You are viewing a mirror of the legacy Pathfinder Reference Document. Hosted on D&D Wiki.
You can find the new official PRD at http://pfrd.info

You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.

Pathfinder Reference Document
Pathfinder Reference Document

Glue Seal

School conjuration (creation); Level bard 1, magus 1, sorcerer/wizard 1, summoner 1

Casting Time 1 standard action

Components V, S

Range close (25 ft. + 5 ft./2 levels)

Target one object or one 5-ft. square

Duration 1 minute/level (D)

Saving Throw see text; Spell Resistance no

You cover a solid surface with a layer of sticky glue. Anyone in the area when the spell is cast must attempt a Reflex save. Those who fail become entangled, but can break free by succeeding at a combat maneuver check or an Escape Artist check as a standard action against the DC of this spell. The area of the spell is considered difficult terrain. A creature that tries to move through the glue must succeed at a combat maneuver check or an Escape Artist check as part of its move action (DC = this spell's DC). Creatures that fail lose their movement and become entangled in the first square they enter.

The spell can also be used to create a sticky coating on an item. A creature holding a targeted item can attempt a Reflex saving throw against the spell's DC. If the initial saving throw succeeds, the item is unaffected. If it fails, the item is stuck in place. If an affected item is connected to another item (such as a sword in a sheath or a cork in a potion bottle), it cannot be separated from the other item unless the creature succeeds at a combat maneuver check or a Strength check as a move action to free it (DC = this spell's DC). A creature must succeed at a saving throw each time it attempts to use the sticky item; otherwise, the item becomes stuck to the creature. Sticky armor or clothing imposes upon the wearer a –10 circumstance penalty on Escape Artist checks and combat maneuver checks to escape a grapple, and to the wearer's CMD to avoid being grappled.