You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
Slowing Mud
School conjuration (creation); Level druid 4, shaman 4
Casting Time 1 standard action
Components V, S, M (earth and water)
Range close (25 ft. + 5 ft./2 levels)
Targets one creature/level, no two of which can be more than 30 ft. apart
Duration 1 round/level (see text)
Saving Throw Fortitude negates; Spell Resistance yes
You coat the targets in thick, sticky mud. The mud acts as a slow spell and also blinds the targets. A creature can use a standard action to remove the mud from its eyes or the eyes of an adjacent creature, ending the blinded condition for that individual. Removing enough mud to end the slow effect is a full-round action. Jumping into a lake or being subject to an effect that creates a lot of water (such as create water or hydraulic push) removes all the mud in 1 round.
A haste effect cast on a creature slowed by the mud allows it to act normally for the duration of the haste. Slow does not stack with the effects of slowing mud. This spell cannot counter or dispel haste.