ally. | |
Knight's Calling | enchantment | Forces target to move toward you and fight you. | |
Knock | transmutation | Opens locked or magically sealed door. | |
Know Direction | divination | You discern north. | |
Know the Enemy | divination | Gain +10 on a monster Knowledge check. | |
Languid Bomb Admixture | enchantment | Empowers bombs you throw to cause fatigue in those directly hit or splashed by the bomb. | |
Lead Blades | transmutation | Melee weapons damage as if one size bigger. | |
Leashed Shackles | evocation | Create shackles of force on one creature. | |
Legend LoreMF | divination | Lets you learn tales about a person, place, or thing. | |
Lend Judgment | divination | Ally gains the benefit of one judgment. | |
Lend Judgment | divination | Ally receives all your judgments. | |
Lend Path | transmutation | Transfer your mythic path abilities to another creature temporarily. | |
Levitate | transmutation | Subject moves up and down at your direction. | |
Liberating Command | transmutation | Target makes an Escape Artist check as an immediate action and gains a bonus on it. | |
Life Bubble | abjuration | Protects creatures from sustained environmental effects. | |
Life Channel | transmutation | When cast on a creature with negative energy affinity, the target is able to convert channeled positive energy into temporary hit points. | |
Life Conduit | conjuration | You are bound even tighter to your eidolon than normal, and may share hit points with it through your life link ability. | |
Life Conduit, Greater | conjuration | You transfer 3d6 hit points to your eidolon as a swift action. | |
Life Conduit, Improved | conjuration | Transfers 2d6 hit points to your eidolon as a swift action. | |
Life Pact | necromancy | Affected creatures automatically donate hp to stabilize fallen ally. | |
Light | evocation | Object shines like a torch. | |
Light Lance | evocation | Creates a soaring beacon of light. | |
Lightning Arc | evocation | Targets in a line take 1d6 electricity/level. | |
Lightning Bolt | evocation | Electricity deals 1d6/level damage. | |
Lightning Lash Bomb Admixture | evocation | Empowers bombs you throw with a ward that deals lightning damage each time those damaged by the bomb move more than 5 feet. | |
Lily Pad Stride | transmutation | Walk across water on moving lily pads. | |
Limited WishM | universal | Alters reality (within limits). | |
Line in the Sand | abjuration | Increase your attacks of opportunity per round. | |
Linebreaker | transmutation | You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver checks made to bull rush or overrun. | |
Litany of Defense | transmutation | Doubles armor's enhancement bonus. | |
Litany of Eloquence | enchantment | Fascinates a single creature for 1 round. | |
Litany of Entanglement | conjuration | Entangles a creature for 1 round. | |
Litany of Escape | conjuration | Teleports a friend out of a grapple. | |
Litany of Madness | enchantment | A single target is confused for at least 1 round. | |
Litany of Righteousness | evocation | A single evil creature takes more damage from creatures with a good aura. | |
Litany of Sight | divination | You can see invisible creatures and objects within 30 feet of you. | |
Litany of Sloth | enchantment | Single target cannot make attacks of opportunity for 1 round. | |
Litany of Thunder | evocation | A single target is deafened until the condition is removed, and is confused for 1 round. | |
Litany of Vengeance | transmutation | Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round. | |
Litany of Warding | transmutation | You gain two additional attacks of opportunity for 1 round. | |
Litany of Weakness | necromancy | Single target is fatigued for 1 round. | |
Liveoak | transmutation | Oak becomes treant guardian. | |
Loathsome Veil | illusion | Nauseates and/or sickens weak creatures. | |
Locate Creature | divination | Indicates direction to familiar creature. | |
Locate Object | divination | Senses direction toward object (specific or type). | |
Locate Weakness | divination | You roll damage twice when you roll damage for a critical hit and take the best damage. | |
Lock Gaze | enchantment | Compels the target to look only at you for the duration of the spell. | |
Lockjaw | transmutation | Gives creature grab ability with a natural attack. | |
Long Arm | transmutation | Your arms lengthen, giving you extra reach. | |
Longshot | transmutation | Grants a +10-foot bonus to the range increment for any ranged weapon fired. | |
Longstrider | transmutation | Your base speed increases by 10 ft. | |
Longstrider, Greater | transmutation | As longstrider, plus the speeds of other movement modes increase. | |
Lullaby | enchantment | Makes subject drowsy | |
Lunar Veil | illusion | Dispel light and revert lycanthropes. | |
Mad Hallucination | illusion | Target takes penalties to mental actions. | |
Mad Monkeys | conjuration | Summon a swarm of mischievous monkeys. | |
Mage Armor | conjuration | Gives subject +4 armor bonus. | |
Mage Hand | transmutation | 5-pound telekinesis. | |
Mage's Disjunction | abjuration | Dispels magic, disenchants magic items. | |
Mage's Faithful Hound | conjuration | Phantom dog can guard a location and attack intruders. | |
Mage's Lucubration | transmutation | Wizard only. Recalls spell of 5th level or lower. | |
Mage's Magnificent MansionF | conjuration | Door leads to extradimensional mansion. | |
Mage's Private Sanctum | abjuration | Prevents anyone from viewing or scrying an area for 24 hours. | |
Mage's SwordF | evocation | Floating magic blade strikes opponents. | |
Magic Aura | illusion | Alters object's magic aura. | |
Magic Boulder | transmutation | As magic stone, except with boulders. | |
Magic Circle against Chaos | abjuration | As protection spells, but 10-ft. radius and 10 min./level. | |
Magic Circle against Evil | abjuration | As protection from chaos, but 10-ft. radius and 10 min./level. | |
Magic Circle against Good | abjuration | As protection spells, but 10-ft. radius and 10 min./level. | |
Magic Circle against Law | abjuration | As protection spells, but 10-ft. radius and 10 min./level. | |
Magic Circle Against TechnologyM/DF | abjuration | Creatures in area of effect gain protection from technology. | |
Magic Fang | transmutation | One natural weapon of subject creature gets +1 on attack and damage rolls. | |
Magic Fang, Greater | transmutation | One natural weapon gets + 1/four levels (max. +5). | |
Magic JarF | necromancy | Enables possession of another creature. | |
Magic Missile | evocation | 1d4+1 damage; +1 missile per two levels above 1st (max 5). | |
Magic MouthM | illusion | Object speaks once when triggered. | |
Magic Siege Engine | transmutation | Siege gains +1 on targeting and damage rolls. | |
Magic Siege Engine, Greater | transmutation | Siege engine gains +1 on targeting and damage rolls for every four caster levels. | |
Magic Stone | transmutation | Three stones gain +1 on attack rolls, deal 1d6+1 damage. | |
Magic Vestment | transmutation | Armor or shield gains +1 enhancement per four levels. | |
Magic Weapon | transmutation | Weapon gains +1 bonus. | |
Magic Weapon, Greater | transmutation | Weapon gains +1 bonus/four levels (max +5). | |
Magnifying Chime | transmutation | Touched object deals increasing sonic damage each round. | |
Major Creation | conjuration | As minor creation, plus stone and metal. | |
Major Image | illusion | As silent image, plus sound, smell and thermal effects. | |
Major Phantom Object | illusion | Functions as the major creation spell, except the object created is a semi-real phantasm. | |
Make Whole | transmutation | Repairs an object. | |
Make Whole, Greater | transmutation | Repairs 1d6 + 1 point/level to construct creatures, destroyed magic items, or technological items. | |
MaledictionF | necromancy | Gain hero points from a dying creature | |
Malfunction | transmutation | Construct behaves oddly for 1 round/level. | |
Malicious Spite | enchantment | Target is compelled to plot against another. | |
Mantle of Calm | enchantment | Neutralize the rage effects of those who have attacked you. | |
Marching Chant | transmutation | Allies can hustle without penalty while you sing or chant. | |
Marid's Mastery | transmutation | Target gains a +1 bonus on attack and damage rolls if it and its opponent are touching water. | |
Marionette Possession | necromancy | As magic jar, but limited to line of sight. | |
Mark of Justice | necromancy | Designates action that triggers curse on subject. | |
Mark of Obvious Ethics | divination | Other creatures can determine the target's alignment. | |
Mark of the Reptile GodDF | transmutation | Curse a target to become more reptilian. | |
Marks of Forbiddance | abjuration | Makes 2 creatures pass Will saves in order to attack each other. | |
Mask Dweomer | illusion | Hides presence of a spell from detect magic. | |
Mask Dweomer, Communal | illusion | As mask dweomer, but you may divide the duration among creatures touched. | |
Masterwork Transformation | transmutation | Make a normal item into a masterwork one. | |
Maze | conjuration | Traps subject in extradimensional maze. | |
Meld into Stone | transmutation | You and your gear merge with stone. | |
Memorize PageF | enchantment | Target perfectly memorizes one page of information. | |
Memory Lapse | enchantment | Subject forgets events back to last turn. | |
Memory of Function* | transmutation | Restore a broken object or construct to functioning state. | |
Mending | transmutation | Makes minor repairs on an object. | |
Mental Barrier I | abjuration | Gain a +4 shield bonus to AC and resist mind thrust for 1 round as an immediate action. | |
Mental Barrier II | abjuration | As mental barrier I, but +6 to AC. | |
Mental Barrier III | abjuration | As mental barrier I, but +8 to AC. | |
Mental Barrier IV | abjuration | As mental barrier III, plus 25% chance to prevent critical hits and sneak attacks. | |
Mental Barrier V | abjuration | As mental barrier III, plus 50% chance to prevent critical hits and sneak attacks. | |
Mental Block | divination | Prevent the target from using its skill ranks, spells, feats, and abilities. | |
Message | transmutation | Whisper conversation at distance. | |
Meteor Swarm | evocation | Four exploding spheres each deal 6d6 fire damage. | |
Miasmatic Form | transmutation | Functions like gaseous form, except target's vaporous body is dangerous to creatures that touch it. | |
Microcosm | illusion | Trap creatures in a veiled mindscape permanently, causing their bodies to waste away in the real world. | |
Mighty Fist of the Earth | conjuration | You create a fist-sized rock that flies toward one enemy. | |
Mind Blank | abjuration | Subject is protected from mental/emotional magic and scrying. | |
Mind Blank, Communal | abjuration | As mind blank, but you may divide the duration among creatures touched. | |
Mind Fog | enchantment | Subjects in fog get –10 to Wis and Will checks. | |
Mind Probe | divination | Learn answers from a subject's memories. | |
Mind Swap | enchantment | Switch minds with another creature for 1 hour per level. | |
Mind Swap, MajorM | enchantment | Swap minds with another creature forever. | |
Mind Thrust I | divination | Mentally deal 1d6 points of damage per level. | |
Mind Thrust II | divination | As mind thrust I, but deal 1d8 points of damage per level (maximum 5d8). | |
Mind Thrust III | divination | As mind thrust II, but deal a maximum of 10d8 points of damage. | |
Mind Thrust IV | divination | As mind thrust II, but a maximum of 15d8 points of damage and target is fatigued for 1 round. | |
Mind Thrust V | divination | As mind thrust IV, but target is exhausted or fatigued for 1 round. | |
Mind Thrust VI | divination | As mind thrust IV, but maximum 20d8 points of damage and target is exhausted and stunned for 1 round. | |
Mindlink | divination | Communicate a great deal of information in an instant. | |
Mindlocked Messenger | enchantment | Target gains a message that can be given only to its intended recipient. | |
Mindscape Door | illusion | Create a portal allowing entry to and exit from a mindscape. | |
Mindwipe | enchantment | Erase a portion of the target's mind and experiences, inflicting negative levels. | |
Minor Creation | conjuration | Creates one cloth or wood object. | |
Minor Dream | illusion | This spell functions as the dream spell, except the messenger must be yourself or a gnome touched. | |
Minor Image | illusion | As silent image, plus some sound. | |
Minor Phantom Object | illusion | Functions as the minor creation spell, except the object created is a semi-real phantasm. | |
MiracleM | evocation | Requests a deity's intercession. | |
Mirage Arcana | illusion | As hallucinatory terrain, plus structures. | |
Mirror Hideaway | transmutation | As many as eight creatures hide in an extradimensional space. | |
Mirror Image | illusion | Creates decoy duplicates of you. | |
Mirror Polish | transmutation | Polish a metal item until it's usable as a mirror. | |
Mirror Strike | transmutation | You may strike multiple opponents with a single attack. | |
Mirror Transport | transmutation | Mirror becomes a multiple-use dimension door. | |
Misdirection | illusion | Misleads divinations for 1 creature or object. | |
Miserable Pity | abjuration | Opponents cannot attack a pathetic creature. | |
Mislead | illusion | Turns you invisible and creates illusory double. | |
Mnemonic EnhancerF | transmutation | Wizard only. Prepare extra spells or retain one just cast. | |
Modify Memory | enchantment | Changes 5 minutes of subject's memories. | |
Molten Orb | evocation | Molten metal splash weapon deals 2d6 fire damage plus ongoing damage. | |
Moment of Greatness | enchantment | Doubles a morale bonus. | |
Moment of Prescience | divination | You gain +1/level insight bonus on single attack roll, check, or save. | |
Monkey Fish | transmutation | Gain a climb speed and a swim speed of 10 ft. for a time. | |
Monstrous Physique I | transmutation | Take the form and some of the powers of a Small or Medium monstrous humanoid. | |
Monstrous Physique II | transmutation | Take the form and some of the powers of a Tiny or Large monstrous humanoid. | |
Monstrous Physique III | transmutation | Take the form and some of the powers of a Diminutive or Huge monstrous humanoid. | |
Monstrous Physique IV | transmutation | As monstrous physique III, with more abilities. | |
Monstrous Physique IV | transmutation | As monstrous physique III, with more abilities. | |
Moonstruck | enchantment | Subject is enraged and confused. | |
Mount | conjuration | Summons riding horse for 2 hours/level. | |
Mount, Communal | conjuration | As mount, but you may divide the duration among creatures touched. | |
Move Earth | transmutation | Digs trenches and builds hills. | |
Mud BuddyM | conjuration | Create a Small minion out of mud that performs as unseen servant. | |
Mudball | conjuration | You conjure a single ball of sticky mud and launch it at an enemy's face as a ranged touch attack. | |
Muffle Sound | illusion | Allies gain a bonus on Stealth checks but risk verbal spell failure. | |
Murderous Command | enchantment | Target is compelled to kill its ally. | |
Mutagenic Touch | transmutation | You can pass a weaker version of your mutagen to another creature. | |
Mythic Severance | necromancy | Restrict target's access to mythic power. | |
Named Bullet | divination | Imbues ammunition with accuracy against a specific creature type. | |
Named Bullet, Greater | divination | As named bullet, but deals 2 points of damage for every caster level. | |
Nap StackM | necromancy | Subjects only need 2 hours for a night's sleep, and can sleep even longer for more benefits. | |
Natural Rhythm | transmutation | +1 on damage rolls with each hit (max +5). | |
Nature's Exile | transmutation | Gives subject –10 on Survival checks. | |
Nauseating Dart | conjuration | Poisonous stinger deals 1d2 damage and sickens target. | |
Nauseating Trail | conjuration | Creature leaves a trail of stinking cloud squares. | |
Negate Aroma | transmutation | Subject cannot be tracked by scent. | |
Negative Reaction | illusion | Targeted creature may not positively influence anyone. | |
Nereid's Grace | enchantment | You radiate the unearthly grace of a nereid. | |
Neutralize Poison | conjuration | Immunizes subject against poison, detoxifies venom in or on subject. | |
Nightmare | illusion | Sends vision dealing 1d10 damage, fatigue. | |
Nine Lives | abjuration | Gives the target the ability to get out of trouble and relieves harmful effects and conditions. | |
Nixie's Lure | enchantment | Creates an unearthly and infectious song that seductively summons all who hear it. | |
Node of Blasting | abjuration | Place a trap on an object to mentally damage a creature that touches it. | |
NondetectionM | abjuration | Hides subject from divination, scrying. | |
Nondetection, CommunalM | abjuration | As nondetection, but you may divide the duration among creatures touched. | |
Oath of Peace | abjuration | Grants +5 AC and DR 10/evil, can't attack. | |
Object Possession | necromancy | As lesser object possession, but with a larger object. | |
Object Possession, Greater | necromancy | As possess object, but the object is more powerful and you can possess a construct. | |
Object Possession, Lesser | necromancy | Project your soul into an object, animating it. | |
Object Reading | divination | Read psychic impressions left on an object. | |
Obscure Object | abjuration | Masks object against scrying. | |
Obscuring Mist | conjuration | Fog surrounds you. | |
Obsidian Flow | transmutation | Converts the surface of the ground into molten glass. | |
Old Salt's Curse | necromancy | Inflict a curse of the roiling sea upon the target, making it permanently sickened. | |
Oneiric Horror | illusion | Distract and fatigue the target with a creature from its nightmares. | |
Oneiric Horror, Greater | illusion | As oneiric horror, plus Str damage. | |
Open/Close | transmutation | Opens or closes small or light things. | |
Oppressive Boredom | enchantment | Target loses its next action. | |
Oracle's Burden | necromancy | (Oracle only.) Creature is affected by negative oracle's curse effects. | |
Oracle's Vessel | transmutation | (Oracle only.) Target gains the benefits of your oracle's curse. | |
Orb of the Void | necromancy | Sphere inflicts negative levels. | |
Order's Wrath | evocation | Harms and dazes chaotic creatures (1d8 damage/2 levels). | |
Overland Flight | transmutation | You fly at a speed of 40 ft. and can hustle over long distances. | |
Overwhelming Grief | enchantment | Grieving target can take no actions and is denied its Dex bonus. | |
Overwhelming Presence | enchantment | Creatures bow before you as if you were divine. | |
Owl's Wisdom | transmutation | Subject gains +4 to Wis for 1 min./level. | |
Owl's Wisdom, Mass | transmutation | As owl's wisdom, affects 1 subject/level. | |
Pain Strike | evocation | Inflicts 1d6 nonlethal damage 1 round/level. | |
Pain Strike, Mass | evocation | As pain strike, but affects multiple creatures. | |
Paladin's Sacrifice | abjuration | Take the damage and effects for another creature. | |
Paragon Surge | transmutation | +2 enhancement bonus to Dex and Int, and are treated as if you possess any one feat for which you meet the prerequisites. | |
Paranoia | illusion | Target becomes hostile to all creatures. | |
Parchment SwarmM | transmutation | Shredded parchment deals 1d6 points of damage per level, and has a spell effect if you shred a scroll. | |
Pass without Trace | transmutation | One subject/level leaves no tracks. | |
Passwall | transmutation | Creates passage through wood or stone wall. | |
Path of Glory | conjuration | Create an expanding glow that heals allies within it of 1 hp of damage. | |
Path of Glory, Greater | conjuration | Create an expanding glow that heals allies within it of 5 hp of damage. | |
Path of the Winds | evocation | You call forth mighty winds to clear a path ahead of you. | |
Peacebond | abjuration | Locks a weapon in place on the target's body. | |
Pellet BlastM | conjuration | Creates an explosion of conjured metal pellets. | |
Perceive Cues | transmutation | +5 Perception and Sense Motive 10 min./level. | |
PermanencyM | universal | Makes certain spells permanent. | |
Permanent Image | illusion | Permanent illusion, includes sight, sound, smell, and thermal effects. | |
Pernicious Poison | necromancy | Target takes a –4 penalty against poison. | |
Persistent Image | illusion | As major image, but with no concentration required. | |
Persistent Vigor | transmutation | Gain fast healing 2, immunity to bleed, and faster recovery from diseases and poisons. | |
Persuasive Goad | necromancy | Target takes 1d6 nonlethal damage; you gain an Intimidate bonus. | |
Phantasmal Killer | illusion | Fearsome illusion kills subject or deals 3d6 damage. | |
Phantasmal Revenge | illusion | Ghost from corpse hunts killer. | |
Phantasmal Web | illusion | Catches subjects in illusory web. | |
Phantom Blood | necromancy | Gain temporary hp if Con loss would knock you out or kill you. | |
Phantom Chariot | conjuration | Conjures a quasi-real heavy chariot pulled by four horses. | |
Phantom Driver | conjuration | Conjures a phantom to drive vehicles. | |
Phantom Steed | conjuration | Magic horse appears for 1 hour/level. | |
Phantom Steed, Communal | conjuration | As phantom steed, but you may divide the duration among creatures touched. | |
Phantom TrapM | illusion | Makes item seem trapped. | |
Phase Door | conjuration | Creates an invisible passage through a barrier. | |
Pied Piping | enchantment | Compel similar creatures to follow you. | |
Pierce Disguise | divination | See through low-level magical disguises. | |
Piercing Shriek | evocation | Target is staggered by a painful sound. | |
Pilfering Hand | evocation | You may seize an object or manipulate it from afar. | |
Pillar of Life | conjuration | Created pillar heals 2d8 + 1/level (max +20). | |
Placebo Effect | illusion | Temporarily suppress an affliction or condition. | |
Plague Carrier | necromancy | Target's attacks carry filth fever. | |
Plague Storm | necromancy | Cloud infects creatures like contagion. | |
Planar Adaptation | transmutation | Resist harmful effects of other plane. | |
Planar Adaptation, Mass | transmutation | As planar adaptation, but affects multiple creatures. | |
Planar AllyM | conjuration | As lesser planar ally, but up to 12 HD. | |
Planar Ally, GreaterM | conjuration | As lesser planar ally, but up to 18 HD. | |
Planar Ally, LesserM | conjuration | Exchange services with a 6 HD extraplanar creature. | |
Planar Binding | conjuration | As lesser planar binding, but up to 12 HD. | |
Planar Binding, Greater | conjuration | As lesser planar binding, but up to 18 HD. | |
Planar Binding, Lesser | conjuration | Traps extraplanar creature of 6 HD or less until it performs a task. | |
Plane ShiftF | conjuration | As many as eight subjects travel to another plane. | |
Planeslayer's Call | enchantment | Allies gain benefits against outsiders of an alignment you choose. | |
Plant Growth | transmutation | Grows vegetation, improves crops. | |
Plant Shape I | transmutation | Turns you into a Small or Medium plant. | |
Plant Shape II | transmutation | Turns you into a Large plant creature. | |
Plant Shape III | transmutation | Turns you into a Huge plant. | |
Play Instrument | divination | Play instrument as if you were skilled. | |
Poison | necromancy | Touch deals 1d3 Con damage 1/round for 6 rounds. | |
Polar Midnight | transmutation | Cold darkness paralyzes and deals damage. | |
Polar Ray | evocation | Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain. | |
Polymorph | transmutation | Gives one willing subject a new form. | |
Polymorph Any Object | transmutation | Changes a subject into anything else. | |
Polymorph Familiar | transmutation | Give your familiar the shape of another animal. | |
Polymorph, Greater | transmutation | Gives one willing subject a new, more powerful form. | |
Polypurpose Panacea | transmutation | Gain a relaxing or entertaining effect. | |
Possess Object | necromancy | Possess and animate one object. | |
Possession | necromancy | Project your soul into a creature's body. | |
Possession, Greater | necromancy | As possession, but your body vanishes. | |
Power Word Blind | enchantment | Blinds creature with 200 hp or less. | |
Power Word Kill | enchantment | Kills one creature with 100 hp or less. | |
Power Word Stun | enchantment | Stuns creature with 150 hp or less. | |
Pox Pustules | necromancy | Subject is sickened and has –4 Dex. | |
Prayer | enchantment | Allies get +1 bonus on most rolls, enemies –1 penalty. | |
Prediction of Failure | divination | Target is permanently shaken and sickened, and may gain a spellblight. | |
Prehensile Pilfer | transmutation | The target's tail moves and acts more quickly, almost with a mind of its own. | |
Prestidigitation | universal | Performs minor tricks. | |
Primal Regression | enchantment | Make a creature become bestial and unintelligent. | |
Primal Scream | abjuration | Free yourself from enchantments and paralysis effects. | |
Prismatic Sphere | abjuration | As prismatic wall, but surrounds on all sides. | |
Prismatic Spray | evocation | Rays hit subjects with variety of effects. | |
Prismatic Wall | abjuration | Wall's colors have array of effects. | |
Produce Flame | evocation | 1d6 damage + 1/level, touch or thrown. | |
Programmed ImageM | illusion | As major image, but triggered by event. | |
Project ImageM | illusion | Illusory double can talk and cast spells. | |
Project Image | illusion | Illusory double can talk and cast spells. | |
Protection from Arrows | abjuration | Subject gains DR 10/magic against ranged attacks. | |
Protection from Arrows, Communal | abjuration | As protection from arrows, but you may divide the duration among creatures touched. | |
Protection from Chaos | abjuration | +2 to AC and saves, plus additional protection against selected alignment. | |
Protection from Chaos, Communal | abjuration | As protection from chaos, but you may divide the duration among creatures touched. | |
Protection from Energy | abjuration | Absorbs 12 points/level of damage from one kind of energy. | |
Protection from Energy, Communal | abjuration | As protection from energy, but you may divide the duration among creatures touched. | |
Protection from Evil | abjuration | +2 to AC and saves, plus additional protection against selected alignment. | |
Protection from Evil, Communal | abjuration | As protection from evil, but you may divide the duration among creatures touched. | |
Protection from Good | abjuration | +2 to AC and saves, plus additional protection against selected alignment. | |
Protection from Good, Communal | abjuration | As protection from good, but you may divide the duration among creatures touched. | |
Protection from Law | abjuration | +2 to AC and saves, plus additional protection against selected alignment. | |
Protection from Law, Communal | abjuration | As protection from law, but you may divide the duration among creatures touched. | |
Protection from SpellsMF | abjuration | Confers +8 resistance bonus. | |
Protection from TechnologyM/DF | abjuration | Wards a creature from attacks by technological items and robots, mental control from technological sources. | |
Protective Penumbra | evocation | Shadow protects the target from light. | |
Protective Spirit | conjuration | Protects from attacks of opportunity. | |
Prying Eyes | divination | 1d4 + 1/level floating eyes scout for you. | |
Prying Eyes, Greater | divination | As prying eyes, but eyes have true seeing. | |
Psychic Asylum | illusion | Perform a lengthy mental task in a private mindscape. | |
Psychic Crush I | necromancy | Sicken a target and cause it to start dying, or deal 3d6 + 1 points of damage per level on a save. | |
Psychic Crush II | necromancy | As psychic crush I, but deal 5d6 + 1 points of damage per level on a save and harder to resist. | |
Psychic Crush III | necromancy | As psychic crush I, but deal 7d6 + 1 points of damage per level on a save and harder to resist. | |
Psychic Crush IV | necromancy | As psychic crush I, but deal 9d6 + 1 points of damage per level on a save and no Fort save at 1/2 hp or fewer. | |
Psychic Crush V | necromancy | As psychic crush IV, but deal 11d6 + 1 points of damage per level on a save. | |
Psychic Image | illusion | Create a perfect illusion of yourself that is incorporeal and capable of casting psychic spells, and switch between it and your body at will. | |
Psychic Reading | divination | Read surface thoughts to learn information about a subject. | |
Psychic SurgeryM | enchantment | Cure all Int, Wis, and Cha damage and drain, plus remove other mental afflictions and conditions. | |
Pup Shape | transmutation | Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time. | |
Purge Spirit | necromancy | Deal 1d6 points of damage per level to one haunt or spirit creature and stagger it. | |
Purging Finale | conjuration | Removes one negative effect. | |
Purified Calling | conjuration | Eidolon summoned is fully healed. | |
Purify Food and Drink | transmutation | Purifies 1 cu. ft./level of food or water. | |
Putrefy Food and Drink | transmutation | Makes food and water inedible. | |
Pyrotechnics | transmutation | Turns fire into blinding light or thick smoke. | |
Qualm | enchantment | Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. | |
Quench | transmutation | Extinguishes fires. | |
Quintessence | illusion | Mask any flaws of or damage to a creature or object. | |
Rage | enchantment | Gives +2 to Str and Con, +1 on Will saves, –2 to AC. | |
Raging Rubble | transmutation | You animate an area of rubble, creating a dangerous, rolling area of debris. | |
Rain of Frogs | conjuration | Summon a swarm of poisonous frogs. | |
Rainbow Pattern | illusion | Lights fascinate 24 HD of creatures. | |
Raise Animal Companion | conjuration | As raise dead, but on an animal. | |
Raise DeadM | conjuration | Restores life to subject who died as long as one day/level ago. | |
Rally Point | enchantment | Square gives good creatures bonuses. | |
Rampart | conjuration | Creates 5-ft.-thick earthen barrier. | |
Rapid Repair | transmutation | Construct gains fast healing 5. | |
Ray of Enfeeblement | necromancy | Ray causes 1d6 Str penalty + 1 per 2 levels. | |
Ray of Exhaustion | necromancy | Ray makes subject exhausted. | |
Ray of Frost | evocation | Ray deals 1d3 cold damage. | |
Ray of Sickening | necromancy | Ray makes the subject sickened. | |
Read Magic | divination | Read scrolls and spellbooks. | |
Rebuke | evocation | Foes take 1d8 damage/two caster levels (max 5d8). | |
Rebuke TechnologyF/DF | abjuration | Render a technological object or creature inert for 1 round/level. | |
RechargeM | evocation | Restore up to 1 charge/level to a battery or technological item capable of being charged by a battery. | |
Recharge Innate Magic | transmutation | You channel magic energy into your own aura, recharging your innate magic abilities. | |
Reckless Infatuation | enchantment | Target is compelled to stay near another. | |
Recoil Fire | transmutation | Ammunition in the targeted firearm generates excessive recoil. | |
Reduce Animal | transmutation | Shrinks one willing animal. | |
Reduce Person | transmutation | Humanoid creature halves in size. | |
Reduce Person, Mass | transmutation | As reduce person, but affects 1 humanoid creature/level. | |
Refine Improvised Weapon | transmutation | Transform improvised weapon into a masterwork simple or martial weapon. | |
RefugeM | conjuration | Alters item to transport its possessor to your abode. | |
Regenerate | conjuration | Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35). | |
Reincarnate | transmutation | Brings dead subject back in a random body. | |
Reinforce Armaments | transmutation | Temporarily mitigates the fragile quality in targeted weapon or armor. | |
Reinforce Armaments, Communal | transmutation | As reinforce armaments, but you may divide the duration among objects touched. | |
Reinforce Armaments, Communal | transmutation | As reinforce armaments, but you may divide the spell's duration among objects touched. | |
Rejuvenate Eidolon | conjuration | As lesser rejuvenate eidolon, but cures 3d10 damage +1/level (max +10). | |
Rejuvenate Eidolon, Greater | conjuration | As lesser rejuvenate eidolon, but cures 5d10 damage +1/level (max +20). | |
Rejuvenate Eidolon, Lesser | conjuration | Eidolon cured 1d10 damage +1/level (max +5). | |
Reloading Hands | conjuration | Loads a single shot into your weapon every round. | |
Remote Viewing | divination | Gain psychic impressions from a distant location. | |
Remove Blindness/Deafness | conjuration | Cures normal or magical blindness or deafness. | |
Remove Curse | abjuration | Frees object or person from curse. | |
Remove Disease | conjuration | Cures all diseases affecting subject. | |
Remove Fear | abjuration | Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. | |
Remove Paralysis | conjuration | Frees one or more creatures from paralysis or slow effect. | |
Remove Radioactivity | conjuration | Remove all ongoing radiation effects on a single target, restore Constitution and Strength drain caused by radiation. | |
Remove Radioactivity, Greater | conjuration | As remove radioactivity, but cures all ability damage and drain due to radioactivity. | |
Remove Sickness | conjuration | Suppress disease, nausea, and the sickened condition. | |
Repair Undead | necromancy | Heals one undead of 1d8 hp + 1/level (max +5). | |
Repair Undead, Mass | necromancy | Heals undead of 1d8 hp + 1/level; affects 1 undead/level. | |
Repel Metal or Stone | abjuration | Pushes away metal and stone. | |
Repel Vermin | abjuration | Insects, spiders, and other vermin stay 10 ft. away. | |
Repel Wood | transmutation | Pushes away wooden objects. | |
Repress Memory | enchantment | Remove a piece of knowledge from your mind. | |
Reprobation | transmutation | Marked target is shunned by your religion. | |
Repulsion | abjuration | Creatures can't approach you. | |
RepulsionF | abjuration | Creatures can't approach you. | |
Residual Tracking | divination | Tell creature's appearance by footprint. | |
Resilient Reservoir | transmutation | Creates a magical well of retribution that a caster can unleash with blinding speed. | |
Resilient Sphere | evocation | Force globe protects but traps one subject. | |
Resinous Skin | transmutation | You gain DR 5/piercing and +4 to CMD against disarm attempts. | |
Resist Energy | abjuration | Ignores first 10 (or more) points of damage per attack from specified energy type. | |
Resist Energy, Communal | abjuration | As resist energy, but you may divide the duration among creatures touched. | |
Resistance | abjuration | Subject gains +1 on saving throws. | |
Resonating Word | transmutation | Target is damaged, staggered, and stunned. | |
Resounding Blow | evocation | Melee attack deals 1d6 more damage. | |
Rest EternalM | necromancy | Dead creature cannot be revived. | |
Restful Sleep | necromancy | Gain more hit points while sleeping. | |
RestorationM | conjuration | Restores level and ability score drains. | |
Restoration, GreaterM | conjuration | As restoration, plus restores all levels and ability scores. | |
Restoration, Lesser | conjuration | Dispels magical ability penalty or repairs 1d4 ability damage. | |
Restore Corpse | necromancy | Skeletal corpse grows flesh. | |
Restore Eidolon | conjuration | Restoration for an eidolon. | |
Restore Eidolon, Lesser | conjuration | Lesser restoration for an eidolon. | |
Restore Mythic Power | transmutation | Expend 3 uses of mythic power to restore one use of target's mythic power. | |
Resurgent TransformationM | conjuration | Gain second wind when close to death. | |
ResurrectionM | conjuration | Fully restore dead subject. | |
Retribution | necromancy | Recent attacker is afflicted with penalties. | |
Retrocognition | divination | Gain psychic impressions from past events in a location. | |
Returning Weapon | conjuration | Grants a weapon the returning special weapon quality. | |
Returning Weapon, Communal | conjuration | As returning weapon, but you may divide the duration among weapons touched. | |
Reverse Gravity | transmutation | Objects and creatures fall upward. | |
Reviving Finale | conjuration | Allies cured 2d6 damage. | |
Ricochet Shot | evocation | Imbues a projectile weapon to give its ammunition the ability to ricochet. | |
Ride the Lightning | evocation | Transform into electricity. | |
Ride the Waves | transmutation | Target can breathe water and swim. | |
Riding Possession | necromancy | As Possession, but you observe instead of control the subject. | |
Righteous Might | transmutation | Your size increases, and you gain bonuses in combat. | |
Righteous Vigor | enchantment | Boosts attack bonus with each hit. | |
River of Wind | evocation | A stream of wind causes nonlethal damage and can knock down or push creatures. | |
River Whip | conjuration | Create a whip of water that you wield as a weapon. | |
Rope Trick | transmutation | As many as eight creatures hide in extradimensional space. | |
Rusting Grasp | transmutation | Your touch corrodes iron and alloys. | |
Sacred BondF | conjuration | Cast touch healing spells from a distance. | |
Sacred Space | evocation | Sanctifies an area with heavenly power. | |
Sacrificial Oath | abjuration | Take damage for an ally for many rounds. | |
Saddle Surge | transmutation | Bonus damage for moving on mount. | |
Sanctify Armor | abjuration | +1 AC/four levels (max +5). | |
Sanctify Corpse | evocation | Prevent a corpse from becoming an undead. | |
Sanctuary | abjuration | Opponents can't attack you, and you can't attack. | |
Sands of Time | necromancy | Target temporarily ages. | |
Savage Maw | transmutation | Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs. | |
Saving Finale | evocation | Subject rerolls failed saving throw. | |
Scale SpikesM/DF | transmutation | Grow jagged spikes that function as +1 armor spikes. | |
Scale Spikes, GreaterM/DF | transmutation | As scale spikes, but gain enhancement bonus equal to +1 every 4 caster levels. | |
Scare | necromancy | Frightens creature of less than 6 HD. | |
Scent Trail | transmutation | Leave trail for allies to follow. | |
Scintillating Pattern | illusion | Twisting colors confuse, stun, or render unconscious. | |
Scorching Ash Form | transmutation | Functions like gaseous form, except the target becomes a visible swirl of hot ash and smoke. | |
Scorching Ray | evocation | Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3). | |
Scouring Winds | evocation | Winds block vision and deal 3d6 damage per round. | |
Screech | evocation | Foes provoke attacks of opportunity. | |
Screen | illusion | Illusion hides area from vision and scrying. | |
ScryingF | divination | Spies on subject from a distance. | |
Scrying, Greater | divination | As scrying, but faster and longer. | |
Sculpt Corpse | necromancy | Makes corpse look like another creature. | |
Sculpt Simulacrum | transmutation | Alter a simulacrum's appearance. | |
Sculpt Sound | transmutation | Creates new sounds or changes existing ones into new sounds. | |
Sealed Life | abjuration | Prevent a creature from transferring life force to or from others. | |
Sealed Life, Greater | abjuration | As sealed life, plus death ward and immunity to soul transference. | |
Seamantle | conjuration | Sheathes you in protective water. | |
Searing Light | evocation | Ray deals 1d8/two levels damage (more against undead). | |
Secret ChestF | conjuration | Hides expensive chest on Ethereal Plane; you retrieve it at will. | |
Secret Page | transmutation | Changes one page to hide its real content. | |
Secure Shelter | conjuration | Creates sturdy cottage. | |
See Alignment | divination | Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance. | |
See Invisibility | divination | Reveals invisible creatures or objects. | |
Seek Thoughts | divination | Detects thinking creatures' thoughts. | |
Seeming | illusion | Changes appearance of 1 person per 2 levels. | |
Sending | evocation | Delivers short message anywhere, instantly. | |
Sense Spirit Magic | divination | Gain bonuses on identifying and resisting spells associated with your spirits. | |
Sentry Skull | necromancy | Restore the senses to the severed head of a humanoid or monstrous humanoid killed within the past 24 hours, creating a grisly sentinel. | |
Sepia Snake SigilM | conjuration | Creates text symbol that immobilizes reader. | |
Sequester | abjuration | Subject is invisible to sight and scrying; renders creature comatose. | |
Serenity | enchantment | Peaceful feelings harm those attempting violence. | |
Sessile Spirit | necromancy | Cause a spirit inhabiting a creature or an object to go dormant. | |
Severed Fate | enchantment | Target cannot use hero points for the duration of the spell | |
Shades | illusion | As shadow conjuration, but up to 8th level and 80% real. | |
Shadow Anchor | illusion | Target's shadow becomes a flexible tether to its current square. | |
Shadow Body | transmutation | Turn your body into a living shadow. | |
Shadow Bomb Admixture | conjuration | Empowers bombs you throw to cover the target with a shadowy substance that grants it concealment and limits its vision. | |
Shadow Conjuration | illusion | Mimics conjuration below 4th level, but only 20% real. | |
Shadow Conjuration, Greater | illusion | As shadow conjuration, but up to 6th level and 60% real. | |
Shadow Evocation | illusion | Mimics evocation below 5th level, but only 20% real. | |
Shadow Evocation, Greater | illusion | As shadow evocation, but up to 7th level and 60% real. | |
Shadow Projection | necromancy | Temporarily become a shadow. | |
Shadow Step | illusion | Teleport from one shadow to another. | |
Shadow Walk | illusion | Step into shadow to travel rapidly. | |
Shadow Weapon | illusion | Create a quasi-real masterwork weapon. | |
Shadowbard | illusion | Shadowy duplicate starts a bardic performance. | |
Shadowy Haven | transmutation | Functions like rope trick, except the point of entry is through a 5-foot-square instead of a rope. | |
Shambler | conjuration | Creates 1d4+2 shambling mounds to fight for you. | |
ShapechangeF | transmutation | Transforms you into certain creatures, and lets you change forms once per round. | |
Shard of Chaos | evocation | Harm and possibly slow lawful creatures. | |
Share Glory | transmutation | Targets are treated as mythic creatures for the duration of the spell. | |
Share Language | divination | Subject understands chosen language. | |
Share Language, Communal | divination | As share language, but you may divide the duration among creatures touched. | |
Share Memory | divination | Share one memory with the target. | |
Share Senses | divination | Perceive the world around your familiar. | |
Shared Wrath | enchantment | As wrath, but affects multiple creatures. | |
Shatter | evocation | Sonic vibration damages objects or crystalline creatures. | |
Shield | abjuration | Invisible disc gives +4 to AC, blocks magic missiles. | |
Shield Companion | abjuration | As shield other, but affecting your companion creature. | |
Shield of Faith | abjuration | Aura grants +2 or higher deflection bonus. | |
Shield of Fortification | abjuration | Target gains a 25% chance to treat critical hits and sneak attacks as normal hits. | |
Shield of Fortification, Greater | abjuration | Target gains a 50% chance to treat critical hits and sneak attacks as normal hits. | |
Shield of LawF | abjuration | +4 to AC, +4 resistance, and SR 25 against chaotic spells. | |
Shield OtherF | abjuration | You take half of subject's damage. | |
Shifting Sand | transmutation | Creates difficult terrain and erases tracks, can carry along some creatures and objects. | |
Shillelagh | transmutation | Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min./level. | |
Shock Shield | abjuration | A shield of force protects you until you dismiss it in an explosion of electricity. | |
Shocking Grasp | evocation | Touch delivers 1d6/level electricity damage (max 5d6). | |
Shocking Image | illusion | As mirror image, but the duplicates emit electrical damage when destroyed. | |
Shout | evocation | Deafens all within cone and deals 5d6 sonic damage. | |
Shout, Greater | evocation | Devastating yell deals 10d6 sonic damage; stuns creatures. | |
Shrink Item | transmutation | Object shrinks to one-sixteenth size. | |
Sickening Entanglement | transmutation | As entangle, but plants have sickening sap. | |
Sickening Strikes | transmutation | You are imbued with disease, and any creature you strike may be sickened. | |
Siege of Trees | transmutation | Transforms Large trees into arboreal catapults of the same size. | |
Siege of Trees, Greater | transmutation | As siege of trees, but can transform Huge and Gargantuan trees into arboreal catapults of the same size. | |
Sift | divination | See area as though examining it. | |
Silence | illusion | Negates sound in 20-ft. radius. | |
Silent Image | illusion | Creates minor illusion of your design. | |
Silent Table | illusion | Give yourself privacy by muffling sound leaving the area. | |
Silk to Steel | transmutation | Use a scarf as a shield or whip. | |
Silver Darts | conjuration | Cone of silver darts deals 1d6 piercing damage/level, more against unarmored targets. | |
SimulacrumM | illusion | Creates partially real double of a creature. | |
Simulacrum, Lesser | illusion | Creates a double of a weak creature. | |
Sirocco | evocation | Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. | |
Skinsend | necromancy | Animate and possess your own skin as if it were a separate creature. | |
Slay Living | necromancy | Touch attack deals 12d6 +1 per level. | |
Sleep | enchantment | Puts 4 HD of creatures into magical slumber. | |
SleepwalkM | enchantment | Causes creature to move while asleep. | |
Sleet Storm | conjuration | Hampers vision and movement. | |
Slipstream | conjuration | Wave boosts creature's speed. | |
Slow | transmutation | One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. | |
Slowing Mud | conjuration | Targets are covered in mud that blinds them and acts like slow. | |
Smug Narcissism | enchantment | Target is distracted by its sense of self. | |
Snake Staff | transmutation | Transforms wood into snakes to fight for you. | |
Snapdragon Fireworks | transmutation | Create 1 dragon firework/level. | |
Snare | transmutation | Creates a magic booby trap. | |
Soften Earth and Stone | transmutation | Turns stone to clay, or dirt to sand or mud. | |
Solid Fog | conjuration | Blocks vision and slows movement. | |
Solid Note | conjuration | Creates tangible music note. | |
Song of Discord | enchantment | Forces targets to attack each other. | |
Sonic Form | transmutation | Turn yourself into a creature of semisolid sound. | |
Sonic Scream | evocation | Create a cone of damaging sound at will. | |
Sonic Thrust | evocation | Sound moves targets away from you. | |
Soothe Construct | abjuration | Reduce the berserk chance of a construct. | |
Soul BindF | necromancy | Traps newly dead soul to prevent resurrection. | |
Sound Burst | evocation | Deals 1d8 sonic damage to subjects; may stun them. | |
Sow Thought | enchantment | Plant an idea, concept, or suspicion in the mind of the subject. | |
Spark | evocation | Ignites flammable objects. | |
Spawn Ward | necromancy | Target becomes resistant to the effects of energy drain and blood drain attacks made by undead creatures. | |
Speak with Animals | divination | You can communicate with animals. | |
Speak with Dead | necromancy | Corpse answers one question/two levels. | |
Speak with Haunt | necromancy | Haunt answers one question/2 levels. | |
Speak with Plants | divination | You can talk to plants and plant creatures. | |
Spear of Purity | evocation | Harm and possibly blind evil creatures. | |
Spectral Hand | necromancy | Creates disembodied glowing hand to deliver touch attacks. | |
Spell Immunity | abjuration | Subject is immune to one spell per 4 levels. | |
Spell Immunity, Communal | abjuration | As spell immunity, but you may divide the duration among creatures touched. | |
Spell Immunity, Greater | abjuration | As spell immunity, but up to 8th-level spells. | |
Spell Immunity, Greater Communal | abjuration | As greater spell immunity, but you may divide the duration among creatures touched. | |
Spell Resistance | abjuration | Subject gains SR 12 + level. | |
Spell TurningM | abjuration | Reflect 1d4+6 spell levels back at caster. | |
Spellcrash | abjuration | Target loses a 5th-level prepared spell or spell slot. | |
Spellcrash, Greater | abjuration | Target loses a 7th-level prepared spell or spell slot. | |
Spellcrash, Lesser | abjuration | Target loses a 3rd-level prepared spell or spell slot. | |
Spellstaff | transmutation | Stores one spell in wooden quarterstaff. | |
Spellsteal | abjuration | Transfer spell knowledge from target to you. | |
Spider Climb | transmutation | Grants ability to walk on walls and ceilings. | |
Spider Climb, Communal | transmutation | As spider climb, but you may divide the duration among creatures touched. | |
Spike Growth | transmutation | Creatures in area take 1d4 damage, may be slowed. | |
Spike Stones | transmutation | Creatures in area take 1d8 damage, may also be slowed. | |
Spiked Pit | conjuration | As create pit, but filled with spikes. | |
Spirit-Bound Blade | evocation | Give a weapon ghost touch and another ability tied to an emotion. | |
Spiritual Ally | evocation | Creates a divine ally to aid you. | |
Spiritual Weapon | evocation | Magic weapon attacks on its own. | |
Spit Venom | transmutation | Spit blinding black adder venom. | |
SpiteM | abjuration | Inflict touch spell upon creature that attacks you. | |
Spontaneous Immolation | evocation | Target takes 3d6 points of fire damage and catches on fire. | |
Squeeze | transmutation | The target becomes flexible regardless of its actual size and mass. | |
Stabilize | conjuration | Cause a dying creature to stabilize. | |
Stabilize Powder | transmutation | Ammunition in the targeted firearm is less likely to misfire. | |
Statue | transmutation | Subject can become a statue at will. | |
Status | divination | Monitors condition, position of allies. | |
Stay the Hand | enchantment | Subject cannot attack with melee weapon. | |
Steal Breath | transmutation | Pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components. | |
Steal Power | necromancy | Steal 1d4 uses of mythic power from a mythic target. | |
Steal Voice | necromancy | Target gains the croaking spellblight. | |
Stench of Prey | transmutation | Predatory animals must successfully save or attack the target. | |
Stinking Cloud | conjuration | Nauseating vapors, 1 round/level. | |
Stone Call | conjuration | 2d6 damage to all creatures in area. | |
Stone Discus | conjuration | Flying discus deals bludgeoning or slashing damage. | |
Stone Fist | transmutation | Your unarmed strikes are lethal. | |
Stone Shape | transmutation | Sculpts stone into any shape. | |
Stone Shield | conjuration | 1-inch-thick slab of stone springs up from the ground, shielding you. | |
Stone Tell | divination | Talk to natural or worked stone. | |
Stone to Flesh | transmutation | Restores petrified creature. | |
StoneskinM | abjuration | Grants DR 10/adamantine. | |
Stoneskin, CommunalM | abjuration | As stoneskin, but you may divide the duration among creatures touched. | |
Storm of Vengeance | conjuration | Storm rains acid, lightning, and hail. | |
Stormbolts | evocation | 1d8 damage/level (max 20d8) to targets. | |
Strangling Hair | transmutation | Your hair animates and grapples. | |
Stricken Heart | necromancy | Touch attack deals 2d6 damage and staggers target. | |
Strong Jaw | transmutation | Natural attacks damage as two sizes bigger. | |
Strong Wings | transmutation | The target's wings grow more powerful, increases fly speed by +10 feet and its maneuverability to improve by one category. | |
Stumble GapF | conjuration | Small hole trips creatures. | |
Stunning Barrier | abjuration | Magical field grants a +1 bonus to AC and on saves, and stuns one creature attacking you. | |
Stunning Barrier, Greater | abjuration | Magical field grants a +2 bonus to AC and on saves, and stuns multiple creatures attacking you. | |
Stunning Finale | enchantment | Stuns 3 creatures for 1 round. | |
Suffocation | necromancy | Target quickly suffocates to death. | |
Suffocation, Mass | necromancy | One creature/level suffocates to death. | |
Suggestion | enchantment | Compels a subject to follow stated course of action. | |
Suggestion, Mass | enchantment | As suggestion, affects 1 subject/level. | |
Summon Eidolon | conjuration | Instantly summons your eidolon for duration of spell. | |
Summon Elder Worm | conjuration | Summon a giant purple worm. | |
Summon Froghemoth | conjuration | Summon a froghemoth. | |
Summon Instrument | conjuration | Summons one musical instrument. | |
Summon Minor Ally | conjuration | Summon 1d3 Tiny animals. | |
Summon Minor Monster | conjuration | Summon 1d3 Tiny animals. | |
Summon Monster I | conjuration | (Evil creatures only.) Summons extraplanar creature to fight for you. | |
Summon Monster I | conjuration | Summons extraplanar creature to fight for you. | |
Summon Monster II | conjuration | (Evil creatures only.) Summons extraplanar creature to fight for you. | |
Summon Monster II | conjuration | Summons extraplanar creature to fight for you. | |
Summon Monster III | conjuration | (Evil creatures only.) Summons extraplanar creature to fight for you. | |
Summon Monster III | conjuration | Summons extraplanar creature to fight for you. | |
Summon Monster IV | conjuration | (Evil creatures only.) Summons extraplanar creature to fight for you. | |
Summon Monster IV | conjuration | Summons extraplanar creature to fight for you. | |
Summon Monster IV | conjuration | Summons elemental creature to fight for you. | |
Summon Monster IX | conjuration | Summons extraplanar creature to fight for you. | |
Summon Monster V | conjuration | Summons extraplanar creature to fight for you. | |
Summon Monster V | conjuration | Summons elemental creature to fight for you. | |
Summon Monster VI | conjuration | Summons extraplanar creature to fight for you. | |
Summon Monster VI | conjuration | Summons elemental creature to fight for you. | |
Summon Monster VII | conjuration | Summons extraplanar creature to fight for you. | |
Summon Monster VII | conjuration | Summons elemental creature to fight for you. | |
Summon Monster VIII | conjuration | Summons extraplanar creature to fight for you. | |
Summon Monster VIII | conjuration | Summons elemental creature to fight for you. | |
Summon Nature's Ally I | conjuration | Summons creature to fight for you. | |
Summon Nature's Ally II | conjuration | Summons creature to fight for you. | |
Summon Nature's Ally III | conjuration | Summons creature to fight for you. | |
Summon Nature's Ally IV | conjuration | Summons creature to fight for you. | |
Summon Nature's Ally IX | conjuration | Summons creature to fight. | |
Summon Nature's Ally V | conjuration | Summons creature to fight. | |
Summon Nature's Ally VI | conjuration | Summons creature to fight. | |
Summon Nature's Ally VII | conjuration | Summons creature to fight. | |
Summon Nature's Ally VIII | conjuration | Summons creature to fight. | |
Summon Swarm | conjuration | Summons swarm of bats, rats, or spiders. | |
Summoner Conduit | necromancy | The target takes damage whenever its summoned creature does. | |
Sun Metal | transmutation | Weapon touched bursts into flames. | |
Sunbeam | evocation | Beam blinds and deals 4d6 damage. | |
Sunburst | evocation | Blinds all within 10 ft., deals 6d6 damage. | |
Sunder Breaker | abjuration | The next weapon that sunders an item belonging to the target takes damage. | |
Sundered Serpent CoilM | conjuration | As black tentacles, except with a Large decapitated snake that can attack different targets | |
Sundering Shards | transmutation | Sundered item explodes, dealing 1d6 damage to adjacent creatures. | |
Surmount Affliction | abjuration | Temporarily suppress one condition. | |
Swarm of FangsM | conjuration | Summon a swarm of animate, flying teeth that deals 2d6 points of damage in its area of effect. | |
Swarm Skin | transmutation | Turns your body into a swarm of vermin. | |
Symbol of DeathM | necromancy | Triggered rune kills nearby creatures. | |
Symbol of FearM | necromancy | Triggered rune panics nearby creatures. | |
Symbol of Healing | conjuration | Triggered rune heals living creatures. | |
Symbol of InsanityM | enchantment | Triggered rune renders nearby creatures insane. | |
Symbol of LaughterM | enchantment | Triggered rune makes nearby creatures lose actions for 1 round/level. | |
Symbol of Mirroring | illusion | Triggered rune creates mirror images. | |
Symbol of PainM | necromancy | Triggered rune wracks nearby creatures with pain. | |
Symbol of PersuasionM | enchantment | Triggered rune charms creatures. | |
Symbol of Revelation | divination | Triggered symbol reveals illusions. | |
Symbol of Scrying | divination | Triggered rune activates scrying sensor. | |
Symbol of Sealing | abjuration | Create triggered wall of force. | |
Symbol of SleepM | enchantment | Triggered rune puts nearby creatures into catatonic slumber. | |
Symbol of Slowing | transmutation | Triggered rune slows creatures. | |
Symbol of Strife | enchantment | Triggered rune makes creatures attack. | |
Symbol of StrikingM | illusion | As symbol of death, but fills a 5-foot square. | |
Symbol of StunningM | enchantment | Triggered rune stuns creatures. | |
Symbol of Vulnerability | abjuration | Triggered rune gives penalties. | |
Symbol of WeaknessM | necromancy | Triggered rune weakens creatures. | |
Sympathetic Vibration | evocation | Deals 2d10 damage/round to freestanding structure. | |
SympathyM | enchantment | Object or location attracts certain creatures. | |
Synapse Overload | divination | Deal 1d6 points of damage per level and stagger target for 1 minute. | |
Synaptic Pulse | enchantment | Stun creatures in a 30-ft. radius. | |
Synaptic Pulse, Greater | enchantment | As synaptic pulse, but for 1d4 rounds. | |
Synaptic Scramble | enchantment | Prevent the target from communicating and cause it to act randomly. | |
Synesthesia | illusion | Creature moves at half speed, takes penalties, and has trouble casting spells. | |
Synesthesia, Mass | illusion | As synesthesia, but affecting multiple creatures. | |
Tactical Acumen | enchantment | You gain an additional +1 on attack rolls or to AC due to battlefield positioning. | |
Talismanic Implement | evocation | As contingency, but invests a spell into one of your implements. | |
Tar Ball | transmutation | Burning tar harms target and penalizes its Dex. | |
Tar Pool | transmutation | Converts the top layer of the ground into hot tar. | |
Targeted Bomb Admixture | transmutation | Empowers bombs you throw to deal more damage to a single creature. | |
TechnomancyM | divination | As detect magic, but detects presence of technological objects instead of magical objects. | |
Telekinesis | transmutation | Moves object, attacks creature, or hurls object or creature. | |
Telekinetic AssemblyF | transmutation | Assembles a siege engine using 1 fewer worker for every two caster levels. | |
Telekinetic Charge | evocation | Launches an ally through the air. | |
Telekinetic Maneuver | transmutation | Perform a telekinetic combat maneuver. | |
Telekinetic Projectile | evocation | Telekinetically hurl an object, dealing 1d6 points of damage to the target and object. | |
Telekinetic Sphere | evocation | As resilient sphere, but you move the sphere telekinetically. | |
Telekinetic Storm | evocation | Deal 1d6 points of damage per level plus daze and stun in a 40-ft. radius. | |
Telempathic Projection | enchantment | Alter the target's attitude or give bonuses to those interacting with the target. | |
Telepathic Bond | divination | Link lets allies communicate. | |
Telepathy | divination | Communicate mentally with creatures within 100 ft. | |
Teleport | conjuration | Instantly transports you as far as 100 miles per level. | |
Teleport Object | conjuration | As teleport, but affects a touched object. | |
Teleport, Greater | conjuration | As teleport, but no range limit and no off-target arrival. | |
Teleportation CircleM | conjuration | Teleports creatures inside circle. | |
Temporal StasisM | transmutation | Puts subject into suspended animation. | |
Temporary Resurrection | necromancy | Bring a creature to life for 24 hours. | |
TerraformM | transmutation | Alter area's terrain and climate to a new one appropriate to planet or plane. | |
Terrain Bond | enchantment | Treat the terrain you are in as a favored terrain for the spell's duration. | |
Terrible Remorse | enchantment | Creature is compelled to harm itself. | |
Thaumaturgic Circle | abjuration | As magic circle, but affecting a non-alignment subtype or outsider race. | |
Theft Ward | transmutation | You ward a single object in your possession against theft. | |
Thorn Body | transmutation | Your attackers take 1d6 +1 damage/level. | |
Thorn Javelin | conjuration | Wield a javelin that sickens opponents when it strikes. | |
Thorny Entanglement | transmutation | As entangle, plus plants make ranged attacks. | |
Thought Echo | illusion | Replace surface thoughts with a mental echo. | |
Thought Shield I | abjuration | As an immediate action, gain a +4 bonus on Will saves against mind-affecting effects. | |
Thought Shield II | abjuration | As thought shield I, but +6 on Will saves. | |
Thought Shield III | abjuration | As thought shield I, but +8 on Will saves and stun creatures that read your thoughts for 1 round. | |
Thought Shield IV | necromancy | As thought shield III, but stun for 1d4 rounds and resist Psychic Crush spells. | |
Thought Shield V | abjuration | As thought shield IV, but lasts 1 round per level. | |
Thoughtsense | divination | Automatically detect nearby conscious creatures. | |
Threefold AspectF | transmutation | Appear older or younger. | |
Thunder Fire | transmutation | Ammunition in the targeted firearm deafens opponents. | |
Thunderous Drums | evocation | 1d8 damage/level and knocked prone. | |
Thunderstomp | evocation | Trip one creature within range. | |
Thunderstomp, Greater | evocation | Trip multiple creatures within range. | |
Time Shudder | transmutation | Nearby creatures are affected by haste or slow each round. | |
Time Stop | transmutation | You act freely for 1d4+1 rounds. | |
Timely Inspiration | divination | Gives bonus on failed check/attack. | |
Tiny Hut | evocation | Creates shelter for 10 creatures. | |
Tireless Pursuers | transmutation | As tireless pursuit, but affects many targets rather than one. | |
Tireless Pursuit | transmutation | Ignore fatigue while hustling. | |
Toilsome Chant | enchantment | You begin an inspire competence bardic performance. | |
Tongues | divination | Speak and understand any language. | |
Tongues, Communal | divination | As tongues, but you may divide the duration among creatures touched. | |
Touch Injection | transmutation | You can deliver an infusion, elixir, poison, or potion as a touch attack. | |
Touch of Combustion | abjuration | Causes the target to ignite in a violent burst of flame. | |
Touch of Fatigue | necromancy | Touch attack fatigues target. | |
Touch of Gracelessness | transmutation | Subject loses 1d6 + 1 Dex/two levels and is prone to falling down. | |
Touch of Idiocy | enchantment | Subject takes 1d6 penalty to Int, Wis, and Cha. | |
Touch of Slime | conjuration | Touch infests a target with green slime. | |
Touch of the Sea | transmutation | Swim speed becomes 30 ft. | |
Tower of Iron Will I | abjuration | As an immediate action, gives creatures in a 10-ft. radius spell resistance against psychic magic and mind-affecting effects. | |
Tower of Iron Will II | abjuration | As tower of iron will I, but lasts 2 rounds. | |
Tower of Iron Will III | abjuration | As tower of iron will I, but lasts 3 rounds. | |
Tower of Iron Will IV | abjuration | As tower of iron will I, but lasts 4 rounds. | |
Tower of Iron Will V | abjuration | As tower of iron will I, but lasts 5 rounds. | |
Toxic Gift | necromancy | Target suffers the effect of the poison in you. | |
Transfer Regeneration | transmutation | Bestow regenerative abilities on a willing living creature. | |
TransformationM | transmutation | You gain combat bonuses. | |
TransmogrifyM | transmutation | Change your eidolon's evolutions. | |
Transmute Blood to Acid | transmutation | Target takes acid damage each round, and its attackers take acid damage. | |
Transmute Metal to Wood | transmutation | Metal within 40 ft. becomes wood. | |
Transmute Mud to Rock | transmutation | Transforms two 10-ft. cubes per level. | |
Transmute Potion to Poison | transmutation | Spit poison onto weapon after drinking potion. | |
Transmute Rock to Mud | transmutation | Transforms two 10-ft. cubes per level. | |
Transport via Plants | conjuration | Move instantly from one plant to another of the same kind. | |
Trap the SoulM | conjuration | Imprisons subject within gem. | |
Treasure StitchingM | transmutation | Objects on cloth become embroidered. | |
Tree Shape | transmutation | You look exactly like a tree for 1 hour/level. | |
Tree Stride | conjuration | Step from one tree to another far away. | |
Trial of Fire and Acid | evocation | Coat a target creature in burning acid that deals 1d6 acid and 1d6 fire damage per round. | |
Triggered Suggestion | enchantment | As suggestion, but triggered only and target doesn't remember the suggestion. | |
True Form | abjuration | Removes polymorph effects. | |
True ResurrectionM | conjuration | As resurrection, plus remains aren't needed. | |
True SeeingM | divination | Lets you see all things as they really are. | |
True Strike | divination | +20 on your next attack roll. | |
Truespeak | divination | You can communicate with any creature that is not mindless. | |
Tsunami | conjuration | Huge wave damages and sweeps up all in its path. | |
Twilight Haze | illusion | Illusory fog obscures vision. | |
Twilight Knife | evocation | Floating knife attacks with you. | |
Twin Form | transmutation | Creates controllable duplicate of you. | |
Twisted Space | transmutation | Targeted creature's attacks target a random square instead of the intended target. | |
Unadulterated Loathing | enchantment | Target is compelled to avoid another creature. | |
Unbearable Brightness | evocation | Your glowing body dazzles or blinds others. | |
Unbreakable Construct | abjuration | Increase construct hardness or DR. | |
Undead Anatomy I | transmutation | Take the form and some of the powers of a Small or Medium undead. | |
Undead Anatomy II | transmutation | Take the form and some of the powers of a Tiny or Large undead. | |
Undead Anatomy III | transmutation | Take the form and some of the powers of a Diminutive or Huge undead. | |
Undead Anatomy IV | transmutation | As undead anatomy III, but with more abilities. | |
Undeath to DeathM | necromancy | Destroys 1d4/level HD of undead (max. 20d4). | |
Undetectable Alignment | abjuration | Conceals alignment from magical detection for 24 hours. | |
Undine's Curse | necromancy | Target loses its body's natural ability to breathe automatically. | |
Unerring Weapon | transmutation | Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. | |
Unfetter | transmutation | Remove distance restriction on eidolon. | |
UnhallowM | evocation | Designates location as unholy. | |
Unholy AuraF | abjuration | +4 to AC, +4 resistance, and SR 25 against good spells. | |
Unholy Blight | evocation | Harms and sickens good creatures (1d8 damage/2 levels). | |
Unholy Ice | transmutation | Create wall or javelins of frozen unholy water. | |
Unholy Ice WeaponM | transmutation | Create a masterwork weapon made of frozen unholy water. | |
Unholy Sword | evocation | Weapon becomes +5, deals +2d6 damage vs. good. | |
Universal FormulaM | transmutation | Acts as any extract 3rd level or lower. | |
Unliving Rage | necromancy | As rage, except affecting only undead. | |
Unnatural Lust | enchantment | Target is compelled to kiss or caress another creature. | |
Unprepared Combatant | enchantment | Target takes –4 on initiative and Reflex saves. | |
Unravel Destiny | divination | Target takes a cumulative -2 penalty on ability checks, attack rolls, saving throws, and skill checks for every hero point it has | |
Unseen Servant | conjuration | Invisible force obeys your commands. | |
Unshakable Chill | necromancy | Target is afflicted with severe cold. | |
Unshakable Zeal | enchantment | Grant benefits on future attempts after failed checks, and protect against fear and emotion effects. | |
Unwilling ShieldM | necromancy | Subject shares wounds you receive. | |
Unwitting Ally | enchantment | Subject is considered ally for 1 round. | |
Urban Grace | transmutation | You become one with the city around you, allowing you to move more easily through its crowds and buildings. | |
Utter Contempt | enchantment | Target's attitude worsens by two categories. | |
Vampiric Shadow Shield | necromancy | As fire shield, except attackers take negative energy damage and attacks heal you. | |
Vampiric Touch | necromancy | Touch deals 1d6 damage/2 levels; caster gains damage as temporary hp. | |
Vanish | illusion | As invisibility for 1 round/level (5 max). | |
Veil | illusion | Changes appearance of a group of creatures. | |
Veil of Heaven | abjuration | You surround yourself with a veil of positive energy, making it harder for evil outsiders to harm you. | |
Veil of Positive Energy | abjuration | +2 AC, +2 on saves vs. undead. | |
Vengeful Outrage | enchantment | Target is compelled to destroy one enemy. | |
Venomous Bolt | necromancy | Arrow or bolt poisons target. | |
Ventriloquism | illusion | Throws voice for 1 min./level. | |
Vermin Shape I | transmutation | Take the form and some of the powers of a Small or Medium vermin. | |
Vermin Shape II | transmutation | As vermin shape, but Tiny or Large. | |
Versatile Weapon | transmutation | Weapon bypasses some DR. | |
Vestment of the Champion | abjuration | Armor or shield gains a +1 enhancement per four levels. | |
Village Veil | illusion | Creates an illusion over an area to make creatures that view or interact with it believe it has suffered a catastrophe that renders it utterly worthless. | |
Viper Bomb Admixture | conjuration | Empowers bombs you throw to summon poisonous biting vipers that bite those hit or splashed by the bomb. | |
Virtue | transmutation | Subject gains 1 temporary hp. | |
Virtuoso Performance | transmutation | Start a second bardic performance while maintaining the first. | |
VisionM | divination | As legend lore, but quicker. | |
Vision of Hell | illusion | Illusory hellscape makes creatures shaken. | |
Vitriolic Mist | evocation | As fire shield, except acid damage. | |
Vocal Alteration | transmutation | Disguise target's voice. | |
Volcanic Storm | evocation | Hot rocks deal 5d6 damage. | |
Vomit Swarm | conjuration | Produces a spider swarm that fights for you. | |
Vomit Twin | conjuration | You vomit forth a disgusting ooze copy of yourself into a single adjacent square. | |
Vortex | evocation | Creates a whirlpool in water. | |
Wail of the Banshee | necromancy | Deals 10 damage/level to 1 creature/level. | |
Wake of Light | evocation | Magical trail aids good creatures, hinders evil ones. | |
Walk through Space | conjuration | You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. | |
Wall of Blindness/Deafness | necromancy | Creatures that pass through a translucent wall are blinded or deafened. | |
Wall of Ectoplasm | evocation | Wall of spirits blocks movement on Material Plane and Ethereal Plane and causes fear. | |
Wall of Fire | evocation | Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/level. | |
Wall of Force | evocation | Wall is immune to damage. | |
Wall of Ice | evocation | Ice plane creates wall or hemisphere creates dome. | |
Wall of IronM | conjuration | 30 hp/four levels; can topple onto foes. | |
Wall of Lava | conjuration | Wall damages foes that try to enter, periodically launches lava at nearby targets. | |
Wall of Nausea | illusion | Creatures that pass through the wall are nauseated and might fall prone. | |
Wall of Sound | evocation | Sonic wall deflects and damages creatures. | |
Wall of Stone | conjuration | Creates a stone wall that can be shaped. | |
Wall of SuppressionM | abjuration | Creates wall that disables magic. | |
Wall of Thorns | conjuration | Thorns damage anyone who tries to pass. | |
Wandering Star Motes | illusion | Outlines subject and produces light as a sunrod. | |
Ward of the Season | abjuration | Harnesses the power of the seasons to protect the target and grant a number of bonuses. | |
Ward the Faithful | abjuration | Creatures of same faith gain bonuses to AC and on saving throws. | |
Warding WeaponF | abjuration | The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity. | |
Warp Wood | transmutation | Bends wood. | |
Wartrain Mount | enchantment | Animal gains the combat training general purpose. | |
Water Breathing | transmutation | Subjects can breathe underwater. | |
Water Walk | transmutation | Subject treads on water as if solid. | |
Water Walk, Communal | transmutation | As water walk, but you may divide the duration among creatures touched. | |
Wave Shield | abjuration | Water blunts one incoming attack or fire effect. | |
Waves of Ecstasy | enchantment | Pleasure stuns and staggers creatures. | |
Waves of Exhaustion | necromancy | Several targets become exhausted. | |
Waves of Fatigue | necromancy | Several targets become fatigued. | |
Weaken Powder | transmutation | Targeted firearm's ammunition halves the firearm's range and imposes a –2 penalty on damage rolls. | |
Weapon of Awe | transmutation | Weapon gets +2 on damage rolls. | |
Web | conjuration | Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. | |
Web Bolt | conjuration | You launch a ball of webbing at a target, causes target to be affected as if by a web spell. | |
Web Cloud | conjuration | Creates a cloud of flame-resistant strands of adhesive webbing. | |
Web Shelter | conjuration | Create a comfortable shelter made of webbing. | |
Weird | illusion | As phantasmal killer, but affects all within 30 ft. | |
Whip of Ants | conjuration | Create a whip made of army ants. | |
Whip of Centipedes | conjuration | Create a whip made of poisonous centipedes. | |
Whip of Spiders | conjuration | Create a whip made of poisonous spiders. | |
Whirlwind | evocation | Cyclone deals damage and can pick up creatures. | |
Whispering Lore | divination | You are able to gain knowledge from the land itself. | |
Whispering Wind | transmutation | Sends a short message 1 mile/level. | |
Widen Auras | transmutation | Increase the range of auras bestowed by your class. | |
Wilderness Soldiers | transmutation | Nearby plants aid you in combat. | |
Wind Blades | transmutation | Harden the air around the target into jagged invisible blades. | |
Wind Walk | transmutation | You and your allies turn vaporous and travel fast. | |
Wind Wall | evocation | Deflects arrows, smaller creatures, and gases. | |
Winds of Vengeance | evocation | Gives you the ability to fly and attack with wind. | |
Windy Escape | transmutation | You respond to an attack by briefly becoming vaporous and insubstantial. | |
Winter Feathers | abjuration | Target's feathers thicken and fluff up to ward against winter's chill. | |
WishM | universal | As limited wish, but with fewer limits. | |
Withdraw Affliction | necromancy | Remove an affliction and inflict it on another creature. | |
Witness | divination | See through the target's eyes and ears. | |
Wood Shape | transmutation | Reshapes wooden objects to suit you. | |
Wooden Phalanx | conjuration | Creates 1d4+2 temporary wood golems to fight for you. | |
Word of Chaos | evocation | Kills, confuses, stuns, or deafens nonchaotic subjects. | |
Word of Recall | conjuration | Teleports you back to designated place. | |
Word of Resolve | abjuration | Ally rerolls a save against charm or fear. | |
World Wave | transmutation | Earth or water moves you across distances and damages things not of the natural world. | |
Wrath | enchantment | +1 attack and damage against target creature. | |
Wrathful Mantle | evocation | Subject shines and gets +1/four levels on all saves. | |
Wreath of BladesF | abjuration | Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity. | |
Youthful Appearance | transmutation | Target appears younger. | |
Zone of Silence | illusion | Keeps eavesdroppers from overhearing you. | |
Zone of Truth | enchantment | Subjects within range cannot lie. | |
A: Augmentable spell. M, DF/F: A spell with a material or focus component, respectively, that is not normally included in a spell component pouch. My: A spell that can be increased with mythic power. |