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You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
Jester's Jaunt
School conjuration (teleportation); Level bard 3
Casting Time 1 standard action
Components V, S
Range touch
Target one living creature
Duration instantiations
Saving Throw Will negates; Spell Resistance yes
You teleport the target to a space you can see within 30 feet of the target. The destination must be on solid ground, and the teleportation cannot end in a space that is by nature hazardous to the creature you are teleporting.