You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
Buoyancy
School transmutation; Level bard 2, shaman 2, sorcerer/wizard 2, witch 2
Casting Time 1 immediate action
Components V
Range close (25 ft. + 5 ft./2 levels)
Targets one Medium or smaller object or creature/level, no two of which can be more than 20 ft. apart
Duration up to 1 round/level (see text)
Saving Throw Will negates (harmless) or Will negates (object); Spell Resistance yes (object)
The affected targets become incredibly buoyant, floating naturally on any water at least 1 foot deep. An affected creature that deliberately tries to submerge must succeed at a DC 20 Swim check every round to stay underwater. If a target spends at least 1 round on dry land, the spell ends for that creature only.