Yoshikage Kira, Part 8 (JJBA Supplement)

From D&D Wiki
Jump to navigation Jump to search
This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
LookClosely.png
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Stand User Variant (5e Class) class and Stand User (5e Background) background, and as such does not follow traditional CR.

Yoshikage Kira[edit]

Medium humanoid (Human), chaotic good


Armor Class 13 (Natural Armor)
Hit Points 97 (15d8 + 30)
Speed 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 14 (+2) 18 (+4) 16 (+3) 20 (+5)

Saving Throws Str +9, Int +9
Skills Animal Handling +8, Arcana +9, Athletics +9, Insight +8, Investigation +9, Medicine +8, Nature +9, Perception +8, Persuasion +10, Sleight of Hand +8, Survival +8
Senses passive Perception 18
Languages Japanese
Challenge 15 (13,000 XP)


Stand Proud Focus. Yoshikage takes 3 less damage from from non magical piercing, slashing, and bludgeoning damage. He also gains advantage on saving throws against being Charmed, Frightened, and Paralyzed.

Exchange Blows. When Yoshikage takes damage from a hostile creature or as a bonus action, he makes a DC 11 Constitution saving throw. On a success, he or Killer Queen can make 1 additional melee attack on each of their turns. He can only have up to 5 "Exchange Blows Stacks" at once. Using extra attacks during your turn does not consume the stacks. He may spend 1 stack to make a melee attack against creature without using a reaction. All stacks are lost once initiative ends.

Exploit the Armor. When Yoshikage successfully hits a creature with a melee attack, his melee attack rolls gain a +1 bonus against the target for 24 hours. This can stack up to +5.

We're here right now because of flying fish jumping out of the south sea. When Kira has disadvantage on a roll, he may eliminate it up to 8 times, regaining all uses at the end of a long rest. He may use this additional times by spending 1 spirit point.

Spirit Points. Yoshikage has 14 Spirit Points which he can expend. All spirit points are regained at the end of a long rest.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage.


Kira_JJL_and_Killer_Queen.png
[Source]

Killer Queen[edit]

Medium elemental (Stand), neutral good


Armor Class 23 (natural armor)
Hit Points
Speed 30 ft.


STR DEX CON INT WIS CHA
26 (+8) 16 (+3) 14 (+2) 18 (+4) 16 (+3) 20 (+5)

Saving Throws Str +13, Int +9
Skills Animal Handling +8, Arcana +9, Athletics +13, Investigation +9, Insight +8, Medicine +8, Nature +9, Perception +8, Persuasion +10, Sleight of Hand +8, Survival +8
Senses passive Perception 18
Languages Japanese
Challenge 15 (13,000 XP)


Manifestation of Will. Any feature that effects Yoshikage also effects Killer Queen. Any damage Killer Queen takes is instead dealt to Yoshikage. Any effect that targets either the Stand or user targets both of them. Yoshikage can summon or de-summon Killer Queen as a bonus action. If Yoshikage becomes unconcious, the Stand instantly de-summons. The Stand and Stand user use the same action and bonus action, but moving the Stand uses a free action. The Stand can only move up to 15 ft. of the Stand user, and moves in parallel with the Stand user when they move beyond the 15 ft. radius.

Invisible Force. Only Stand users and creatures with any form of spellcasting can see the Stand, otherwise it is invisible. A creature that can not see Stands can attempt a DC 25 Wisdom saving throw after being damaged by a Stand. On a success, it can sense the Stand, and it is no longer invisible to them. The Stand can phase through creatures/objects and everything seen by the Stand is also seen by the user.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 10 (1d4 + 8) bludgeoning damage.

Bubble Generation. Killer Queen creates 2 bubbles that must be within 60 ft. from Yoshikage or itself that moves up to 20 ft. as part of their action. He may create 1 additional bubble for 2 spirit points any amount of times on the same action or as a reaction or bonus action without spending spirit points, but any bubbles above 3 active at a time automatically detonate at the end of his next turn. Each of these bombs has 5 hit points and is Tiny.

I'm going to steal one. One of those fruits. As a bonus action after Killer Queen makes an unarmed strike, a bubble appears in the target's space as per Bubble Generation. If he detonates the bomb before they move, they automatically fail the saving throw and take maximum damage.

Sheer Heart Attack (1 Spirit Point). Any bombs of Yoshikage's choice that Killer Queen can touch has its hit points become 15, it loses its flying speed, it gains a climbing speed of 40 ft., it can be within 120 ft. of Yoshikage, and its detonation radius becomes 60 ft.

Are you a man of the sea? Or a man of the land? Which is it? Yoshikage attempts a DC 20 Intelligence (Medicine) check with advantage, curing them of any disease a success by erasing the cause.

REACTIONS

Bomb Bubble Detonation. Yoshikage detonates any number of bubbles. This may also be used as a bonus action. Yoshikage may spend 1 spirit point to regain your reaction after using this. Creatures within 40 ft. radius of a detonated bomb must succeed a DC 21 Dexterity saving throw, taking 35 (4d10 + 13) force damage on a failure, or half as much damage on a success. Objects take twice as much damage. Yoshikage may spend 1 spirit point to adjust the bomb upon detonation, making it affect only one creature within 5 ft., and dealing full critical damage to them. You may also spend 2 spirit points to double the explosion's radius. Creatures unaware of the location of a detonated bomb bubble take critical damage. Yoshikage and Killer Queen are unharmed by any of these explosions you are aware of.


Back to Main Page5e HomebrewCampaign SettingsJoJo's Bizarre Adventure WorldBestiary (JJBA Setting)

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the JoJo's Bizarre Adventure franchise, and/or include content directly affiliated with and/or owned by Hirohiko Araki. D&D Wiki neither claims nor implies any rights to JoJo's Bizarre Adventure copyrights, trademarks, or logos, nor any owned by Hirohiko Araki. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png